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Add sizeof for AuthorStyles.
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6 changed files with 97 additions and 88 deletions
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@ -1835,8 +1835,7 @@ impl<'a> SelectorVisitor for StylistSelectorVisitor<'a> {
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}
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/// A set of rules for element and pseudo-elements.
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#[derive(Debug, Default)]
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#[cfg_attr(feature = "servo", derive(MallocSizeOf))]
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#[derive(Debug, Default, MallocSizeOf)]
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struct ElementAndPseudoRules {
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/// Rules from stylesheets at this `CascadeData`'s origin.
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element_map: SelectorMap<Rule>,
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@ -1904,8 +1903,7 @@ impl ElementAndPseudoRules {
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///
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/// FIXME(emilio): Consider renaming and splitting in `CascadeData` and
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/// `InvalidationData`? That'd make `clear_cascade_data()` clearer.
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#[cfg_attr(feature = "servo", derive(MallocSizeOf))]
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#[derive(Debug)]
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#[derive(Debug, MallocSizeOf)]
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pub struct CascadeData {
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/// The data coming from normal style rules that apply to elements at this
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/// cascade level.
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@ -1927,7 +1925,7 @@ pub struct CascadeData {
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/// to avoid taking element snapshots when an irrelevant attribute changes.
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/// (We don't bother storing the namespace, since namespaced attributes
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/// are rare.)
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#[cfg_attr(feature = "servo", ignore_malloc_size_of = "just an array")]
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#[ignore_malloc_size_of = "just an array"]
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attribute_dependencies: NonCountingBloomFilter,
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/// Whether `"style"` appears in an attribute selector. This is not common,
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@ -1952,13 +1950,13 @@ pub struct CascadeData {
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/// hence in our selector maps). Used to determine when sharing styles is
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/// safe: we disallow style sharing for elements whose id matches this
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/// filter, and hence might be in one of our selector maps.
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#[cfg_attr(feature = "servo", ignore_malloc_size_of = "just an array")]
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#[ignore_malloc_size_of = "just an array"]
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mapped_ids: NonCountingBloomFilter,
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/// Selectors that require explicit cache revalidation (i.e. which depend
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/// on state that is not otherwise visible to the cache, like attributes or
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/// tree-structural state like child index and pseudos).
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#[cfg_attr(feature = "servo", ignore_malloc_size_of = "Arc")]
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#[ignore_malloc_size_of = "Arc"]
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selectors_for_cache_revalidation: SelectorMap<RevalidationSelectorAndHashes>,
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/// A map with all the animations at this `CascadeData`'s origin, indexed
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