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First step towards 3d transforms.
* Add parser support for 3d transforms. * Change ComputedMatrix to a representation that suits interpolation. * Switch stacking contexts to use 4x4 matrices. The transforms themselves are still converted to 2d and handled by azure for now, but this is a small standalone part that can be landed now to make it easier to review.
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@ -312,6 +312,7 @@ flaky_cpu == linebreak_simple_a.html linebreak_simple_b.html
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== text_transform_lowercase_a.html text_transform_lowercase_ref.html
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== text_transform_none_a.html text_transform_none_ref.html
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== text_transform_uppercase_a.html text_transform_uppercase_ref.html
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== transform_3d.html transform_3d_ref.html
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== transform_simple_a.html transform_simple_ref.html
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== transform_stacking_context_a.html transform_stacking_context_ref.html
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== upper_id_attr.html upper_id_attr_ref.html
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