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Add a check to BlendFunc for invalid constant
combinations
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d1bc1a4f1b
commit
f3d65505e9
2 changed files with 33 additions and 48 deletions
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@ -103,6 +103,15 @@ macro_rules! object_binding_to_js_or_null {
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};
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}
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fn has_invalid_blend_constants(arg1: u32, arg2: u32) -> bool {
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match (arg1, arg2) {
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(constants::CONSTANT_COLOR, constants::CONSTANT_ALPHA) => true,
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(constants::ONE_MINUS_CONSTANT_COLOR, constants::ONE_MINUS_CONSTANT_ALPHA) => true,
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(constants::ONE_MINUS_CONSTANT_COLOR, constants::CONSTANT_ALPHA) => true,
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(constants::CONSTANT_COLOR, constants::ONE_MINUS_CONSTANT_ALPHA) => true,
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(_, _) => false
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}
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}
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/// Set of bitflags for texture unpacking (texImage2d, etc...)
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bitflags! {
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#[derive(HeapSizeOf, JSTraceable)]
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@ -808,6 +817,18 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
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fn BlendFunc(&self, src_factor: u32, dest_factor: u32) {
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// From the WebGL 1.0 spec, 6.13: Viewport Depth Range:
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//
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// A call to blendFunc will generate an INVALID_OPERATION error if one of the two
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// factors is set to CONSTANT_COLOR or ONE_MINUS_CONSTANT_COLOR and the other to
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// CONSTANT_ALPHA or ONE_MINUS_CONSTANT_ALPHA.
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if has_invalid_blend_constants(src_factor, dest_factor) {
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return self.webgl_error(InvalidOperation);
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}
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if has_invalid_blend_constants(dest_factor, src_factor) {
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return self.webgl_error(InvalidOperation);
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}
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self.ipc_renderer
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.send(CanvasMsg::WebGL(WebGLCommand::BlendFunc(src_factor, dest_factor)))
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.unwrap();
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@ -815,6 +836,18 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
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fn BlendFuncSeparate(&self, src_rgb: u32, dest_rgb: u32, src_alpha: u32, dest_alpha: u32) {
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// From the WebGL 1.0 spec, 6.13: Viewport Depth Range:
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//
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// A call to blendFuncSeparate will generate an INVALID_OPERATION error if srcRGB is
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// set to CONSTANT_COLOR or ONE_MINUS_CONSTANT_COLOR and dstRGB is set to
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// CONSTANT_ALPHA or ONE_MINUS_CONSTANT_ALPHA or vice versa.
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if has_invalid_blend_constants(src_rgb, dest_rgb) {
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return self.webgl_error(InvalidOperation);
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}
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if has_invalid_blend_constants(dest_rgb, src_rgb) {
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return self.webgl_error(InvalidOperation);
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}
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self.ipc_renderer.send(
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CanvasMsg::WebGL(WebGLCommand::BlendFuncSeparate(src_rgb, dest_rgb, src_alpha, dest_alpha))).unwrap();
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}
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@ -1,53 +1,5 @@
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[webgl-specific.html]
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type: testharness
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[WebGL test #1: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA)]
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expected: FAIL
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[WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA)]
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expected: FAIL
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[WebGL test #3: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)]
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expected: FAIL
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[WebGL test #4: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)]
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expected: FAIL
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[WebGL test #5: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR)]
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expected: FAIL
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[WebGL test #6: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)]
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expected: FAIL
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[WebGL test #7: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR)]
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expected: FAIL
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[WebGL test #8: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)]
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expected: FAIL
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[WebGL test #9: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)]
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expected: FAIL
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[WebGL test #10: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)]
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expected: FAIL
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[WebGL test #11: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)]
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expected: FAIL
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[WebGL test #12: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)]
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expected: FAIL
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[WebGL test #13: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)]
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expected: FAIL
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[WebGL test #14: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)]
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expected: FAIL
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[WebGL test #15: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)]
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expected: FAIL
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[WebGL test #16: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)]
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expected: FAIL
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[WebGL test #21: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawArrays(gl.TRIANGLES, 0, 0)]
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expected: FAIL
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