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Initial implementation of WebGLQueries
This patch adds initial support for WeGLQueries. Most related WebGL functions and objects are implemented [1]. What's still missing is the `EXT_disjoint_timer_query_webgl2` support. [1]: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
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12 changed files with 542 additions and 165 deletions
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@ -12,9 +12,6 @@ typedef long long GLint64;
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typedef unsigned long long GLuint64;
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// interface WebGLQuery : WebGLObject {
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// };
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// interface WebGLSampler : WebGLObject {
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// };
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@ -528,13 +525,13 @@ interface WebGL2RenderingContextBase
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// void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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/* Query Objects */
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/*WebGLQuery? createQuery();
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WebGLQuery? createQuery();
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void deleteQuery(WebGLQuery? query);
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[WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query);
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/*[WebGLHandlesContextLoss]*/ GLboolean isQuery(WebGLQuery? query);
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void beginQuery(GLenum target, WebGLQuery query);
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void endQuery(GLenum target);
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WebGLQuery? getQuery(GLenum target, GLenum pname);
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any getQueryParameter(WebGLQuery query, GLenum pname);*/
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any getQueryParameter(WebGLQuery query, GLenum pname);
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/* Sampler Objects */
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/*WebGLSampler? createSampler();
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