Issue #8738: bufferSubData and texImage2D argument sanity checks.

This commit is contained in:
Simon Martin 2015-12-09 00:21:21 +01:00
parent c6d613f75b
commit f2fe401d7d
6 changed files with 165 additions and 44 deletions

View file

@ -5853,6 +5853,12 @@
"url": "/_mozilla/mozilla/webgl/bufferData.html"
}
],
"mozilla/webgl/bufferSubData.html": [
{
"path": "mozilla/webgl/bufferSubData.html",
"url": "/_mozilla/mozilla/webgl/bufferSubData.html"
}
],
"mozilla/webgl/context_creation_error.html": [
{
"path": "mozilla/webgl/context_creation_error.html",

View file

@ -1,6 +1,6 @@
<!doctype html>
<meta charset="utf-8">
<title>bufferData and bufferSubData input array type check (issue #6791, #6601)</title>
<title>bufferData input array type check (issue #6791, #6601)</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script>
@ -11,31 +11,24 @@ test(function() {
var coordI8 = new Int8Array([ 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordI8, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordI8);
var coordU8 = new Uint8Array([ 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordU8, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordU8);
var coordI16 = new Int16Array([ 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordI16, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordI16);
var coordU16 = new Uint16Array([ 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordU16, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordU16);
var coordI32 = new Int32Array([ 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordI32, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordI32);
var coordU32 = new Uint32Array([ 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordU32, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordU32);
var coordF32 = new Float32Array([ 1.0, 0.0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordF32, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordF32);
var coordF64 = new Float64Array([ 1.0, 0.0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordF64, gl.STATIC_DRAW);

View file

@ -0,0 +1,79 @@
<!doctype html>
<meta charset="utf-8">
<title>bufferSubData input array type check (issue #6791, #8738)</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script>
test(function() {
var gl = document.createElement("canvas").getContext("webgl");
var texture_buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, texture_buffer);
//
// Issue #6791
//
// Bind to a 20 Int8 buffer
var longBuffer = new Int8Array([ 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, longBuffer, gl.STATIC_DRAW);
var coordI8 = new Int8Array([ 1, 0 ]);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordI8);
var coordU8 = new Uint8Array([ 1, 0 ]);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordU8);
var coordI16 = new Int16Array([ 1, 0 ]);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordI16);
var coordU16 = new Uint16Array([ 1, 0 ]);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordU16);
var coordI32 = new Int32Array([ 1, 0 ]);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordI32);
var coordU32 = new Uint32Array([ 1, 0 ]);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordU32);
var coordF32 = new Float32Array([ 1.0, 0.0 ]);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordF32);
var coordF64 = new Float64Array([ 1.0, 0.0 ]);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordF64);
//
// Issue #8738
//
// Re-bind to a 10 Int8 buffer (so 10 bytes long)
var coordArrayI8_10 = new Int8Array([ 1, 0, 1, 0, 1, 0, 1, 0, 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordArrayI8_10, gl.STATIC_DRAW);
// - Setting two Int8 elements starting at offset 8 is OK
gl.bufferSubData(gl.ARRAY_BUFFER, 8, coordI8);
assert_equals(gl.NO_ERROR, gl.getError());
// - Setting two Int8 starting at offset 9 is an error
gl.bufferSubData(gl.ARRAY_BUFFER, 9, coordI8);
assert_equals(gl.INVALID_VALUE, gl.getError());
// Re-bind to a 2 Uint16 buffer (so 4 bytes long)
var coordArrayU16_10 = new Uint16Array([ 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordArrayU16_10, gl.STATIC_DRAW);
// - Setting two Uint16 elements starting at offset 0 is OK
gl.bufferSubData(gl.ARRAY_BUFFER, 0, coordU16);
assert_equals(gl.NO_ERROR, gl.getError());
// - Setting two Int8 starting at offset 1 is OK
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordI8);
assert_equals(gl.NO_ERROR, gl.getError());
// - Setting two Uint16 starting at offset 1 is an error
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordU16);
assert_equals(gl.INVALID_VALUE, gl.getError());
});
</script>