Add a check to BlendFunc for invalid constant

combinations
This commit is contained in:
ioctaptceb 2017-01-08 13:39:49 +01:00
parent d1bc1a4f1b
commit f3d65505e9
2 changed files with 33 additions and 48 deletions

View file

@ -1,53 +1,5 @@
[webgl-specific.html]
type: testharness
[WebGL test #1: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA)]
expected: FAIL
[WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA)]
expected: FAIL
[WebGL test #3: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)]
expected: FAIL
[WebGL test #4: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA)]
expected: FAIL
[WebGL test #5: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR)]
expected: FAIL
[WebGL test #6: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)]
expected: FAIL
[WebGL test #7: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR)]
expected: FAIL
[WebGL test #8: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFunc(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR)]
expected: FAIL
[WebGL test #9: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)]
expected: FAIL
[WebGL test #10: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.CONSTANT_ALPHA, gl.ONE, gl.ZERO)]
expected: FAIL
[WebGL test #11: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)]
expected: FAIL
[WebGL test #12: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE, gl.ZERO)]
expected: FAIL
[WebGL test #13: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)]
expected: FAIL
[WebGL test #14: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)]
expected: FAIL
[WebGL test #15: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.CONSTANT_COLOR, gl.ONE, gl.ZERO)]
expected: FAIL
[WebGL test #16: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.blendFuncSeparate(gl.ONE_MINUS_CONSTANT_ALPHA, gl.ONE_MINUS_CONSTANT_COLOR, gl.ONE, gl.ZERO)]
expected: FAIL
[WebGL test #21: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: gl.drawArrays(gl.TRIANGLES, 0, 0)]
expected: FAIL