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compositor: Create a single cross-process compositor API (#33619)
Instead of exposing many different kinds of messages to the compositor that are routed through the constellation, expose a single message type which can be sent across IPC channels. In addition, this IPC channel and the route to the crossbeam channel with the compositor is created along with the `CompositorProxy`, simplifying what needs to be passed around during pipeline initialization. Previously, some image updates (from video) were sent over IPC with a special serialization routine and some were sent via crossbeam channels (canvas). Now all updates go over the IPC channel `IpcSharedMemory` is used to avoid serialization penalties. This should improve performance and reduce copies for video, but add a memory copy overhead for canvas. This will improve in the future when canvas renders directly into a texture. All-in-all this is a simplification which opens the path toward having a standard compositor API and reduces the number of duplicate messages and proxying that had to happen in libservo. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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@ -25,6 +25,7 @@ use servo::script_traits::{
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};
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use servo::servo_url::ServoUrl;
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use servo::style_traits::DevicePixel;
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use servo::webrender_api::units::DeviceIntRect;
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use servo::webrender_api::ScrollLocation;
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use servo::webrender_traits::RenderingContext;
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use servo::{gl, Servo, TopLevelBrowsingContextId};
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@ -693,9 +694,9 @@ impl WindowMethods for ServoWindowCallbacks {
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EmbedderCoordinates {
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viewport: coords.viewport.to_box2d(),
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framebuffer: coords.framebuffer,
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window: (coords.viewport.size, Point2D::new(0, 0)),
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screen: coords.viewport.size,
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screen_avail: coords.viewport.size,
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window_rect: DeviceIntRect::from_origin_and_size(Point2D::zero(), coords.viewport.size),
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screen_size: coords.viewport.size,
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available_screen_size: coords.viewport.size,
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hidpi_factor: Scale::new(self.density),
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}
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}
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