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layout: Store scroll offsets in the ScrollTree
(#37428)
There are currently five places that scroll offsets are stored: - DOM: A set of scroll offsets used for script. - Layout: An array of scroll offsets that is used for tracking layout-side scroll offsets. - Layout: The scroll offsets stored in the `ScrollTree`. These are currently unset and unused. - Compositor: The scroll offsets stored in the `ScrollTree` mirrored from layout. - WebRender: The scrolled offsets stored in the WebRender spatial tree. This change is the first step in combining the first three into the layout `ScrollTree`. It eliminates the extra array of scroll offsets stored in layout in favor of the storing them in the `ScrollTree`. A followup change will eliminate the ones stored in the DOM. - In addition the `ScrollState` data structure is eliminated as these are now stored in a `HashMap` everywhere when passing them via IPC. - The offsests stored in layout can now never scroll past the boundaries of the scrolled content. Testing: This should not change behavior and is thus covered by existing WPT tests. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: stevennovaryo <steven.novaryo@gmail.com>
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11 changed files with 182 additions and 122 deletions
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@ -11,6 +11,7 @@
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pub mod wrapper_traits;
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use std::any::Any;
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use std::collections::HashMap;
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use std::sync::Arc;
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use std::sync::atomic::{AtomicIsize, AtomicU64, Ordering};
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@ -19,7 +20,7 @@ use atomic_refcell::AtomicRefCell;
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use base::Epoch;
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use base::id::{BrowsingContextId, PipelineId, WebViewId};
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use compositing_traits::CrossProcessCompositorApi;
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use constellation_traits::{LoadData, ScrollState};
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use constellation_traits::LoadData;
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use embedder_traits::{Theme, UntrustedNodeAddress, ViewportDetails};
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use euclid::default::{Point2D, Rect};
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use fnv::FnvHashMap;
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@ -48,8 +49,8 @@ use style::properties::PropertyId;
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use style::properties::style_structs::Font;
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use style::selector_parser::{PseudoElement, RestyleDamage, Snapshot};
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use style::stylesheets::Stylesheet;
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use webrender_api::ImageKey;
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use webrender_api::units::DeviceIntSize;
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use webrender_api::units::{DeviceIntSize, LayoutVector2D};
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use webrender_api::{ExternalScrollId, ImageKey};
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pub trait GenericLayoutDataTrait: Any + MallocSizeOfTrait {
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fn as_any(&self) -> &dyn Any;
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@ -245,7 +246,10 @@ pub trait Layout {
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);
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/// Set the scroll states of this layout after a compositor scroll.
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fn set_scroll_offsets(&mut self, scroll_states: &[ScrollState]);
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fn set_scroll_offsets_from_renderer(
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&mut self,
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scroll_states: &HashMap<ExternalScrollId, LayoutVector2D>,
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);
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fn query_content_box(&self, node: TrustedNodeAddress) -> Option<Rect<Au>>;
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fn query_content_boxes(&self, node: TrustedNodeAddress) -> Vec<Rect<Au>>;
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@ -333,7 +337,7 @@ pub enum ReflowGoal {
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/// Tells layout about a single new scrolling offset from the script. The rest will
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/// remain untouched and layout won't forward this back to script.
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UpdateScrollNode(ScrollState),
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UpdateScrollNode(ExternalScrollId, LayoutVector2D),
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}
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impl ReflowGoal {
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@ -341,7 +345,7 @@ impl ReflowGoal {
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/// be present or false if it only needs stacking-relative positions.
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pub fn needs_display_list(&self) -> bool {
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match *self {
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ReflowGoal::UpdateTheRendering | ReflowGoal::UpdateScrollNode(_) => true,
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ReflowGoal::UpdateTheRendering | ReflowGoal::UpdateScrollNode(..) => true,
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ReflowGoal::LayoutQuery(ref querymsg) => match *querymsg {
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QueryMsg::ElementInnerOuterTextQuery |
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QueryMsg::InnerWindowDimensionsQuery |
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@ -363,7 +367,7 @@ impl ReflowGoal {
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/// false if a layout_thread display list is sufficient.
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pub fn needs_display(&self) -> bool {
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match *self {
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ReflowGoal::UpdateTheRendering | ReflowGoal::UpdateScrollNode(_) => true,
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ReflowGoal::UpdateTheRendering | ReflowGoal::UpdateScrollNode(..) => true,
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ReflowGoal::LayoutQuery(ref querymsg) => match *querymsg {
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QueryMsg::NodesFromPointQuery |
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QueryMsg::TextIndexQuery |
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