First step towards 3d transforms.

* Add parser support for 3d transforms.
 * Change ComputedMatrix to a representation that suits interpolation.
 * Switch stacking contexts to use 4x4 matrices.

The transforms themselves are still converted to 2d and handled by azure for now, but this is a small standalone part that can be landed now to make it easier to review.
This commit is contained in:
Glenn Watson 2015-05-29 08:31:05 +10:00
parent 09f2977cc9
commit f47ba6fd33
12 changed files with 530 additions and 186 deletions

View file

@ -312,6 +312,7 @@ flaky_cpu == linebreak_simple_a.html linebreak_simple_b.html
== text_transform_lowercase_a.html text_transform_lowercase_ref.html
== text_transform_none_a.html text_transform_none_ref.html
== text_transform_uppercase_a.html text_transform_uppercase_ref.html
== transform_3d.html transform_3d_ref.html
== transform_simple_a.html transform_simple_ref.html
== transform_stacking_context_a.html transform_stacking_context_ref.html
== upper_id_attr.html upper_id_attr_ref.html