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Add support for multichannel decoded audio
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parent
795e7f6002
commit
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4 changed files with 113 additions and 21 deletions
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@ -405,6 +405,7 @@ impl BaseAudioContextMethods for BaseAudioContext {
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let audio_data = audio_data.to_vec();
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let decoded_audio = Arc::new(Mutex::new(Vec::new()));
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let decoded_audio_ = decoded_audio.clone();
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let decoded_audio__ = decoded_audio.clone();
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let this = Trusted::new(self);
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let this_ = this.clone();
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let task_source = window.dom_manipulation_task_source();
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@ -412,15 +413,30 @@ impl BaseAudioContextMethods for BaseAudioContext {
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let canceller = window.task_canceller(TaskSourceName::DOMManipulation);
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let canceller_ = window.task_canceller(TaskSourceName::DOMManipulation);
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let callbacks = AudioDecoderCallbacks::new()
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.ready(move |channel_count| {
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decoded_audio
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.lock()
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.unwrap()
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.resize(channel_count as usize, Vec::new());
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})
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.progress(move |buffer, channel| {
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let mut decoded_audio = decoded_audio_.lock().unwrap();
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decoded_audio[(channel - 1) as usize].extend_from_slice((*buffer).as_ref());
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})
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.eos(move || {
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let _ = task_source.queue_with_canceller(
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task!(audio_decode_eos: move || {
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let this = this.root();
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let decoded_audio = decoded_audio.lock().unwrap();
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let decoded_audio = decoded_audio__.lock().unwrap();
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let length = if decoded_audio.len() >= 1 {
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decoded_audio[0].len()
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} else {
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0
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};
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let buffer = AudioBuffer::new(
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&this.global().as_window(),
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1, // XXX servo-media should provide this info
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decoded_audio.len() as u32,
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decoded_audio.len() as u32 /* number of channels */,
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length as u32,
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this.sample_rate,
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Some(decoded_audio.as_slice()));
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let mut resolvers = this.decode_resolvers.borrow_mut();
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@ -451,12 +467,6 @@ impl BaseAudioContextMethods for BaseAudioContext {
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&canceller_,
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);
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})
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.progress(move |buffer| {
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decoded_audio_
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.lock()
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.unwrap()
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.extend_from_slice((*buffer).as_ref());
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})
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.build();
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self.audio_context_impl
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.decode_audio_data(audio_data, callbacks);
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