Initial implementation of WebGLQueries

This patch adds initial support for WeGLQueries. Most related WebGL
functions and objects are implemented [1]. What's still missing is
the `EXT_disjoint_timer_query_webgl2` support.

[1]: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.12
This commit is contained in:
Mátyás Mustoha 2019-09-09 11:21:46 +02:00
parent 402db83b2b
commit f2e2b3d34b
12 changed files with 542 additions and 165 deletions

View file

@ -1,259 +1,238 @@
[methods-2.html]
[WebGL test #0: Property either does not exist or is not a function: isContextLost]
expected: FAIL
[WebGL test #1: Property either does not exist or is not a function: getBufferSubData]
expected: FAIL
[WebGL test #2: Property either does not exist or is not a function: copyBufferSubData]
expected: FAIL
[WebGL test #3: Property either does not exist or is not a function: blitFramebuffer]
expected: FAIL
[WebGL test #4: Property either does not exist or is not a function: framebufferTextureLayer]
expected: FAIL
[WebGL test #5: Property either does not exist or is not a function: getInternalformatParameter]
expected: FAIL
[WebGL test #6: Property either does not exist or is not a function: invalidateFramebuffer]
expected: FAIL
[WebGL test #7: Property either does not exist or is not a function: invalidateSubFramebuffer]
expected: FAIL
[WebGL test #8: Property either does not exist or is not a function: readBuffer]
expected: FAIL
[WebGL test #9: Property either does not exist or is not a function: renderbufferStorageMultisample]
expected: FAIL
[WebGL test #10: Property either does not exist or is not a function: texImage3D]
expected: FAIL
[WebGL test #11: Property either does not exist or is not a function: texStorage2D]
expected: FAIL
[WebGL test #12: Property either does not exist or is not a function: texStorage3D]
expected: FAIL
[WebGL test #13: Property either does not exist or is not a function: texSubImage3D]
expected: FAIL
[WebGL test #14: Property either does not exist or is not a function: copyTexSubImage3D]
expected: FAIL
[WebGL test #15: Property either does not exist or is not a function: compressedTexImage3D]
expected: FAIL
[WebGL test #16: Property either does not exist or is not a function: compressedTexSubImage3D]
expected: FAIL
[WebGL test #17: Property either does not exist or is not a function: getFragDataLocation]
expected: FAIL
[WebGL test #18: Property either does not exist or is not a function: uniform1ui]
expected: FAIL
[WebGL test #19: Property either does not exist or is not a function: uniform2ui]
expected: FAIL
[WebGL test #20: Property either does not exist or is not a function: uniform3ui]
expected: FAIL
[WebGL test #21: Property either does not exist or is not a function: uniform4ui]
expected: FAIL
[WebGL test #22: Property either does not exist or is not a function: uniform1uiv]
expected: FAIL
[WebGL test #23: Property either does not exist or is not a function: uniform2uiv]
expected: FAIL
[WebGL test #24: Property either does not exist or is not a function: uniform3uiv]
expected: FAIL
[WebGL test #25: Property either does not exist or is not a function: uniform4uiv]
expected: FAIL
[WebGL test #26: Property either does not exist or is not a function: uniformMatrix2x3fv]
expected: FAIL
[WebGL test #27: Property either does not exist or is not a function: uniformMatrix3x2fv]
expected: FAIL
[WebGL test #28: Property either does not exist or is not a function: uniformMatrix2x4fv]
expected: FAIL
[WebGL test #29: Property either does not exist or is not a function: uniformMatrix4x2fv]
[WebGL test #48: Property either does not exist or is not a function: samplerParameterf]
expected: FAIL
[WebGL test #1: Property either does not exist or is not a function: getBufferSubData]
expected: FAIL
[WebGL test #52: Property either does not exist or is not a function: deleteSync]
expected: FAIL
[WebGL test #30: Property either does not exist or is not a function: uniformMatrix3x4fv]
expected: FAIL
[WebGL test #31: Property either does not exist or is not a function: uniformMatrix4x3fv]
[WebGL test #14: Property either does not exist or is not a function: copyTexSubImage3D]
expected: FAIL
[WebGL test #32: Property either does not exist or is not a function: vertexAttribI4i]
[WebGL test #27: Property either does not exist or is not a function: uniformMatrix3x2fv]
expected: FAIL
[WebGL test #74: Property either does not exist or is not a function: uniformBlockBinding]
expected: FAIL
[WebGL test #59: Property either does not exist or is not a function: bindTransformFeedback]
expected: FAIL
[WebGL test #73: Property either does not exist or is not a function: getActiveUniformBlockName]
expected: FAIL
[WebGL test #72: Property either does not exist or is not a function: getActiveUniformBlockParameter]
expected: FAIL
[WebGL test #63: Property either does not exist or is not a function: getTransformFeedbackVarying]
expected: FAIL
[WebGL test #50: Property either does not exist or is not a function: fenceSync]
expected: FAIL
[WebGL test #3: Property either does not exist or is not a function: blitFramebuffer]
expected: FAIL
[WebGL test #33: Property either does not exist or is not a function: vertexAttribI4iv]
expected: FAIL
[WebGL test #34: Property either does not exist or is not a function: vertexAttribI4ui]
[WebGL test #61: Property either does not exist or is not a function: endTransformFeedback]
expected: FAIL
[WebGL test #35: Property either does not exist or is not a function: vertexAttribI4uiv]
[WebGL test #67: Property either does not exist or is not a function: bindBufferRange]
expected: FAIL
[WebGL test #69: Property either does not exist or is not a function: getUniformIndices]
expected: FAIL
[WebGL test #2: Property either does not exist or is not a function: copyBufferSubData]
expected: FAIL
[WebGL test #23: Property either does not exist or is not a function: uniform2uiv]
expected: FAIL
[WebGL test #31: Property either does not exist or is not a function: uniformMatrix4x3fv]
expected: FAIL
[WebGL test #36: Property either does not exist or is not a function: vertexAttribIPointer]
expected: FAIL
[WebGL test #37: Property either does not exist or is not a function: drawRangeElements]
[WebGL test #54: Property either does not exist or is not a function: waitSync]
expected: FAIL
[WebGL test #38: Property either does not exist or is not a function: drawBuffers]
[WebGL test #8: Property either does not exist or is not a function: readBuffer]
expected: FAIL
[WebGL test #39: Property either does not exist or is not a function: clearBufferiv]
[WebGL test #35: Property either does not exist or is not a function: vertexAttribI4uiv]
expected: FAIL
[WebGL test #40: Property either does not exist or is not a function: clearBufferuiv]
[WebGL test #5: Property either does not exist or is not a function: getInternalformatParameter]
expected: FAIL
[WebGL test #47: Property either does not exist or is not a function: samplerParameteri]
expected: FAIL
[WebGL test #53: Property either does not exist or is not a function: clientWaitSync]
expected: FAIL
[WebGL test #66: Property either does not exist or is not a function: bindBufferBase]
expected: FAIL
[WebGL test #56: Property either does not exist or is not a function: createTransformFeedback]
expected: FAIL
[WebGL test #32: Property either does not exist or is not a function: vertexAttribI4i]
expected: FAIL
[WebGL test #77: Property either does not exist or is not a function: isVertexArray]
expected: FAIL
[WebGL test #64: Property either does not exist or is not a function: pauseTransformFeedback]
expected: FAIL
[WebGL test #41: Property either does not exist or is not a function: clearBufferfv]
expected: FAIL
[WebGL test #17: Property either does not exist or is not a function: getFragDataLocation]
expected: FAIL
[WebGL test #68: Property either does not exist or is not a function: getIndexedParameter]
expected: FAIL
[WebGL test #15: Property either does not exist or is not a function: compressedTexImage3D]
expected: FAIL
[WebGL test #43: Property either does not exist or is not a function: createSampler]
expected: FAIL
[WebGL test #34: Property either does not exist or is not a function: vertexAttribI4ui]
expected: FAIL
[WebGL test #55: Property either does not exist or is not a function: getSyncParameter]
expected: FAIL
[WebGL test #6: Property either does not exist or is not a function: invalidateFramebuffer]
expected: FAIL
[WebGL test #78: Property either does not exist or is not a function: bindVertexArray]
expected: FAIL
[WebGL test #42: Property either does not exist or is not a function: clearBufferfi]
expected: FAIL
[WebGL test #43: Property either does not exist or is not a function: createQuery]
[WebGL test #24: Property either does not exist or is not a function: uniform3uiv]
expected: FAIL
[WebGL test #44: Property either does not exist or is not a function: deleteQuery]
[WebGL test #51: Property either does not exist or is not a function: isSync]
expected: FAIL
[WebGL test #45: Property either does not exist or is not a function: isQuery]
[WebGL test #37: Property either does not exist or is not a function: drawRangeElements]
expected: FAIL
[WebGL test #46: Property either does not exist or is not a function: beginQuery]
[WebGL test #39: Property either does not exist or is not a function: clearBufferiv]
expected: FAIL
[WebGL test #47: Property either does not exist or is not a function: endQuery]
[WebGL test #46: Property either does not exist or is not a function: bindSampler]
expected: FAIL
[WebGL test #48: Property either does not exist or is not a function: getQuery]
[WebGL test #16: Property either does not exist or is not a function: compressedTexSubImage3D]
expected: FAIL
[WebGL test #49: Property either does not exist or is not a function: getQueryParameter]
[WebGL test #38: Property either does not exist or is not a function: drawBuffers]
expected: FAIL
[WebGL test #50: Property either does not exist or is not a function: createSampler]
[WebGL test #60: Property either does not exist or is not a function: beginTransformFeedback]
expected: FAIL
[WebGL test #51: Property either does not exist or is not a function: deleteSampler]
[WebGL test #0: Property either does not exist or is not a function: isContextLost]
expected: FAIL
[WebGL test #52: Property either does not exist or is not a function: isSampler]
[WebGL test #9: Property either does not exist or is not a function: renderbufferStorageMultisample]
expected: FAIL
[WebGL test #53: Property either does not exist or is not a function: bindSampler]
[WebGL test #18: Property either does not exist or is not a function: uniform1ui]
expected: FAIL
[WebGL test #54: Property either does not exist or is not a function: samplerParameteri]
[WebGL test #7: Property either does not exist or is not a function: invalidateSubFramebuffer]
expected: FAIL
[WebGL test #55: Property either does not exist or is not a function: samplerParameterf]
[WebGL test #40: Property either does not exist or is not a function: clearBufferuiv]
expected: FAIL
[WebGL test #56: Property either does not exist or is not a function: getSamplerParameter]
[WebGL test #70: Property either does not exist or is not a function: getActiveUniforms]
expected: FAIL
[WebGL test #57: Property either does not exist or is not a function: fenceSync]
[WebGL test #58: Property either does not exist or is not a function: isTransformFeedback]
expected: FAIL
[WebGL test #58: Property either does not exist or is not a function: isSync]
[WebGL test #71: Property either does not exist or is not a function: getUniformBlockIndex]
expected: FAIL
[WebGL test #59: Property either does not exist or is not a function: deleteSync]
[WebGL test #21: Property either does not exist or is not a function: uniform4ui]
expected: FAIL
[WebGL test #60: Property either does not exist or is not a function: clientWaitSync]
[WebGL test #65: Property either does not exist or is not a function: resumeTransformFeedback]
expected: FAIL
[WebGL test #61: Property either does not exist or is not a function: waitSync]
[WebGL test #11: Property either does not exist or is not a function: texStorage2D]
expected: FAIL
[WebGL test #62: Property either does not exist or is not a function: getSyncParameter]
[WebGL test #19: Property either does not exist or is not a function: uniform2ui]
expected: FAIL
[WebGL test #63: Property either does not exist or is not a function: createTransformFeedback]
[WebGL test #26: Property either does not exist or is not a function: uniformMatrix2x3fv]
expected: FAIL
[WebGL test #64: Property either does not exist or is not a function: deleteTransformFeedback]
[WebGL test #76: Property either does not exist or is not a function: deleteVertexArray]
expected: FAIL
[WebGL test #65: Property either does not exist or is not a function: isTransformFeedback]
[WebGL test #49: Property either does not exist or is not a function: getSamplerParameter]
expected: FAIL
[WebGL test #66: Property either does not exist or is not a function: bindTransformFeedback]
[WebGL test #29: Property either does not exist or is not a function: uniformMatrix4x2fv]
expected: FAIL
[WebGL test #67: Property either does not exist or is not a function: beginTransformFeedback]
[WebGL test #57: Property either does not exist or is not a function: deleteTransformFeedback]
expected: FAIL
[WebGL test #68: Property either does not exist or is not a function: endTransformFeedback]
[WebGL test #20: Property either does not exist or is not a function: uniform3ui]
expected: FAIL
[WebGL test #69: Property either does not exist or is not a function: transformFeedbackVaryings]
[WebGL test #22: Property either does not exist or is not a function: uniform1uiv]
expected: FAIL
[WebGL test #70: Property either does not exist or is not a function: getTransformFeedbackVarying]
[WebGL test #4: Property either does not exist or is not a function: framebufferTextureLayer]
expected: FAIL
[WebGL test #71: Property either does not exist or is not a function: pauseTransformFeedback]
[WebGL test #75: Property either does not exist or is not a function: createVertexArray]
expected: FAIL
[WebGL test #72: Property either does not exist or is not a function: resumeTransformFeedback]
[WebGL test #44: Property either does not exist or is not a function: deleteSampler]
expected: FAIL
[WebGL test #73: Property either does not exist or is not a function: bindBufferBase]
[WebGL test #12: Property either does not exist or is not a function: texStorage3D]
expected: FAIL
[WebGL test #74: Property either does not exist or is not a function: bindBufferRange]
[WebGL test #10: Property either does not exist or is not a function: texImage3D]
expected: FAIL
[WebGL test #75: Property either does not exist or is not a function: getIndexedParameter]
[WebGL test #45: Property either does not exist or is not a function: isSampler]
expected: FAIL
[WebGL test #76: Property either does not exist or is not a function: getUniformIndices]
[WebGL test #62: Property either does not exist or is not a function: transformFeedbackVaryings]
expected: FAIL
[WebGL test #77: Property either does not exist or is not a function: getActiveUniforms]
expected: FAIL
[WebGL test #78: Property either does not exist or is not a function: getUniformBlockIndex]
expected: FAIL
[WebGL test #79: Property either does not exist or is not a function: getActiveUniformBlockParameter]
expected: FAIL
[WebGL test #80: Property either does not exist or is not a function: getActiveUniformBlockName]
expected: FAIL
[WebGL test #81: Property either does not exist or is not a function: uniformBlockBinding]
expected: FAIL
[WebGL test #82: Property either does not exist or is not a function: createVertexArray]
expected: FAIL
[WebGL test #83: Property either does not exist or is not a function: deleteVertexArray]
expected: FAIL
[WebGL test #84: Property either does not exist or is not a function: isVertexArray]
expected: FAIL
[WebGL test #85: Property either does not exist or is not a function: bindVertexArray]
[WebGL test #13: Property either does not exist or is not a function: texSubImage3D]
expected: FAIL

View file

@ -1,2 +1,25 @@
[occlusion-query.html]
expected: ERROR
[WebGL test #2: Occlusion query ANY_SAMPLES_PASSED_CONSERVATIVE returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #16: Occlusion query ANY_SAMPLES_PASSED returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #10: Occlusion query ANY_SAMPLES_PASSED_CONSERVATIVE returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #4: Occlusion query ANY_SAMPLES_PASSED returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #6: Occlusion query ANY_SAMPLES_PASSED_CONSERVATIVE returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #14: Occlusion query ANY_SAMPLES_PASSED_CONSERVATIVE returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #12: Occlusion query ANY_SAMPLES_PASSED returned an incorrect result 0 (expected 1)]
expected: FAIL
[WebGL test #8: Occlusion query ANY_SAMPLES_PASSED returned an incorrect result 0 (expected 1)]
expected: FAIL

View file

@ -1,5 +0,0 @@
[query.html]
expected: ERROR
[WebGL test #4: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL