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https://github.com/servo/servo.git
synced 2025-06-21 15:49:04 +01:00
Move some methods from display_list_builder.rs
These methods are not only used during display list construction, so they are a better fit for the flow structs themselves. This does not introduce any behavior change, but should make it easier to fix
This commit is contained in:
parent
13826970c4
commit
f3577e41c1
3 changed files with 174 additions and 174 deletions
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@ -31,7 +31,7 @@ use app_units::{Au, MAX_AU};
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use context::{LayoutContext, SharedLayoutContext};
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use display_list_builder::{BorderPaintingMode, DisplayListBuildState, FragmentDisplayListBuilding};
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use display_list_builder::BlockFlowDisplayListBuilding;
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use euclid::{Point2D, Size2D};
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use euclid::{Point2D, Rect, Size2D};
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use floats::{ClearType, FloatKind, Floats, PlacementInfo};
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use flow::{self, BaseFlow, EarlyAbsolutePositionInfo, Flow, FlowClass, ForceNonfloatedFlag};
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use flow::{BLOCK_POSITION_IS_STATIC, CLEARS_LEFT, CLEARS_RIGHT};
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@ -1766,6 +1766,64 @@ impl BlockFlow {
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pub fn is_block_flex_item(&self) -> bool {
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self.fragment.flags.contains(IS_BLOCK_FLEX_ITEM)
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}
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/// Changes this block's clipping region from its parent's coordinate system to its own
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/// coordinate system if necessary (i.e. if this block is a stacking context).
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///
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/// The clipping region is initially in each block's parent's coordinate system because the
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/// parent of each block does not have enough information to determine what the child's
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/// coordinate system is on its own. Specifically, if the child is absolutely positioned, the
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/// parent does not know where the child's absolute position is at the time it assigns clipping
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/// regions, because flows compute their own absolute positions.
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fn switch_coordinate_system_if_necessary(&mut self) {
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// Avoid overflows!
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if self.base.clip.is_max() {
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return
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}
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if !self.fragment.establishes_stacking_context() {
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return
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}
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let stacking_relative_border_box =
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self.fragment.stacking_relative_border_box(&self.base.stacking_relative_position,
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&self.base
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.early_absolute_position_info
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.relative_containing_block_size,
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self.base
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.early_absolute_position_info
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.relative_containing_block_mode,
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CoordinateSystem::Parent);
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self.base.clip = self.base.clip.translate(&-stacking_relative_border_box.origin);
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// Account for `transform`, if applicable.
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if self.fragment.style.get_box().transform.0.is_none() {
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return
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}
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let transform = match self.fragment
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.transform_matrix(&stacking_relative_border_box)
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.inverse() {
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Some(transform) => transform,
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None => {
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// Singular matrix. Ignore it.
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return
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}
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};
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// FIXME(pcwalton): This is inaccurate: not all transforms are 2D, and not all clips are
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// axis-aligned.
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let bounding_rect = self.base.clip.bounding_rect();
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let bounding_rect = Rect::new(Point2D::new(bounding_rect.origin.x.to_f32_px(),
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bounding_rect.origin.y.to_f32_px()),
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Size2D::new(bounding_rect.size.width.to_f32_px(),
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bounding_rect.size.height.to_f32_px()));
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let clip_rect = transform.to_2d().transform_rect(&bounding_rect);
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let clip_rect = Rect::new(Point2D::new(Au::from_f32_px(clip_rect.origin.x),
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Au::from_f32_px(clip_rect.origin.y)),
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Size2D::new(Au::from_f32_px(clip_rect.size.width),
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Au::from_f32_px(clip_rect.size.height)));
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self.base.clip = ClippingRegion::from_rect(&clip_rect)
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}
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}
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impl Flow for BlockFlow {
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@ -14,7 +14,7 @@ use app_units::{AU_PER_PX, Au};
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use block::{BlockFlow, BlockStackingContextType};
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use canvas_traits::{CanvasData, CanvasMsg, FromLayoutMsg};
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use context::SharedLayoutContext;
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use euclid::{Matrix4D, Point2D, Radians, Rect, SideOffsets2D, Size2D};
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use euclid::{Point2D, Rect, SideOffsets2D, Size2D};
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use flex::FlexFlow;
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use flow::{BaseFlow, Flow, IS_ABSOLUTELY_POSITIONED};
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use flow_ref::FlowRef;
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@ -31,7 +31,7 @@ use gfx_traits::{ScrollPolicy, ScrollRootId, StackingContextId};
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use inline::{FIRST_FRAGMENT_OF_ELEMENT, InlineFlow, LAST_FRAGMENT_OF_ELEMENT};
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use ipc_channel::ipc;
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use list_item::ListItemFlow;
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use model::{self, MaybeAuto, ToGfxMatrix};
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use model::{self, MaybeAuto};
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use net_traits::image::base::PixelFormat;
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use net_traits::image_cache_thread::UsePlaceholder;
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use range::Range;
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@ -45,7 +45,7 @@ use std::sync::Arc;
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use style::computed_values::{background_attachment, background_clip, background_origin};
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use style::computed_values::{background_repeat, background_size, border_style};
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use style::computed_values::{cursor, image_rendering, overflow_x};
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use style::computed_values::{pointer_events, position, transform, transform_style, visibility};
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use style::computed_values::{pointer_events, position, transform_style, visibility};
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use style::computed_values::_servo_overflow_clip_box as overflow_clip_box;
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use style::computed_values::filter::Filter;
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use style::computed_values::text_shadow::TextShadow;
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@ -53,7 +53,7 @@ use style::logical_geometry::{LogicalPoint, LogicalRect, LogicalSize, WritingMod
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use style::properties::{self, ServoComputedValues};
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use style::properties::style_structs;
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use style::servo::restyle_damage::REPAINT;
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use style::values::{self, Either, RGBA, computed};
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use style::values::{RGBA, computed};
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use style::values::computed::{AngleOrCorner, Gradient, GradientKind, LengthOrPercentage, LengthOrPercentageOrAuto};
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use style::values::specified::{HorizontalDirection, VerticalDirection};
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use style_traits::cursor::Cursor;
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@ -326,23 +326,6 @@ impl<'a> DisplayListBuildState<'a> {
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/// The logical width of an insertion point: at the moment, a one-pixel-wide line.
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const INSERTION_POINT_LOGICAL_WIDTH: Au = Au(1 * AU_PER_PX);
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// TODO(gw): The transforms spec says that perspective length must
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// be positive. However, there is some confusion between the spec
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// and browser implementations as to handling the case of 0 for the
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// perspective value. Until the spec bug is resolved, at least ensure
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// that a provided perspective value of <= 0.0 doesn't cause panics
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// and behaves as it does in other browsers.
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// See https://lists.w3.org/Archives/Public/www-style/2016Jan/0020.html for more details.
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#[inline]
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fn create_perspective_matrix(d: Au) -> Matrix4D<f32> {
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let d = d.to_f32_px();
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if d <= 0.0 {
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Matrix4D::identity()
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} else {
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Matrix4D::create_perspective(d)
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}
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}
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pub trait FragmentDisplayListBuilding {
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/// Adds the display items necessary to paint the background of this fragment to the display
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/// list if necessary.
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@ -498,9 +481,6 @@ pub trait FragmentDisplayListBuilding {
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mode: StackingContextCreationMode,
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parent_scroll_id: ScrollRootId)
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-> StackingContext;
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/// Returns the 4D matrix representing this fragment's transform.
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fn transform_matrix(&self, stacking_relative_border_box: &Rect<Au>) -> Matrix4D<f32>;
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}
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fn handle_overlapping_radii(size: &Size2D<Au>, radii: &BorderRadii<Au>) -> BorderRadii<Au> {
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@ -1566,32 +1546,6 @@ impl FragmentDisplayListBuilding for Fragment {
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// Then, using that, compute our overflow region relative to our border box.
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let overflow = base_flow.overflow.paint.translate(&-border_box_offset);
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let transform = self.transform_matrix(&border_box);
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let perspective = match self.style().get_box().perspective {
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Either::First(length) => {
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let perspective_origin = self.style().get_box().perspective_origin;
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let perspective_origin =
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Point2D::new(model::specified(perspective_origin.horizontal,
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border_box.size.width).to_f32_px(),
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model::specified(perspective_origin.vertical,
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border_box.size.height).to_f32_px());
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let pre_transform = Matrix4D::create_translation(perspective_origin.x,
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perspective_origin.y,
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0.0);
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let post_transform = Matrix4D::create_translation(-perspective_origin.x,
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-perspective_origin.y,
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0.0);
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let perspective_matrix = create_perspective_matrix(length);
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pre_transform.pre_mul(&perspective_matrix).pre_mul(&post_transform)
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}
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Either::Second(values::None_) => {
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Matrix4D::identity()
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}
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};
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// Create the filter pipeline.
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let effects = self.style().get_effects();
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let mut filters = effects.filter.clone();
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@ -1615,8 +1569,8 @@ impl FragmentDisplayListBuilding for Fragment {
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self.effective_z_index(),
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filters,
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self.style().get_effects().mix_blend_mode,
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transform,
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perspective,
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self.transform_matrix(&border_box),
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self.perspective_matrix(&border_box),
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establishes_3d_context,
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scroll_policy,
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parent_scroll_id)
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@ -1815,63 +1769,6 @@ impl FragmentDisplayListBuilding for Fragment {
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}));
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}
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fn transform_matrix(&self, stacking_relative_border_box: &Rect<Au>) -> Matrix4D<f32> {
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let mut transform = Matrix4D::identity();
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let operations = match self.style.get_box().transform.0 {
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None => return transform,
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Some(ref operations) => operations,
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};
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let transform_origin = &self.style.get_box().transform_origin;
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let transform_origin_x = model::specified(transform_origin.horizontal,
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stacking_relative_border_box.size
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.width).to_f32_px();
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let transform_origin_y = model::specified(transform_origin.vertical,
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stacking_relative_border_box.size
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.height).to_f32_px();
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let transform_origin_z = transform_origin.depth.to_f32_px();
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let pre_transform = Matrix4D::create_translation(transform_origin_x,
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transform_origin_y,
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transform_origin_z);
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let post_transform = Matrix4D::create_translation(-transform_origin_x,
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-transform_origin_y,
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-transform_origin_z);
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for operation in operations {
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let matrix = match *operation {
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transform::ComputedOperation::Rotate(ax, ay, az, theta) => {
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let theta = 2.0f32 * f32::consts::PI - theta.radians();
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Matrix4D::create_rotation(ax, ay, az, Radians::new(theta))
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}
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transform::ComputedOperation::Perspective(d) => {
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create_perspective_matrix(d)
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}
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transform::ComputedOperation::Scale(sx, sy, sz) => {
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Matrix4D::create_scale(sx, sy, sz)
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}
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transform::ComputedOperation::Translate(tx, ty, tz) => {
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let tx =
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model::specified(tx, stacking_relative_border_box.size.width).to_f32_px();
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let ty =
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model::specified(ty, stacking_relative_border_box.size.height).to_f32_px();
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let tz = tz.to_f32_px();
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Matrix4D::create_translation(tx, ty, tz)
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}
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transform::ComputedOperation::Matrix(m) => {
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m.to_gfx_matrix()
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}
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transform::ComputedOperation::Skew(theta_x, theta_y) => {
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Matrix4D::create_skew(Radians::new(theta_x.radians()),
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Radians::new(theta_y.radians()))
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}
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};
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transform = transform.pre_mul(&matrix);
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}
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pre_transform.pre_mul(&transform).pre_mul(&post_transform)
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}
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}
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pub trait BlockFlowDisplayListBuilding {
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@ -1881,16 +1778,6 @@ pub trait BlockFlowDisplayListBuilding {
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fn build_display_list_for_block(&mut self,
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state: &mut DisplayListBuildState,
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border_painting_mode: BorderPaintingMode);
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/// Changes this block's clipping region from its parent's coordinate system to its own
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/// coordinate system if necessary (i.e. if this block is a stacking context).
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///
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/// The clipping region is initially in each block's parent's coordinate system because the
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/// parent of each block does not have enough information to determine what the child's
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/// coordinate system is on its own. Specifically, if the child is absolutely positioned, the
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/// parent does not know where the child's absolute position is at the time it assigns clipping
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/// regions, because flows compute their own absolute positions.
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fn switch_coordinate_system_if_necessary(&mut self);
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}
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impl BlockFlowDisplayListBuilding for BlockFlow {
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@ -2024,55 +1911,6 @@ impl BlockFlowDisplayListBuilding for BlockFlow {
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state.processing_scroll_root_element = false;
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}
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fn switch_coordinate_system_if_necessary(&mut self) {
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// Avoid overflows!
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if self.base.clip.is_max() {
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return
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}
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if !self.fragment.establishes_stacking_context() {
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return
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}
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let stacking_relative_border_box =
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self.fragment.stacking_relative_border_box(&self.base.stacking_relative_position,
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&self.base
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.early_absolute_position_info
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.relative_containing_block_size,
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self.base
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.early_absolute_position_info
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.relative_containing_block_mode,
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CoordinateSystem::Parent);
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self.base.clip = self.base.clip.translate(&-stacking_relative_border_box.origin);
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// Account for `transform`, if applicable.
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if self.fragment.style.get_box().transform.0.is_none() {
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return
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}
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let transform = match self.fragment
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.transform_matrix(&stacking_relative_border_box)
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.inverse() {
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Some(transform) => transform,
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None => {
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// Singular matrix. Ignore it.
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return
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}
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};
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// FIXME(pcwalton): This is inaccurate: not all transforms are 2D, and not all clips are
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// axis-aligned.
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let bounding_rect = self.base.clip.bounding_rect();
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let bounding_rect = Rect::new(Point2D::new(bounding_rect.origin.x.to_f32_px(),
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bounding_rect.origin.y.to_f32_px()),
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Size2D::new(bounding_rect.size.width.to_f32_px(),
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bounding_rect.size.height.to_f32_px()));
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let clip_rect = transform.to_2d().transform_rect(&bounding_rect);
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let clip_rect = Rect::new(Point2D::new(Au::from_f32_px(clip_rect.origin.x),
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Au::from_f32_px(clip_rect.origin.y)),
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Size2D::new(Au::from_f32_px(clip_rect.size.width),
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Au::from_f32_px(clip_rect.size.height)));
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self.base.clip = ClippingRegion::from_rect(&clip_rect)
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}
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}
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pub trait InlineFlowDisplayListBuilding {
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@ -9,7 +9,7 @@
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use app_units::Au;
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use canvas_traits::CanvasMsg;
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use context::{LayoutContext, SharedLayoutContext};
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use euclid::{Point2D, Rect, Size2D};
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use euclid::{Matrix4D, Point2D, Radians, Rect, Size2D};
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use floats::ClearType;
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use flow::{self, ImmutableFlowUtils};
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use flow_ref::FlowRef;
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@ -24,7 +24,7 @@ use ipc_channel::ipc::IpcSender;
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#[cfg(debug_assertions)]
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use layout_debug;
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use model::{self, IntrinsicISizes, IntrinsicISizesContribution, MaybeAuto, SizeConstraint};
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use model::style_length;
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use model::{style_length, ToGfxMatrix};
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use msg::constellation_msg::PipelineId;
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use net_traits::image::base::{Image, ImageMetadata};
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use net_traits::image_cache_thread::{ImageOrMetadataAvailable, UsePlaceholder};
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@ -34,14 +34,14 @@ use script_layout_interface::SVGSVGData;
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use script_layout_interface::wrapper_traits::{PseudoElementType, ThreadSafeLayoutElement, ThreadSafeLayoutNode};
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use serde::{Serialize, Serializer};
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use servo_url::ServoUrl;
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use std::{f32, fmt};
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use std::borrow::ToOwned;
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use std::cmp::{Ordering, max, min};
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use std::collections::LinkedList;
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use std::fmt;
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use std::sync::{Arc, Mutex};
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use style::arc_ptr_eq;
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use style::computed_values::{border_collapse, box_sizing, clear, color, display, mix_blend_mode};
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use style::computed_values::{overflow_wrap, overflow_x, position, text_decoration};
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use style::computed_values::{overflow_wrap, overflow_x, position, text_decoration, transform};
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use style::computed_values::{transform_style, vertical_align, white_space, word_break, z_index};
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use style::computed_values::content::ContentItem;
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use style::logical_geometry::{Direction, LogicalMargin, LogicalRect, LogicalSize, WritingMode};
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@ -49,7 +49,7 @@ use style::properties::ServoComputedValues;
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use style::selector_parser::RestyleDamage;
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use style::servo::restyle_damage::RECONSTRUCT_FLOW;
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use style::str::char_is_whitespace;
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use style::values::Either;
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use style::values::{self, Either};
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use style::values::computed::{LengthOrPercentage, LengthOrPercentageOrAuto};
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use text;
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use text::TextRunScanner;
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@ -2737,6 +2737,93 @@ impl Fragment {
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SpecificFragmentInfo::UnscannedText(_) => true
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}
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}
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/// Returns the 4D matrix representing this fragment's transform.
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pub fn transform_matrix(&self, stacking_relative_border_box: &Rect<Au>) -> Matrix4D<f32> {
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let mut transform = Matrix4D::identity();
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let operations = match self.style.get_box().transform.0 {
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None => return transform,
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Some(ref operations) => operations,
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};
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let transform_origin = &self.style.get_box().transform_origin;
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let transform_origin_x = model::specified(transform_origin.horizontal,
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stacking_relative_border_box.size
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.width).to_f32_px();
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let transform_origin_y = model::specified(transform_origin.vertical,
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stacking_relative_border_box.size
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.height).to_f32_px();
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let transform_origin_z = transform_origin.depth.to_f32_px();
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let pre_transform = Matrix4D::create_translation(transform_origin_x,
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transform_origin_y,
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transform_origin_z);
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let post_transform = Matrix4D::create_translation(-transform_origin_x,
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-transform_origin_y,
|
||||
-transform_origin_z);
|
||||
|
||||
for operation in operations {
|
||||
let matrix = match *operation {
|
||||
transform::ComputedOperation::Rotate(ax, ay, az, theta) => {
|
||||
let theta = 2.0f32 * f32::consts::PI - theta.radians();
|
||||
Matrix4D::create_rotation(ax, ay, az, Radians::new(theta))
|
||||
}
|
||||
transform::ComputedOperation::Perspective(d) => {
|
||||
create_perspective_matrix(d)
|
||||
}
|
||||
transform::ComputedOperation::Scale(sx, sy, sz) => {
|
||||
Matrix4D::create_scale(sx, sy, sz)
|
||||
}
|
||||
transform::ComputedOperation::Translate(tx, ty, tz) => {
|
||||
let tx =
|
||||
model::specified(tx, stacking_relative_border_box.size.width).to_f32_px();
|
||||
let ty =
|
||||
model::specified(ty, stacking_relative_border_box.size.height).to_f32_px();
|
||||
let tz = tz.to_f32_px();
|
||||
Matrix4D::create_translation(tx, ty, tz)
|
||||
}
|
||||
transform::ComputedOperation::Matrix(m) => {
|
||||
m.to_gfx_matrix()
|
||||
}
|
||||
transform::ComputedOperation::Skew(theta_x, theta_y) => {
|
||||
Matrix4D::create_skew(Radians::new(theta_x.radians()),
|
||||
Radians::new(theta_y.radians()))
|
||||
}
|
||||
};
|
||||
|
||||
transform = transform.pre_mul(&matrix);
|
||||
}
|
||||
|
||||
pre_transform.pre_mul(&transform).pre_mul(&post_transform)
|
||||
}
|
||||
|
||||
/// Returns the 4D matrix representing this fragment's perspective.
|
||||
pub fn perspective_matrix(&self, stacking_relative_border_box: &Rect<Au>) -> Matrix4D<f32> {
|
||||
match self.style().get_box().perspective {
|
||||
Either::First(length) => {
|
||||
let perspective_origin = self.style().get_box().perspective_origin;
|
||||
let perspective_origin =
|
||||
Point2D::new(model::specified(perspective_origin.horizontal,
|
||||
stacking_relative_border_box.size.width).to_f32_px(),
|
||||
model::specified(perspective_origin.vertical,
|
||||
stacking_relative_border_box.size.height).to_f32_px());
|
||||
|
||||
let pre_transform = Matrix4D::create_translation(perspective_origin.x,
|
||||
perspective_origin.y,
|
||||
0.0);
|
||||
let post_transform = Matrix4D::create_translation(-perspective_origin.x,
|
||||
-perspective_origin.y,
|
||||
0.0);
|
||||
|
||||
let perspective_matrix = create_perspective_matrix(length);
|
||||
|
||||
pre_transform.pre_mul(&perspective_matrix).pre_mul(&post_transform)
|
||||
}
|
||||
Either::Second(values::None_) => {
|
||||
Matrix4D::identity()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Debug for Fragment {
|
||||
|
@ -2970,3 +3057,20 @@ impl Serialize for DebugId {
|
|||
serializer.serialize_u16(self.0)
|
||||
}
|
||||
}
|
||||
|
||||
// TODO(gw): The transforms spec says that perspective length must
|
||||
// be positive. However, there is some confusion between the spec
|
||||
// and browser implementations as to handling the case of 0 for the
|
||||
// perspective value. Until the spec bug is resolved, at least ensure
|
||||
// that a provided perspective value of <= 0.0 doesn't cause panics
|
||||
// and behaves as it does in other browsers.
|
||||
// See https://lists.w3.org/Archives/Public/www-style/2016Jan/0020.html for more details.
|
||||
#[inline]
|
||||
fn create_perspective_matrix(d: Au) -> Matrix4D<f32> {
|
||||
let d = d.to_f32_px();
|
||||
if d <= 0.0 {
|
||||
Matrix4D::identity()
|
||||
} else {
|
||||
Matrix4D::create_perspective(d)
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue