Switch default renderer to webrender, and update webrender.

This commit is contained in:
Glenn Watson 2016-09-28 17:18:50 +10:00
parent c7e1a575a5
commit f562c426e3
8 changed files with 14 additions and 15 deletions

View file

@ -2661,7 +2661,7 @@ dependencies = [
[[package]]
name = "webrender"
version = "0.5.1"
source = "git+https://github.com/servo/webrender#cf945d15c71c757c6694b40a38fd7cfef1a2f827"
source = "git+https://github.com/servo/webrender#dfa4246ebe40c78882cdd3e69e776b1e09a2f58e"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"bincode 0.6.0 (registry+https://github.com/rust-lang/crates.io-index)",
@ -2686,7 +2686,7 @@ dependencies = [
[[package]]
name = "webrender_traits"
version = "0.5.1"
source = "git+https://github.com/servo/webrender#cf945d15c71c757c6694b40a38fd7cfef1a2f827"
source = "git+https://github.com/servo/webrender#dfa4246ebe40c78882cdd3e69e776b1e09a2f58e"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"byteorder 0.5.3 (registry+https://github.com/rust-lang/crates.io-index)",

View file

@ -540,7 +540,7 @@ pub fn default_opts() -> Opts {
exit_after_load: false,
no_native_titlebar: false,
enable_vsync: true,
use_webrender: false,
use_webrender: true,
webrender_stats: false,
use_msaa: false,
render_api: DEFAULT_RENDER_API,
@ -556,7 +556,7 @@ pub fn from_cmdline_args(args: &[String]) -> ArgumentParsingResult {
let (app_name, args) = args.split_first().unwrap();
let mut opts = Options::new();
opts.optflag("c", "cpu", "CPU painting (default)");
opts.optflag("c", "cpu", "CPU painting");
opts.optflag("g", "gpu", "GPU painting");
opts.optopt("o", "output", "Output file", "output.png");
opts.optopt("s", "size", "Size of tiles", "512");
@ -790,8 +790,7 @@ pub fn from_cmdline_args(args: &[String]) -> ArgumentParsingResult {
opt_match.opt_present("b") ||
!PREFS.get("shell.native-titlebar.enabled").as_boolean().unwrap();
let use_webrender =
PREFS.get("gfx.webrender.enabled").as_boolean().unwrap() || opt_match.opt_present("w");
let use_webrender = !opt_match.opt_present("c");
let render_api = match opt_match.opt_str("G") {
Some(ref ga) if ga == "gl" => RenderApi::GL,

4
ports/cef/Cargo.lock generated
View file

@ -2521,7 +2521,7 @@ dependencies = [
[[package]]
name = "webrender"
version = "0.5.1"
source = "git+https://github.com/servo/webrender#cf945d15c71c757c6694b40a38fd7cfef1a2f827"
source = "git+https://github.com/servo/webrender#dfa4246ebe40c78882cdd3e69e776b1e09a2f58e"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"bincode 0.6.0 (registry+https://github.com/rust-lang/crates.io-index)",
@ -2546,7 +2546,7 @@ dependencies = [
[[package]]
name = "webrender_traits"
version = "0.5.1"
source = "git+https://github.com/servo/webrender#cf945d15c71c757c6694b40a38fd7cfef1a2f827"
source = "git+https://github.com/servo/webrender#dfa4246ebe40c78882cdd3e69e776b1e09a2f58e"
dependencies = [
"app_units 0.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
"byteorder 0.5.3 (registry+https://github.com/rust-lang/crates.io-index)",

View file

@ -6,5 +6,5 @@ uniform sampler2D sCache;
void main(void) {
vec4 color = texture(sCache, vUv);
oFragColor = vec4(color.rgb, color.a * vOpacity);
oFragColor = vec4(color.rgb * vBrightnessOpacity.x, color.a * vBrightnessOpacity.y);
}

View file

@ -3,4 +3,4 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
varying vec2 vUv;
varying float vOpacity;
varying vec2 vBrightnessOpacity;

View file

@ -15,7 +15,7 @@ void main(void) {
vec2 st0 = vec2(src.target_rect.xy) / 2048.0;
vec2 st1 = vec2(src.target_rect.xy + src.target_rect.zw) / 2048.0;
vUv = mix(st0, st1, aPosition.xy);
vOpacity = blend.src_id_target_id_opacity.z;
vBrightnessOpacity = blend.src_id_target_id_opacity.zw;
gl_Position = uTransform * vec4(local_pos, 0, 1);
}

View file

@ -6,7 +6,7 @@
void main(void) {
#ifdef WR_FEATURE_TRANSFORM
float alpha = 1;
float alpha = 1.f;
vec2 local_pos = init_transform_fs(vLocalPos, vLocalRect, alpha);
// We clamp the texture coordinate calculation here to the local rectangle boundaries,
@ -14,7 +14,7 @@ void main(void) {
vec2 pos_for_texture =
clamp(pos, vLocalRect.xy, vLocalRect.xy + vLocalRect.zw) - vLocalRect.xy;
#else
float alpha = 1;
float alpha = 1.f;
vec2 local_pos = vLocalPos;
vec2 relative_pos_in_rect = vLocalPos - vLocalRect.xy;
#endif

View file

@ -4,10 +4,10 @@
void main(void) {
#ifdef WR_FEATURE_TRANSFORM
float alpha = 1;
float alpha = 1.f;
vec2 local_pos = init_transform_fs(vPos, vLocalRect, alpha);
#else
float alpha = 1;
float alpha = 1.f;
vec2 local_pos = vPos;
#endif