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Introduce MainThreadScriptMsg::RegisterPaintWorklet
This avoids the need for a generic task to send messages to the layout thread through the main script thread.
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4 changed files with 67 additions and 39 deletions
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@ -46,7 +46,6 @@ use js::rust::Runtime;
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use msg::constellation_msg::PipelineId;
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use net_traits::image::base::PixelFormat;
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use net_traits::image_cache::ImageCache;
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use script_layout_interface::message::Msg;
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use script_traits::DrawAPaintImageResult;
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use script_traits::Painter;
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use servo_atoms::Atom;
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@ -443,8 +442,7 @@ impl PaintWorkletGlobalScopeMethods for PaintWorkletGlobalScope {
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// Inform layout that there is a registered paint worklet.
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// TODO: layout will end up getting this message multiple times.
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let painter = self.painter(name.clone());
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let msg = Msg::RegisterPaint(name, properties, painter);
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self.worklet_global.send_to_layout(msg);
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self.worklet_global.register_paint_worklet(name, properties, painter);
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Ok(())
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}
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