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Make some WebGL parameters non-optional (fixes #8753)
Those parameters aren't optional in the current spec. The test element-array-buffer-delete-recreate.html now fails because we don't actually implement gl.getParameter(gl.CURRENT_PROGRAM).
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6 changed files with 133 additions and 171 deletions
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@ -1,8 +1,12 @@
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[element-array-buffer-delete-recreate.html]
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type: testharness
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expected: ERROR
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[WebGL test #0: getError expected: NO_ERROR. Was INVALID_ENUM : no errors from draw]
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expected: FAIL
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[WebGL test #1: at (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -1,5 +1,6 @@
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[drawingbuffer-hd-dpi-test.html]
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type: testharness
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expected: ERROR
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[WebGL test #5: at (28, 12) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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@ -45,3 +46,6 @@
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[WebGL test #50: gl.getError() should be 0. Was 1280.]
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expected: FAIL
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[WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -1,7 +1,11 @@
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[unwritten-output-defaults-to-zero.html]
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expected: ERROR
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[WebGL test #1: Fail to set up the program]
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expected: FAIL
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[WebGL test #2: Fail to set up the program]
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expected: FAIL
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[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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