mirror of
https://github.com/servo/servo.git
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Touch handler: Fix race condition and rate-limit move events (#35537)
* TouchSequenceInfo is added to store information about a touch sequence. For details about TouchSequenceInfo, see the code comments. The handling_touch_move attribute is added to the TouchHandler, indicating that the script is processing the touch move event. When handling_touch_move is set to true, the touch move event does not need to be sent to the script thread. Signed-off-by: kongbai1996 <1782765876@qq.com> * move touch state, active_touch_point and handling_touch_move to TouchSequenceInfo form TouchHandler. remove TouchSequenceInfo end_sequence property, add Finished state mark sequence end. if preventDefault on touchup, do not prevent Fling. Signed-off-by: kongbai1996 <1782765876@qq.com> * Refactor Touchhandler - Add a newtype wrapper for the TouchSequenceId - Move more state back into the TouchSequenceState - Rename TouchAction to TouchMoveAction, since it only covers immediate actions now. Everything else is handled via state, since it needs to wait on the handler. Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com> * Fix test-tidy Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com> * Fix clippy missing-default lint Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com> * Fix remaining clippy lints Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com> * Remove accidental committed test file Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com> * Remove wrong todo comment (move events that are sent to script are just raw touchpoints, no merging needed) Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com> * Fix preventdefault after long touch_down handler Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com> --------- Signed-off-by: kongbai1996 <1782765876@qq.com> Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com> Co-authored-by: Jonathan Schwender <schwenderjonathan@gmail.com>
This commit is contained in:
parent
374bfc6983
commit
f3a8bf8ca2
9 changed files with 746 additions and 278 deletions
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@ -22,7 +22,7 @@ use compositing_traits::{
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use crossbeam_channel::Sender;
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use embedder_traits::{
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Cursor, InputEvent, MouseButton, MouseButtonAction, MouseButtonEvent, MouseMoveEvent,
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ShutdownState, TouchAction, TouchEvent, TouchEventType, TouchId,
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ShutdownState, TouchEvent, TouchEventType, TouchId,
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};
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use euclid::{Point2D, Rect, Scale, Size2D, Transform3D, Vector2D};
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use fnv::{FnvHashMap, FnvHashSet};
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@ -33,7 +33,7 @@ use pixels::{CorsStatus, Image, PixelFormat};
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use profile_traits::time::{self as profile_time, ProfilerCategory};
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use profile_traits::time_profile;
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use script_traits::{
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AnimationState, AnimationTickType, EventResult, ScriptThreadMessage, ScrollState,
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AnimationState, AnimationTickType, ScriptThreadMessage, ScrollState, TouchEventResult,
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WindowSizeData, WindowSizeType,
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};
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use servo_config::opts;
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@ -57,7 +57,7 @@ use webrender_traits::{
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CompositorHitTestResult, CrossProcessCompositorMessage, ImageUpdate, UntrustedNodeAddress,
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};
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use crate::touch::TouchHandler;
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use crate::touch::{TouchHandler, TouchMoveAction, TouchMoveAllowed, TouchSequenceState};
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use crate::webview::{UnknownWebView, WebView, WebViewAlreadyExists, WebViewManager};
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use crate::windowing::{self, EmbedderCoordinates, WebRenderDebugOption, WindowMethods};
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use crate::InitialCompositorState;
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@ -1303,28 +1303,25 @@ impl IOCompositor {
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InputEvent::MouseButton(event) => {
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match event.action {
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MouseButtonAction::Click => {},
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MouseButtonAction::Down => self.on_touch_down(TouchEvent {
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event_type: TouchEventType::Down,
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id: TouchId(0),
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point: event.point,
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action: TouchAction::NoAction,
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}),
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MouseButtonAction::Up => self.on_touch_up(TouchEvent {
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event_type: TouchEventType::Up,
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id: TouchId(0),
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point: event.point,
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action: TouchAction::NoAction,
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}),
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MouseButtonAction::Down => self.on_touch_down(TouchEvent::new(
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TouchEventType::Down,
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TouchId(0),
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event.point,
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)),
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MouseButtonAction::Up => self.on_touch_up(TouchEvent::new(
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TouchEventType::Up,
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TouchId(0),
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event.point,
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)),
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}
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return;
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},
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InputEvent::MouseMove(event) => {
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self.on_touch_move(TouchEvent {
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event_type: TouchEventType::Move,
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id: TouchId(0),
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point: event.point,
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action: TouchAction::NoAction,
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});
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self.on_touch_move(TouchEvent::new(
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TouchEventType::Move,
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TouchId(0),
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event.point,
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));
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return;
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},
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_ => {},
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@ -1386,11 +1383,12 @@ impl IOCompositor {
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.collect()
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}
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fn send_touch_event(&self, event: TouchEvent) {
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fn send_touch_event(&self, mut event: TouchEvent) -> bool {
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let Some(result) = self.hit_test_at_point(event.point) else {
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return;
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return false;
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};
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event.init_sequence_id(self.touch_handler.current_sequence_id);
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let event = InputEvent::Touch(event);
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if let Err(e) = self
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.global
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@ -1398,6 +1396,9 @@ impl IOCompositor {
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.send(ConstellationMsg::ForwardInputEvent(event, Some(result)))
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{
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warn!("Sending event to constellation failed ({:?}).", e);
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false
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} else {
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true
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}
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}
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@ -1419,16 +1420,21 @@ impl IOCompositor {
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self.send_touch_event(event);
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}
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fn on_touch_move(&mut self, mut event: TouchEvent) {
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let action: TouchAction = self.touch_handler.on_touch_move(event.id, event.point);
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if TouchAction::NoAction != action {
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if !self.touch_handler.prevent_move {
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fn on_touch_move(&mut self, event: TouchEvent) {
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let action: TouchMoveAction = self.touch_handler.on_touch_move(event.id, event.point);
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if TouchMoveAction::NoAction != action {
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// if first move processed and allowed, we directly process the move event,
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// without waiting for the script handler.
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if self
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.touch_handler
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.move_allowed(self.touch_handler.current_sequence_id)
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{
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match action {
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TouchAction::Scroll(delta, point) => self.on_scroll_window_event(
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TouchMoveAction::Scroll(delta, point) => self.on_scroll_window_event(
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ScrollLocation::Delta(LayoutVector2D::from_untyped(delta.to_untyped())),
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point.cast(),
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),
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TouchAction::Zoom(magnification, scroll_delta) => {
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TouchMoveAction::Zoom(magnification, scroll_delta) => {
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let cursor = Point2D::new(-1, -1); // Make sure this hits the base layer.
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// The order of these events doesn't matter, because zoom is handled by
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@ -1447,54 +1453,131 @@ impl IOCompositor {
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},
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_ => {},
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}
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} else {
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event.action = action;
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}
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self.send_touch_event(event);
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// When the event is touchmove, if the script thread is processing the touch
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// move event, we skip sending the event to the script thread.
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// This prevents the script thread from stacking up for a large amount of time.
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if !self
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.touch_handler
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.is_handling_touch_move(self.touch_handler.current_sequence_id) &&
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self.send_touch_event(event)
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{
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self.touch_handler
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.set_handling_touch_move(self.touch_handler.current_sequence_id, true);
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}
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}
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}
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fn on_touch_up(&mut self, mut event: TouchEvent) {
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let action = self.touch_handler.on_touch_up(event.id, event.point);
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event.action = action;
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fn on_touch_up(&mut self, event: TouchEvent) {
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self.touch_handler.on_touch_up(event.id, event.point);
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self.send_touch_event(event);
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}
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fn on_touch_cancel(&mut self, event: TouchEvent) {
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// Send the event to script.
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self.touch_handler.on_touch_cancel(event.id, event.point);
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self.send_touch_event(event)
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self.send_touch_event(event);
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}
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fn on_touch_event_processed(&mut self, result: EventResult) {
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fn on_touch_event_processed(&mut self, result: TouchEventResult) {
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match result {
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EventResult::DefaultPrevented(event_type) => {
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TouchEventResult::DefaultPrevented(sequence_id, event_type) => {
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debug!(
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"Touch event {:?} in sequence {:?} prevented!",
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event_type, sequence_id
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);
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match event_type {
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TouchEventType::Down | TouchEventType::Move => {
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self.touch_handler.prevent_move = true;
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TouchEventType::Down => {
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// prevents both click and move
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self.touch_handler.prevent_click(sequence_id);
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self.touch_handler.prevent_move(sequence_id);
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self.touch_handler
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.remove_pending_touch_move_action(sequence_id);
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},
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_ => {},
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TouchEventType::Move => {
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// script thread processed the touch move event, mark this false.
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let info = self.touch_handler.get_touch_sequence_mut(sequence_id);
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info.prevent_move = TouchMoveAllowed::Prevented;
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if let TouchSequenceState::PendingFling { .. } = info.state {
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info.state = TouchSequenceState::Finished;
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}
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self.touch_handler.prevent_click = true;
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self.touch_handler.prevent_move(sequence_id);
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self.touch_handler
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.set_handling_touch_move(self.touch_handler.current_sequence_id, false);
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self.touch_handler
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.remove_pending_touch_move_action(sequence_id);
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},
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EventResult::DefaultAllowed(action) => {
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self.touch_handler.prevent_move = false;
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TouchEventType::Up => {
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// Note: We don't have to consider PendingFling here, since we handle that
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// in the DefaultAllowed case of the touch_move event.
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// Note: Removing can and should fail, if we still have an active Fling,
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let Some(info) =
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&mut self.touch_handler.touch_sequence_map.get_mut(&sequence_id)
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else {
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// The sequence ID could already be removed, e.g. if Fling finished,
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// before the touch_up event was handled (since fling can start
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// immediately if move was previously allowed, and clicks are anyway not
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// happening from fling).
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return;
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};
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match info.state {
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TouchSequenceState::PendingClick(_) => {
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info.state = TouchSequenceState::Finished;
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self.touch_handler.remove_touch_sequence(sequence_id);
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},
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TouchSequenceState::Flinging { .. } => {
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// We can't remove the touch sequence yet
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},
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TouchSequenceState::Finished => {
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self.touch_handler.remove_touch_sequence(sequence_id);
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},
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TouchSequenceState::Touching |
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TouchSequenceState::Panning { .. } |
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TouchSequenceState::Pinching |
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TouchSequenceState::MultiTouch |
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TouchSequenceState::PendingFling { .. } => {
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// It's possible to transition from Pinch to pan, Which means that
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// a touch_up event for a pinch might have arrived here, but we
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// already transitioned to pan or even PendingFling.
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// We don't need to do anything in these cases though.
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},
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}
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},
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TouchEventType::Cancel => {
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// We could still have pending event handlers, so we remove the pending
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// actions, and try to remove the touch sequence.
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self.touch_handler
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.remove_pending_touch_move_action(sequence_id);
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// Todo: Perhaps we need to check how many fingers are still active.
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self.touch_handler.get_touch_sequence_mut(sequence_id).state =
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TouchSequenceState::Finished;
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// Cancel should be the last event for a given sequence_id.
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self.touch_handler.try_remove_touch_sequence(sequence_id);
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},
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}
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},
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TouchEventResult::DefaultAllowed(sequence_id, event_type) => {
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debug!(
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"Touch event {:?} in sequence {:?} allowed",
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event_type, sequence_id
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);
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match event_type {
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TouchEventType::Down => {},
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TouchEventType::Move => {
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if let Some(action) =
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self.touch_handler.pending_touch_move_action(sequence_id)
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{
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match action {
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TouchAction::Click(point) => {
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if !self.touch_handler.prevent_click {
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self.simulate_mouse_click(point);
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}
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},
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TouchAction::Flinging(velocity, point) => {
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self.touch_handler.on_fling(velocity, point);
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},
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TouchAction::Scroll(delta, point) => self.on_scroll_window_event(
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ScrollLocation::Delta(LayoutVector2D::from_untyped(delta.to_untyped())),
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TouchMoveAction::Scroll(delta, point) => self
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.on_scroll_window_event(
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ScrollLocation::Delta(LayoutVector2D::from_untyped(
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delta.to_untyped(),
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)),
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point.cast(),
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),
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TouchAction::Zoom(magnification, scroll_delta) => {
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let cursor = Point2D::new(-1, -1); // Make sure this hits the base layer.
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TouchMoveAction::Zoom(magnification, scroll_delta) => {
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let cursor = Point2D::new(-1, -1);
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// Make sure this hits the base layer.
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// The order of these events doesn't matter, because zoom is handled by
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// a root display list and the scroll event here is handled by the scroll
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// applied to the content display list.
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@ -1503,13 +1586,70 @@ impl IOCompositor {
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self.pending_scroll_zoom_events
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.push(ScrollZoomEvent::Scroll(ScrollEvent {
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scroll_location: ScrollLocation::Delta(
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LayoutVector2D::from_untyped(scroll_delta.to_untyped()),
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LayoutVector2D::from_untyped(
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scroll_delta.to_untyped(),
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),
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),
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cursor,
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event_count: 1,
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}));
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},
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_ => {},
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TouchMoveAction::NoAction => {
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// This shouldn't happen, but we can also just ignore it.
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},
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}
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self.touch_handler
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.remove_pending_touch_move_action(sequence_id);
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}
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self.touch_handler
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.set_handling_touch_move(self.touch_handler.current_sequence_id, false);
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let info = self.touch_handler.get_touch_sequence_mut(sequence_id);
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info.prevent_move = TouchMoveAllowed::Allowed;
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if let TouchSequenceState::PendingFling { velocity, cursor } = info.state {
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info.state = TouchSequenceState::Flinging { velocity, cursor }
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}
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},
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TouchEventType::Up => {
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let Some(info) =
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self.touch_handler.touch_sequence_map.get_mut(&sequence_id)
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else {
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// The sequence was already removed because there is no default action.
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return;
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};
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match info.state {
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TouchSequenceState::PendingClick(point) => {
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info.state = TouchSequenceState::Finished;
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// PreventDefault from touch_down may have been processed after
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// touch_up already occurred.
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if !info.prevent_click {
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self.simulate_mouse_click(point);
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}
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self.touch_handler.remove_touch_sequence(sequence_id);
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},
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TouchSequenceState::Flinging { .. } => {
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// We can't remove the touch sequence yet
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},
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TouchSequenceState::Finished => {
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self.touch_handler.remove_touch_sequence(sequence_id);
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},
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TouchSequenceState::Panning { .. } |
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TouchSequenceState::Pinching |
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TouchSequenceState::PendingFling { .. } => {
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// It's possible to transition from Pinch to pan, Which means that
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// a touch_up event for a pinch might have arrived here, but we
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// already transitioned to pan or even PendingFling.
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// We don't need to do anything in these cases though.
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},
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TouchSequenceState::MultiTouch | TouchSequenceState::Touching => {
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// We transitioned to touching from multi-touch or pinching.
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},
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}
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},
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TouchEventType::Cancel => {
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self.touch_handler
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.remove_pending_touch_move_action(sequence_id);
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self.touch_handler.remove_touch_sequence(sequence_id);
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},
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}
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},
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}
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|
|
|
@ -2,12 +2,14 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use embedder_traits::{TouchAction, TouchId};
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use euclid::{Point2D, Scale, Vector2D};
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use log::{debug, warn};
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use webrender_api::units::{DeviceIntPoint, DevicePixel, LayoutVector2D};
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use std::collections::HashMap;
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use self::TouchState::*;
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use embedder_traits::{TouchId, TouchSequenceId};
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use euclid::{Point2D, Scale, Vector2D};
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use log::{debug, error, warn};
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use webrender_api::units::{DeviceIntPoint, DevicePixel, DevicePoint, LayoutVector2D};
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use self::TouchSequenceState::*;
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// TODO: All `_SCREEN_PX` units below are currently actually used as `DevicePixel`
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// without multiplying with the `hidpi_factor`. This should be fixed and the
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|
@ -22,10 +24,124 @@ const FLING_MIN_SCREEN_PX: f32 = 3.0;
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const FLING_MAX_SCREEN_PX: f32 = 4000.0;
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pub struct TouchHandler {
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pub state: TouchState,
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pub active_touch_points: Vec<TouchPoint>,
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pub prevent_move: bool,
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pub current_sequence_id: TouchSequenceId,
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// todo: VecDeque + modulo arithmetic would be more efficient.
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pub touch_sequence_map: HashMap<TouchSequenceId, TouchSequenceInfo>,
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}
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/// Whether the default move action is allowed or not.
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#[derive(Debug, Eq, PartialEq)]
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pub enum TouchMoveAllowed {
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/// The default move action is prevented by script
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Prevented,
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/// The default move action is allowed
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Allowed,
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/// The initial move handler result is still pending
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Pending,
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}
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|
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pub struct TouchSequenceInfo {
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/// touch sequence state
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pub(crate) state: TouchSequenceState,
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/// touch sequence active touch points
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active_touch_points: Vec<TouchPoint>,
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/// The script thread is already processing a touchmove operation.
|
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///
|
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/// We use this to skip sending the event to the script thread,
|
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/// to prevent overloading script.
|
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handling_touch_move: bool,
|
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/// Do not perform a click action.
|
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///
|
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/// This happens when
|
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/// - We had a touch move larger than the minimum distance OR
|
||||
/// - We had multiple active touchpoints OR
|
||||
/// - `preventDefault()` was called in a touch_down or touch_up handler
|
||||
pub prevent_click: bool,
|
||||
/// Whether move is allowed, prevented or the result is still pending.
|
||||
/// Once the first move has been processed by script, we can transition to
|
||||
/// non-cancellable events, and directly perform the pan without waiting for script.
|
||||
pub prevent_move: TouchMoveAllowed,
|
||||
/// Move operation waiting to be processed in the touch sequence.
|
||||
///
|
||||
/// This is only used while the first touch move is processed in script.
|
||||
/// Todo: It would be nice to merge this into the TouchSequenceState, but
|
||||
/// this requires some additional work to handle the merging of pending
|
||||
/// touch move events. Presumably if we keep a history of previous touch points,
|
||||
/// this would allow a better fling algorithm and easier merging of zoom events.
|
||||
pending_touch_move_action: Option<TouchMoveAction>,
|
||||
}
|
||||
|
||||
impl TouchSequenceInfo {
|
||||
fn touch_count(&self) -> usize {
|
||||
self.active_touch_points.len()
|
||||
}
|
||||
|
||||
fn pinch_distance_and_center(&self) -> (f32, Point2D<f32, DevicePixel>) {
|
||||
debug_assert_eq!(self.touch_count(), 2);
|
||||
let p0 = self.active_touch_points[0].point;
|
||||
let p1 = self.active_touch_points[1].point;
|
||||
let center = p0.lerp(p1, 0.5);
|
||||
let distance = (p0 - p1).length();
|
||||
|
||||
(distance, center)
|
||||
}
|
||||
|
||||
fn update_pending_touch_move_action(&mut self, action: TouchMoveAction) {
|
||||
debug_assert!(self.prevent_move == TouchMoveAllowed::Pending);
|
||||
|
||||
if let Some(pre_action) = self.pending_touch_move_action {
|
||||
let combine_action = match (pre_action, action) {
|
||||
(TouchMoveAction::NoAction, _) | (_, TouchMoveAction::NoAction) => action,
|
||||
// Combine touch move action.
|
||||
(TouchMoveAction::Scroll(delta, point), TouchMoveAction::Scroll(delta_new, _)) => {
|
||||
TouchMoveAction::Scroll(delta + delta_new, point)
|
||||
},
|
||||
(
|
||||
TouchMoveAction::Scroll(delta, _),
|
||||
TouchMoveAction::Zoom(magnification, scroll_delta),
|
||||
) |
|
||||
(
|
||||
TouchMoveAction::Zoom(magnification, scroll_delta),
|
||||
TouchMoveAction::Scroll(delta, _),
|
||||
) => {
|
||||
// Todo: It's unclear what the best action would be. Should we keep both
|
||||
// scroll and zoom?
|
||||
TouchMoveAction::Zoom(magnification, delta + scroll_delta)
|
||||
},
|
||||
(
|
||||
TouchMoveAction::Zoom(magnification, scroll_delta),
|
||||
TouchMoveAction::Zoom(magnification_new, scroll_delta_new),
|
||||
) => TouchMoveAction::Zoom(
|
||||
magnification * magnification_new,
|
||||
scroll_delta + scroll_delta_new,
|
||||
),
|
||||
};
|
||||
self.pending_touch_move_action = Some(combine_action);
|
||||
} else {
|
||||
self.pending_touch_move_action = Some(action);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns true when all touch events of a sequence have been received.
|
||||
/// This does not mean that all event handlers have finished yet.
|
||||
fn is_finished(&self) -> bool {
|
||||
matches!(
|
||||
self.state,
|
||||
Finished | Flinging { .. } | PendingFling { .. } | PendingClick(_)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/// An action that can be immediately performed in response to a touch move event
|
||||
/// without waiting for script.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub enum TouchMoveAction {
|
||||
/// Scroll by the provided offset.
|
||||
Scroll(Vector2D<f32, DevicePixel>, DevicePoint),
|
||||
/// Zoom by a magnification factor and scroll by the provided offset.
|
||||
Zoom(f32, Vector2D<f32, DevicePixel>),
|
||||
/// Don't do anything.
|
||||
NoAction,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
|
@ -42,25 +158,34 @@ impl TouchPoint {
|
|||
|
||||
/// The states of the touch input state machine.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub enum TouchState {
|
||||
/// Not tracking any touch point
|
||||
Nothing,
|
||||
/// A single touch point is active and may perform click or pan default actions.
|
||||
/// Contains the initial touch location.
|
||||
pub(crate) enum TouchSequenceState {
|
||||
/// touch point is active but does not start moving
|
||||
Touching,
|
||||
/// A single touch point is active and has started panning.
|
||||
Panning {
|
||||
velocity: Vector2D<f32, DevicePixel>,
|
||||
},
|
||||
/// A two-finger pinch zoom gesture is active.
|
||||
Pinching,
|
||||
/// A multi-touch gesture is in progress.
|
||||
MultiTouch,
|
||||
// All states below here are reached after a touch-up, i.e. all events of the sequence
|
||||
// have already been received.
|
||||
/// The initial touch move handler has not finished processing yet, so we need to wait
|
||||
/// for the result in order to transition to fling.
|
||||
PendingFling {
|
||||
velocity: Vector2D<f32, DevicePixel>,
|
||||
cursor: DeviceIntPoint,
|
||||
},
|
||||
/// No active touch points, but there is still scrolling velocity
|
||||
Flinging {
|
||||
velocity: Vector2D<f32, DevicePixel>,
|
||||
cursor: DeviceIntPoint,
|
||||
},
|
||||
/// A two-finger pinch zoom gesture is active.
|
||||
Pinching,
|
||||
/// A multi-touch gesture is in progress. Contains the number of active touch points.
|
||||
MultiTouch,
|
||||
/// The touch sequence is finished, but a click is still pending, waiting on script.
|
||||
PendingClick(DevicePoint),
|
||||
/// touch sequence finished.
|
||||
Finished,
|
||||
}
|
||||
|
||||
pub(crate) struct FlingAction {
|
||||
|
@ -70,39 +195,172 @@ pub(crate) struct FlingAction {
|
|||
|
||||
impl TouchHandler {
|
||||
pub fn new() -> Self {
|
||||
TouchHandler {
|
||||
state: Nothing,
|
||||
active_touch_points: Vec::new(),
|
||||
prevent_move: true,
|
||||
let finished_info = TouchSequenceInfo {
|
||||
state: TouchSequenceState::Finished,
|
||||
active_touch_points: vec![],
|
||||
handling_touch_move: false,
|
||||
prevent_click: false,
|
||||
prevent_move: TouchMoveAllowed::Pending,
|
||||
pending_touch_move_action: None,
|
||||
};
|
||||
TouchHandler {
|
||||
current_sequence_id: TouchSequenceId::new(),
|
||||
// We insert a simulated initial touch sequence, which is already finished,
|
||||
// so that we always have one element in the map, which simplifies creating
|
||||
// a new touch sequence on touch_down.
|
||||
touch_sequence_map: HashMap::from([(TouchSequenceId::new(), finished_info)]),
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn set_handling_touch_move(&mut self, sequence_id: TouchSequenceId, flag: bool) {
|
||||
self.touch_sequence_map
|
||||
.get_mut(&sequence_id)
|
||||
.unwrap()
|
||||
.handling_touch_move = flag;
|
||||
}
|
||||
|
||||
pub(crate) fn is_handling_touch_move(&self, sequence_id: TouchSequenceId) -> bool {
|
||||
self.touch_sequence_map
|
||||
.get(&sequence_id)
|
||||
.unwrap()
|
||||
.handling_touch_move
|
||||
}
|
||||
|
||||
pub(crate) fn prevent_click(&mut self, sequence_id: TouchSequenceId) {
|
||||
self.touch_sequence_map
|
||||
.get_mut(&sequence_id)
|
||||
.unwrap()
|
||||
.prevent_click = true;
|
||||
}
|
||||
|
||||
pub(crate) fn prevent_move(&mut self, sequence_id: TouchSequenceId) {
|
||||
self.touch_sequence_map
|
||||
.get_mut(&sequence_id)
|
||||
.unwrap()
|
||||
.prevent_move = TouchMoveAllowed::Prevented;
|
||||
}
|
||||
|
||||
/// Returns true if default move actions are allowed, false if prevented or the result
|
||||
/// is still pending.,
|
||||
pub(crate) fn move_allowed(&mut self, sequence_id: TouchSequenceId) -> bool {
|
||||
self.touch_sequence_map
|
||||
.get(&sequence_id)
|
||||
.unwrap()
|
||||
.prevent_move ==
|
||||
TouchMoveAllowed::Allowed
|
||||
}
|
||||
|
||||
pub(crate) fn pending_touch_move_action(
|
||||
&mut self,
|
||||
sequence_id: TouchSequenceId,
|
||||
) -> Option<TouchMoveAction> {
|
||||
match self.touch_sequence_map.get(&sequence_id) {
|
||||
Some(sequence) => sequence.pending_touch_move_action,
|
||||
None => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn remove_pending_touch_move_action(&mut self, sequence_id: TouchSequenceId) {
|
||||
if let Some(sequence) = self.touch_sequence_map.get_mut(&sequence_id) {
|
||||
sequence.pending_touch_move_action = None;
|
||||
}
|
||||
}
|
||||
|
||||
// try to remove touch sequence, if touch sequence end and not has pending action.
|
||||
pub(crate) fn try_remove_touch_sequence(&mut self, sequence_id: TouchSequenceId) {
|
||||
if let Some(sequence) = self.touch_sequence_map.get(&sequence_id) {
|
||||
if sequence.pending_touch_move_action.is_none() && sequence.state == Finished {
|
||||
self.touch_sequence_map.remove(&sequence_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn remove_touch_sequence(&mut self, sequence_id: TouchSequenceId) {
|
||||
let old = self.touch_sequence_map.remove(&sequence_id);
|
||||
debug_assert!(old.is_some(), "Sequence already removed?");
|
||||
}
|
||||
|
||||
pub fn get_current_touch_sequence_mut(&mut self) -> &mut TouchSequenceInfo {
|
||||
self.touch_sequence_map
|
||||
.get_mut(&self.current_sequence_id)
|
||||
.expect("Current Touch sequence does not exist")
|
||||
}
|
||||
|
||||
pub(crate) fn get_touch_sequence(&self, sequence_id: TouchSequenceId) -> &TouchSequenceInfo {
|
||||
self.touch_sequence_map
|
||||
.get(&sequence_id)
|
||||
.expect("Touch sequence not found.")
|
||||
}
|
||||
pub(crate) fn get_touch_sequence_mut(
|
||||
&mut self,
|
||||
sequence_id: TouchSequenceId,
|
||||
) -> &mut TouchSequenceInfo {
|
||||
self.touch_sequence_map
|
||||
.get_mut(&sequence_id)
|
||||
.expect("Touch sequence not found.")
|
||||
}
|
||||
|
||||
pub fn on_touch_down(&mut self, id: TouchId, point: Point2D<f32, DevicePixel>) {
|
||||
let point = TouchPoint::new(id, point);
|
||||
self.active_touch_points.push(point);
|
||||
self.state = Touching;
|
||||
self.prevent_click = match self.touch_count() {
|
||||
1 => {
|
||||
self.prevent_move = true;
|
||||
false
|
||||
// if the current sequence ID does not exist in the map, then it was already handled
|
||||
if !self
|
||||
.touch_sequence_map
|
||||
.contains_key(&self.current_sequence_id) ||
|
||||
self.get_touch_sequence(self.current_sequence_id)
|
||||
.is_finished()
|
||||
{
|
||||
self.current_sequence_id.next();
|
||||
debug!("Entered new touch sequence: {:?}", self.current_sequence_id);
|
||||
let active_touch_points = vec![TouchPoint::new(id, point)];
|
||||
self.touch_sequence_map.insert(
|
||||
self.current_sequence_id,
|
||||
TouchSequenceInfo {
|
||||
state: Touching,
|
||||
active_touch_points,
|
||||
handling_touch_move: false,
|
||||
prevent_click: false,
|
||||
prevent_move: TouchMoveAllowed::Pending,
|
||||
pending_touch_move_action: None,
|
||||
},
|
||||
_ => true,
|
||||
};
|
||||
);
|
||||
} else {
|
||||
debug!("Touch down in sequence {:?}.", self.current_sequence_id);
|
||||
let touch_sequence = self.get_current_touch_sequence_mut();
|
||||
touch_sequence
|
||||
.active_touch_points
|
||||
.push(TouchPoint::new(id, point));
|
||||
match touch_sequence.active_touch_points.len() {
|
||||
2 => {
|
||||
touch_sequence.state = Pinching;
|
||||
},
|
||||
3.. => {
|
||||
touch_sequence.state = MultiTouch;
|
||||
},
|
||||
0..2 => {
|
||||
unreachable!("Secondary touch_down event with less than 2 fingers active?");
|
||||
},
|
||||
}
|
||||
// Multiple fingers prevent a click.
|
||||
touch_sequence.prevent_click = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn on_vsync(&mut self) -> Option<FlingAction> {
|
||||
let touch_sequence = self.touch_sequence_map.get_mut(&self.current_sequence_id)?;
|
||||
|
||||
let Flinging {
|
||||
velocity,
|
||||
ref cursor,
|
||||
} = &mut self.state
|
||||
} = &mut touch_sequence.state
|
||||
else {
|
||||
return None;
|
||||
};
|
||||
if velocity.length().abs() < FLING_MIN_SCREEN_PX {
|
||||
self.state = Nothing;
|
||||
return None;
|
||||
}
|
||||
touch_sequence.state = Finished;
|
||||
// If we were flinging previously, there could still be a touch_up event result
|
||||
// coming in after we stopped flinging
|
||||
self.try_remove_touch_sequence(self.current_sequence_id);
|
||||
None
|
||||
} else {
|
||||
// TODO: Probably we should multiply with the current refresh rate (and divide on each frame)
|
||||
// or save a timestamp to account for a potentially changing display refresh rate.
|
||||
*velocity *= FLING_SCALING_FACTOR;
|
||||
|
@ -112,77 +370,111 @@ impl TouchHandler {
|
|||
cursor: *cursor,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub fn on_touch_move(&mut self, id: TouchId, point: Point2D<f32, DevicePixel>) -> TouchAction {
|
||||
let idx = match self.active_touch_points.iter_mut().position(|t| t.id == id) {
|
||||
pub fn on_touch_move(
|
||||
&mut self,
|
||||
id: TouchId,
|
||||
point: Point2D<f32, DevicePixel>,
|
||||
) -> TouchMoveAction {
|
||||
let touch_sequence = self.get_touch_sequence_mut(self.current_sequence_id);
|
||||
let idx = match touch_sequence
|
||||
.active_touch_points
|
||||
.iter_mut()
|
||||
.position(|t| t.id == id)
|
||||
{
|
||||
Some(i) => i,
|
||||
None => {
|
||||
warn!("Got a touchmove event for a non-active touch point");
|
||||
return TouchAction::NoAction;
|
||||
unreachable!("Got a touchmove event for a non-active touch point");
|
||||
},
|
||||
};
|
||||
let old_point = self.active_touch_points[idx].point;
|
||||
let old_point = touch_sequence.active_touch_points[idx].point;
|
||||
let delta = point - old_point;
|
||||
|
||||
let action = match self.touch_count() {
|
||||
let action = match touch_sequence.touch_count() {
|
||||
1 => {
|
||||
if let Panning { ref mut velocity } = self.state {
|
||||
if let Panning { ref mut velocity } = touch_sequence.state {
|
||||
// TODO: Probably we should track 1-3 more points and use a smarter algorithm
|
||||
*velocity += delta;
|
||||
*velocity /= 2.0;
|
||||
TouchAction::Scroll(delta, point)
|
||||
// update the touch point every time when panning.
|
||||
touch_sequence.active_touch_points[idx].point = point;
|
||||
TouchMoveAction::Scroll(delta, point)
|
||||
} else if delta.x.abs() > TOUCH_PAN_MIN_SCREEN_PX ||
|
||||
delta.y.abs() > TOUCH_PAN_MIN_SCREEN_PX
|
||||
{
|
||||
self.state = Panning {
|
||||
touch_sequence.state = Panning {
|
||||
velocity: Vector2D::new(delta.x, delta.y),
|
||||
};
|
||||
self.prevent_click = true;
|
||||
TouchAction::Scroll(delta, point)
|
||||
// No clicks should be issued after we transitioned to move.
|
||||
touch_sequence.prevent_click = true;
|
||||
// update the touch point
|
||||
touch_sequence.active_touch_points[idx].point = point;
|
||||
TouchMoveAction::Scroll(delta, point)
|
||||
} else {
|
||||
TouchAction::NoAction
|
||||
// We don't update the touchpoint, so multiple small moves can
|
||||
// accumulate and merge into a larger move.
|
||||
TouchMoveAction::NoAction
|
||||
}
|
||||
},
|
||||
2 => {
|
||||
if self.state == Pinching ||
|
||||
if touch_sequence.state == Pinching ||
|
||||
delta.x.abs() > TOUCH_PAN_MIN_SCREEN_PX ||
|
||||
delta.y.abs() > TOUCH_PAN_MIN_SCREEN_PX
|
||||
{
|
||||
self.state = Pinching;
|
||||
let (d0, c0) = self.pinch_distance_and_center();
|
||||
self.active_touch_points[idx].point = point;
|
||||
let (d1, c1) = self.pinch_distance_and_center();
|
||||
touch_sequence.state = Pinching;
|
||||
let (d0, c0) = touch_sequence.pinch_distance_and_center();
|
||||
// update the touch point with the enough distance or pinching.
|
||||
touch_sequence.active_touch_points[idx].point = point;
|
||||
let (d1, c1) = touch_sequence.pinch_distance_and_center();
|
||||
let magnification = d1 / d0;
|
||||
let scroll_delta = c1 - c0 * Scale::new(magnification);
|
||||
TouchAction::Zoom(magnification, scroll_delta)
|
||||
TouchMoveAction::Zoom(magnification, scroll_delta)
|
||||
} else {
|
||||
TouchAction::NoAction
|
||||
// We don't update the touchpoint, so multiple small moves can
|
||||
// accumulate and merge into a larger move.
|
||||
TouchMoveAction::NoAction
|
||||
}
|
||||
},
|
||||
_ => {
|
||||
self.state = MultiTouch;
|
||||
TouchAction::NoAction
|
||||
touch_sequence.active_touch_points[idx].point = point;
|
||||
touch_sequence.state = MultiTouch;
|
||||
TouchMoveAction::NoAction
|
||||
},
|
||||
};
|
||||
|
||||
// update the touch point with the latest location.
|
||||
if self.state != Touching {
|
||||
self.active_touch_points[idx].point = point;
|
||||
// If the touch action is not `NoAction` and the first move has not been processed,
|
||||
// set pending_touch_move_action.
|
||||
if TouchMoveAction::NoAction != action &&
|
||||
touch_sequence.prevent_move == TouchMoveAllowed::Pending
|
||||
{
|
||||
touch_sequence.update_pending_touch_move_action(action);
|
||||
}
|
||||
|
||||
action
|
||||
}
|
||||
|
||||
pub fn on_touch_up(&mut self, id: TouchId, point: Point2D<f32, DevicePixel>) -> TouchAction {
|
||||
let old = match self.active_touch_points.iter().position(|t| t.id == id) {
|
||||
Some(i) => Some(self.active_touch_points.swap_remove(i).point),
|
||||
pub fn on_touch_up(&mut self, id: TouchId, point: Point2D<f32, DevicePixel>) {
|
||||
let touch_sequence = self.get_touch_sequence_mut(self.current_sequence_id);
|
||||
let old = match touch_sequence
|
||||
.active_touch_points
|
||||
.iter()
|
||||
.position(|t| t.id == id)
|
||||
{
|
||||
Some(i) => Some(touch_sequence.active_touch_points.swap_remove(i).point),
|
||||
None => {
|
||||
warn!("Got a touch up event for a non-active touch point");
|
||||
None
|
||||
},
|
||||
};
|
||||
match self.touch_count() {
|
||||
0 => {
|
||||
if let Panning { velocity } = self.state {
|
||||
match touch_sequence.state {
|
||||
Touching => {
|
||||
if touch_sequence.prevent_click {
|
||||
touch_sequence.state = Finished;
|
||||
} else {
|
||||
touch_sequence.state = PendingClick(point);
|
||||
}
|
||||
},
|
||||
Panning { velocity } => {
|
||||
if velocity.length().abs() >= FLING_MIN_SCREEN_PX {
|
||||
// TODO: point != old. Not sure which one is better to take as cursor for flinging.
|
||||
debug!(
|
||||
|
@ -195,55 +487,64 @@ impl TouchHandler {
|
|||
// Multiplying the initial velocity gives the fling a much more snappy feel
|
||||
// and serves well as a poor-mans acceleration algorithm.
|
||||
let velocity = (velocity * 2.0).with_max_length(FLING_MAX_SCREEN_PX);
|
||||
TouchAction::Flinging(velocity, cursor)
|
||||
} else {
|
||||
self.state = Nothing;
|
||||
TouchAction::NoAction
|
||||
match touch_sequence.prevent_move {
|
||||
TouchMoveAllowed::Allowed => {
|
||||
touch_sequence.state = Flinging { velocity, cursor }
|
||||
// todo: return Touchaction here, or is it sufficient to just
|
||||
// wait for the next vsync?
|
||||
},
|
||||
TouchMoveAllowed::Pending => {
|
||||
touch_sequence.state = PendingFling { velocity, cursor }
|
||||
},
|
||||
TouchMoveAllowed::Prevented => touch_sequence.state = Finished,
|
||||
}
|
||||
} else {
|
||||
self.state = Nothing;
|
||||
if !self.prevent_click {
|
||||
TouchAction::Click(point)
|
||||
} else {
|
||||
TouchAction::NoAction
|
||||
}
|
||||
touch_sequence.state = Finished;
|
||||
}
|
||||
},
|
||||
_ => {
|
||||
self.state = Touching;
|
||||
TouchAction::NoAction
|
||||
Pinching => {
|
||||
touch_sequence.state = Touching;
|
||||
},
|
||||
MultiTouch => {
|
||||
// We stay in multi-touch mode once we entered it until all fingers are lifted.
|
||||
if touch_sequence.active_touch_points.is_empty() {
|
||||
touch_sequence.state = Finished;
|
||||
}
|
||||
},
|
||||
PendingFling { .. } | Flinging { .. } | PendingClick(_) | Finished => {
|
||||
error!("Touch-up received, but touch handler already in post-touchup state.")
|
||||
},
|
||||
}
|
||||
#[cfg(debug_assertions)]
|
||||
if touch_sequence.active_touch_points.is_empty() {
|
||||
debug_assert!(
|
||||
touch_sequence.is_finished(),
|
||||
"Did not transition to a finished state: {:?}",
|
||||
touch_sequence.state
|
||||
);
|
||||
}
|
||||
debug!(
|
||||
"Touch up with remaining active touchpoints: {:?}, in sequence {:?}",
|
||||
touch_sequence.active_touch_points.len(),
|
||||
self.current_sequence_id
|
||||
);
|
||||
}
|
||||
|
||||
pub fn on_touch_cancel(&mut self, id: TouchId, _point: Point2D<f32, DevicePixel>) {
|
||||
match self.active_touch_points.iter().position(|t| t.id == id) {
|
||||
let touch_sequence = self.get_touch_sequence_mut(self.current_sequence_id);
|
||||
match touch_sequence
|
||||
.active_touch_points
|
||||
.iter()
|
||||
.position(|t| t.id == id)
|
||||
{
|
||||
Some(i) => {
|
||||
self.active_touch_points.swap_remove(i);
|
||||
touch_sequence.active_touch_points.swap_remove(i);
|
||||
},
|
||||
None => {
|
||||
warn!("Got a touchcancel event for a non-active touch point");
|
||||
return;
|
||||
},
|
||||
}
|
||||
self.state = Nothing;
|
||||
}
|
||||
|
||||
pub fn on_fling(&mut self, velocity: Vector2D<f32, DevicePixel>, cursor: DeviceIntPoint) {
|
||||
self.state = Flinging { velocity, cursor };
|
||||
}
|
||||
|
||||
fn touch_count(&self) -> usize {
|
||||
self.active_touch_points.len()
|
||||
}
|
||||
|
||||
fn pinch_distance_and_center(&self) -> (f32, Point2D<f32, DevicePixel>) {
|
||||
debug_assert_eq!(self.touch_count(), 2);
|
||||
let p0 = self.active_touch_points[0].point;
|
||||
let p1 = self.active_touch_points[1].point;
|
||||
let center = p0.lerp(p1, 0.5);
|
||||
let distance = (p0 - p1).length();
|
||||
|
||||
(distance, center)
|
||||
touch_sequence.state = Finished;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -80,11 +80,10 @@ use script_layout_interface::{
|
|||
node_id_from_scroll_id, LayoutConfig, LayoutFactory, ReflowGoal, ScriptThreadFactory,
|
||||
};
|
||||
use script_traits::{
|
||||
ConstellationInputEvent, DiscardBrowsingContext, DocumentActivity, EventResult,
|
||||
InitialScriptState, JsEvalResult, LoadData, LoadOrigin, NavigationHistoryBehavior,
|
||||
NewLayoutInfo, Painter, ProgressiveWebMetricType, ScriptMsg, ScriptThreadMessage,
|
||||
ScriptToConstellationChan, ScrollState, StructuredSerializedData, UpdatePipelineIdReason,
|
||||
WindowSizeData, WindowSizeType,
|
||||
ConstellationInputEvent, DiscardBrowsingContext, DocumentActivity, InitialScriptState,
|
||||
JsEvalResult, LoadData, LoadOrigin, NavigationHistoryBehavior, NewLayoutInfo, Painter,
|
||||
ProgressiveWebMetricType, ScriptMsg, ScriptThreadMessage, ScriptToConstellationChan,
|
||||
ScrollState, StructuredSerializedData, UpdatePipelineIdReason, WindowSizeData, WindowSizeType,
|
||||
};
|
||||
use servo_atoms::Atom;
|
||||
use servo_config::opts;
|
||||
|
@ -1096,22 +1095,24 @@ impl ScriptThread {
|
|||
InputEvent::Touch(touch_event) => {
|
||||
let touch_result =
|
||||
document.handle_touch_event(touch_event, event.hit_test_result, can_gc);
|
||||
match touch_result {
|
||||
TouchEventResult::Processed(handled) => {
|
||||
if let TouchEventResult::Processed(handled) = touch_result {
|
||||
let sequence_id = touch_event.expect_sequence_id();
|
||||
let result = if handled {
|
||||
EventResult::DefaultAllowed(touch_event.action)
|
||||
script_traits::TouchEventResult::DefaultAllowed(
|
||||
sequence_id,
|
||||
touch_event.event_type,
|
||||
)
|
||||
} else {
|
||||
EventResult::DefaultPrevented(touch_event.event_type)
|
||||
script_traits::TouchEventResult::DefaultPrevented(
|
||||
sequence_id,
|
||||
touch_event.event_type,
|
||||
)
|
||||
};
|
||||
let message = ScriptMsg::TouchEventProcessed(result);
|
||||
self.senders
|
||||
.pipeline_to_constellation_sender
|
||||
.send((pipeline_id, message))
|
||||
.unwrap();
|
||||
},
|
||||
_ => {
|
||||
// TODO: Calling preventDefault on a touchup event should prevent clicks.
|
||||
},
|
||||
}
|
||||
},
|
||||
InputEvent::Wheel(wheel_event) => {
|
||||
|
|
|
@ -17,7 +17,7 @@ use euclid::Rect;
|
|||
use ipc_channel::ipc::IpcSender;
|
||||
use log::warn;
|
||||
use pixels::Image;
|
||||
use script_traits::{AnimationState, EventResult, ScriptThreadMessage};
|
||||
use script_traits::{AnimationState, ScriptThreadMessage, TouchEventResult};
|
||||
use style_traits::CSSPixel;
|
||||
use webrender_api::DocumentId;
|
||||
use webrender_traits::{CrossProcessCompositorApi, CrossProcessCompositorMessage};
|
||||
|
@ -65,7 +65,7 @@ pub enum CompositorMsg {
|
|||
/// Remove a webview.
|
||||
RemoveWebView(TopLevelBrowsingContextId),
|
||||
/// Script has handled a touch event, and either prevented or allowed default actions.
|
||||
TouchEventProcessed(EventResult),
|
||||
TouchEventProcessed(TouchEventResult),
|
||||
/// Composite to a PNG file and return the Image over a passed channel.
|
||||
CreatePng(Option<Rect<f32, CSSPixel>>, IpcSender<Option<Image>>),
|
||||
/// A reply to the compositor asking if the output image is stable.
|
||||
|
|
|
@ -2,11 +2,11 @@
|
|||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use euclid::Vector2D;
|
||||
use keyboard_types::{CompositionEvent, KeyboardEvent};
|
||||
use log::error;
|
||||
use malloc_size_of_derive::MallocSizeOf;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use webrender_api::units::{DeviceIntPoint, DevicePixel, DevicePoint};
|
||||
use webrender_api::units::DevicePoint;
|
||||
|
||||
/// An input event that is sent from the embedder to Servo.
|
||||
#[derive(Clone, Debug, Deserialize, Serialize)]
|
||||
|
@ -116,33 +116,65 @@ pub enum TouchEventType {
|
|||
Cancel,
|
||||
}
|
||||
|
||||
/// The action to take in response to a touch event
|
||||
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
|
||||
pub enum TouchAction {
|
||||
/// Simulate a mouse click.
|
||||
Click(DevicePoint),
|
||||
/// Fling by the provided offset
|
||||
Flinging(Vector2D<f32, DevicePixel>, DeviceIntPoint),
|
||||
/// Scroll by the provided offset.
|
||||
Scroll(Vector2D<f32, DevicePixel>, DevicePoint),
|
||||
/// Zoom by a magnification factor and scroll by the provided offset.
|
||||
Zoom(f32, Vector2D<f32, DevicePixel>),
|
||||
/// Don't do anything.
|
||||
NoAction,
|
||||
}
|
||||
|
||||
/// An opaque identifier for a touch point.
|
||||
///
|
||||
/// <http://w3c.github.io/touch-events/#widl-Touch-identifier>
|
||||
#[derive(Clone, Copy, Debug, Deserialize, Eq, PartialEq, Serialize)]
|
||||
pub struct TouchId(pub i32);
|
||||
|
||||
/// An ID for a sequence of touch events between a `Down` and the `Up` or `Cancel` event.
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, Hash, PartialEq, Serialize)]
|
||||
pub struct TouchSequenceId(u32);
|
||||
|
||||
impl TouchSequenceId {
|
||||
pub const fn new() -> Self {
|
||||
Self(0)
|
||||
}
|
||||
|
||||
/// Increments the ID for the next touch sequence.
|
||||
///
|
||||
/// The increment is wrapping, since we can assume that the touch handler
|
||||
/// script for touch sequence N will have finished processing by the time
|
||||
/// we have wrapped around.
|
||||
pub fn next(&mut self) {
|
||||
self.0 = self.0.wrapping_add(1);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
|
||||
pub struct TouchEvent {
|
||||
pub event_type: TouchEventType,
|
||||
pub id: TouchId,
|
||||
pub point: DevicePoint,
|
||||
pub action: TouchAction,
|
||||
/// The sequence_id will be set by servo's touch handler.
|
||||
sequence_id: Option<TouchSequenceId>,
|
||||
}
|
||||
|
||||
impl TouchEvent {
|
||||
pub fn new(event_type: TouchEventType, id: TouchId, point: DevicePoint) -> Self {
|
||||
TouchEvent {
|
||||
event_type,
|
||||
id,
|
||||
point,
|
||||
sequence_id: None,
|
||||
}
|
||||
}
|
||||
/// Embedders should ignore this.
|
||||
#[doc(hidden)]
|
||||
pub fn init_sequence_id(&mut self, sequence_id: TouchSequenceId) {
|
||||
if self.sequence_id.is_none() {
|
||||
self.sequence_id = Some(sequence_id);
|
||||
} else {
|
||||
// We could allow embedders to set the sequence ID.
|
||||
error!("Sequence ID already set.");
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub fn expect_sequence_id(&self) -> TouchSequenceId {
|
||||
self.sequence_id.expect("Sequence ID not initialized")
|
||||
}
|
||||
}
|
||||
|
||||
/// Mode to measure WheelDelta floats in
|
||||
|
|
|
@ -62,8 +62,9 @@ use webrender_traits::{
|
|||
};
|
||||
|
||||
pub use crate::script_msg::{
|
||||
DOMMessage, EventResult, IFrameSizeMsg, Job, JobError, JobResult, JobResultValue, JobType,
|
||||
LayoutMsg, LogEntry, SWManagerMsg, SWManagerSenders, ScopeThings, ScriptMsg, ServiceWorkerMsg,
|
||||
DOMMessage, IFrameSizeMsg, Job, JobError, JobResult, JobResultValue, JobType, LayoutMsg,
|
||||
LogEntry, SWManagerMsg, SWManagerSenders, ScopeThings, ScriptMsg, ServiceWorkerMsg,
|
||||
TouchEventResult,
|
||||
};
|
||||
use crate::serializable::{BlobData, BlobImpl};
|
||||
use crate::transferable::MessagePortImpl;
|
||||
|
|
|
@ -14,7 +14,7 @@ use base::Epoch;
|
|||
use canvas_traits::canvas::{CanvasId, CanvasMsg};
|
||||
use devtools_traits::{ScriptToDevtoolsControlMsg, WorkerId};
|
||||
use embedder_traits::{
|
||||
EmbedderMsg, MediaSessionEvent, TouchAction, TouchEventType, TraversalDirection,
|
||||
EmbedderMsg, MediaSessionEvent, TouchEventType, TouchSequenceId, TraversalDirection,
|
||||
};
|
||||
use euclid::default::Size2D as UntypedSize2D;
|
||||
use euclid::Size2D;
|
||||
|
@ -62,13 +62,13 @@ impl fmt::Debug for LayoutMsg {
|
|||
}
|
||||
}
|
||||
|
||||
/// Whether a DOM event was prevented by web content
|
||||
/// Whether the default action for a touch event was prevented by web content
|
||||
#[derive(Debug, Deserialize, Serialize)]
|
||||
pub enum EventResult {
|
||||
pub enum TouchEventResult {
|
||||
/// Allowed by web content
|
||||
DefaultAllowed(TouchAction),
|
||||
DefaultAllowed(TouchSequenceId, TouchEventType),
|
||||
/// Prevented by web content
|
||||
DefaultPrevented(TouchEventType),
|
||||
DefaultPrevented(TouchSequenceId, TouchEventType),
|
||||
}
|
||||
|
||||
/// A log entry reported to the constellation
|
||||
|
@ -217,7 +217,7 @@ pub enum ScriptMsg {
|
|||
/// Update the pipeline Url, which can change after redirections.
|
||||
SetFinalUrl(ServoUrl),
|
||||
/// Script has handled a touch event, and either prevented or allowed default actions.
|
||||
TouchEventProcessed(EventResult),
|
||||
TouchEventProcessed(TouchEventResult),
|
||||
/// A log entry, with the top-level browsing context id and thread name
|
||||
LogEntry(Option<String>, LogEntry),
|
||||
/// Discard the document.
|
||||
|
|
|
@ -24,8 +24,8 @@ use servo::webrender_api::ScrollLocation;
|
|||
use servo::{
|
||||
Cursor, ImeEvent, InputEvent, Key, KeyState, KeyboardEvent, MouseButton as ServoMouseButton,
|
||||
MouseButtonAction, MouseButtonEvent, MouseMoveEvent, OffscreenRenderingContext,
|
||||
RenderingContext, Theme, TouchAction, TouchEvent, TouchEventType, TouchId, WebView, WheelDelta,
|
||||
WheelEvent, WheelMode, WindowRenderingContext,
|
||||
RenderingContext, Theme, TouchEvent, TouchEventType, TouchId, WebView, WheelDelta, WheelEvent,
|
||||
WheelMode, WindowRenderingContext,
|
||||
};
|
||||
use surfman::{Context, Device};
|
||||
use url::Url;
|
||||
|
@ -600,12 +600,11 @@ impl WindowPortsMethods for Window {
|
|||
);
|
||||
},
|
||||
WindowEvent::Touch(touch) => {
|
||||
webview.notify_input_event(InputEvent::Touch(TouchEvent {
|
||||
event_type: winit_phase_to_touch_event_type(touch.phase),
|
||||
id: TouchId(touch.id as i32),
|
||||
point: Point2D::new(touch.location.x as f32, touch.location.y as f32),
|
||||
action: TouchAction::NoAction,
|
||||
}));
|
||||
webview.notify_input_event(InputEvent::Touch(TouchEvent::new(
|
||||
winit_phase_to_touch_event_type(touch.phase),
|
||||
TouchId(touch.id as i32),
|
||||
Point2D::new(touch.location.x as f32, touch.location.y as f32),
|
||||
)));
|
||||
},
|
||||
WindowEvent::PinchGesture { delta, .. } => {
|
||||
webview.set_pinch_zoom(delta as f32 + 1.0);
|
||||
|
|
|
@ -23,8 +23,8 @@ use servo::{
|
|||
InputMethodType, Key, KeyState, KeyboardEvent, LoadStatus, MediaSessionActionType,
|
||||
MediaSessionEvent, MouseButton, MouseButtonAction, MouseButtonEvent, MouseMoveEvent,
|
||||
NavigationRequest, PermissionRequest, PromptDefinition, PromptOrigin, PromptResult,
|
||||
RenderingContext, Servo, ServoDelegate, ServoError, TouchAction, TouchEvent, TouchEventType,
|
||||
TouchId, WebView, WebViewDelegate, WindowRenderingContext,
|
||||
RenderingContext, Servo, ServoDelegate, ServoError, TouchEvent, TouchEventType, TouchId,
|
||||
WebView, WebViewDelegate, WindowRenderingContext,
|
||||
};
|
||||
use url::Url;
|
||||
|
||||
|
@ -378,12 +378,10 @@ impl RunningAppState {
|
|||
/// everytime wakeup is called or when embedder wants Servo
|
||||
/// to act on its pending events.
|
||||
pub fn perform_updates(&self) {
|
||||
debug!("perform_updates");
|
||||
let should_continue = self.servo.spin_event_loop();
|
||||
if !should_continue {
|
||||
self.callbacks.host_callbacks.on_shutdown_complete();
|
||||
}
|
||||
debug!("done perform_updates");
|
||||
}
|
||||
|
||||
/// Load an URL.
|
||||
|
@ -486,48 +484,44 @@ impl RunningAppState {
|
|||
/// Touch event: press down
|
||||
pub fn touch_down(&self, x: f32, y: f32, pointer_id: i32) {
|
||||
self.active_webview()
|
||||
.notify_input_event(InputEvent::Touch(TouchEvent {
|
||||
event_type: TouchEventType::Down,
|
||||
id: TouchId(pointer_id),
|
||||
point: Point2D::new(x, y),
|
||||
action: TouchAction::NoAction,
|
||||
}));
|
||||
.notify_input_event(InputEvent::Touch(TouchEvent::new(
|
||||
TouchEventType::Down,
|
||||
TouchId(pointer_id),
|
||||
Point2D::new(x, y),
|
||||
)));
|
||||
self.perform_updates();
|
||||
}
|
||||
|
||||
/// Touch event: move touching finger
|
||||
pub fn touch_move(&self, x: f32, y: f32, pointer_id: i32) {
|
||||
self.active_webview()
|
||||
.notify_input_event(InputEvent::Touch(TouchEvent {
|
||||
event_type: TouchEventType::Move,
|
||||
id: TouchId(pointer_id),
|
||||
point: Point2D::new(x, y),
|
||||
action: TouchAction::NoAction,
|
||||
}));
|
||||
.notify_input_event(InputEvent::Touch(TouchEvent::new(
|
||||
TouchEventType::Move,
|
||||
TouchId(pointer_id),
|
||||
Point2D::new(x, y),
|
||||
)));
|
||||
self.perform_updates();
|
||||
}
|
||||
|
||||
/// Touch event: Lift touching finger
|
||||
pub fn touch_up(&self, x: f32, y: f32, pointer_id: i32) {
|
||||
self.active_webview()
|
||||
.notify_input_event(InputEvent::Touch(TouchEvent {
|
||||
event_type: TouchEventType::Up,
|
||||
id: TouchId(pointer_id),
|
||||
point: Point2D::new(x, y),
|
||||
action: TouchAction::NoAction,
|
||||
}));
|
||||
.notify_input_event(InputEvent::Touch(TouchEvent::new(
|
||||
TouchEventType::Up,
|
||||
TouchId(pointer_id),
|
||||
Point2D::new(x, y),
|
||||
)));
|
||||
self.perform_updates();
|
||||
}
|
||||
|
||||
/// Cancel touch event
|
||||
pub fn touch_cancel(&self, x: f32, y: f32, pointer_id: i32) {
|
||||
self.active_webview()
|
||||
.notify_input_event(InputEvent::Touch(TouchEvent {
|
||||
event_type: TouchEventType::Cancel,
|
||||
id: TouchId(pointer_id),
|
||||
point: Point2D::new(x, y),
|
||||
action: TouchAction::NoAction,
|
||||
}));
|
||||
.notify_input_event(InputEvent::Touch(TouchEvent::new(
|
||||
TouchEventType::Cancel,
|
||||
TouchId(pointer_id),
|
||||
Point2D::new(x, y),
|
||||
)));
|
||||
self.perform_updates();
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue