mirror of
https://github.com/servo/servo.git
synced 2025-08-06 14:10:11 +01:00
Line breaking around floats
This commit is contained in:
parent
7b933ac952
commit
f68a548916
2 changed files with 252 additions and 108 deletions
|
@ -8,6 +8,7 @@ use geom::rect::Rect;
|
|||
use gfx::geometry::{Au, max, min};
|
||||
use std::util::replace;
|
||||
use std::vec;
|
||||
use std::i32::max_value;
|
||||
|
||||
pub enum FloatType{
|
||||
FloatLeft,
|
||||
|
@ -146,10 +147,10 @@ impl FloatContextBase{
|
|||
(max(top_1, top_2), min(bottom_1, bottom_2))
|
||||
}
|
||||
|
||||
debug!("available_rect: trying to find space at %?", top);
|
||||
|
||||
let top = top - self.offset.y;
|
||||
|
||||
debug!("available_rect: trying to find space at %?", top);
|
||||
|
||||
// Relevant dimensions for the right-most left float
|
||||
let mut max_left = Au(0) - self.offset.x;
|
||||
let mut l_top = None;
|
||||
|
@ -167,6 +168,7 @@ impl FloatContextBase{
|
|||
Some(data) => {
|
||||
let float_pos = data.bounds.origin;
|
||||
let float_size = data.bounds.size;
|
||||
debug!("float_pos: %?, float_size: %?", float_pos, float_size);
|
||||
match data.f_type {
|
||||
FloatLeft => {
|
||||
if(float_pos.x + float_size.width > max_left &&
|
||||
|
@ -187,8 +189,8 @@ impl FloatContextBase{
|
|||
|
||||
r_top = Some(float_pos.y);
|
||||
r_bottom = Some(float_pos.y + float_size.height);
|
||||
debug!("available_rect: collision with right float: new max_left is %?",
|
||||
max_left);
|
||||
debug!("available_rect: collision with right float: new min_right is %?",
|
||||
min_right);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -198,13 +200,14 @@ impl FloatContextBase{
|
|||
|
||||
// Extend the vertical range of the rectangle to the closest floats.
|
||||
// If there are floats on both sides, take the intersection of the
|
||||
// two areas.
|
||||
// two areas. Also make sure we never return a top smaller than the
|
||||
// given upper bound.
|
||||
let (top, bottom) = match (r_top, r_bottom, l_top, l_bottom) {
|
||||
(Some(r_top), Some(r_bottom), Some(l_top), Some(l_bottom)) =>
|
||||
range_intersect(r_top, r_bottom, l_top, l_bottom),
|
||||
range_intersect(max(top, r_top), r_bottom, max(top, l_top), l_bottom),
|
||||
|
||||
(None, None, Some(l_top), Some(l_bottom)) => (l_top, l_bottom),
|
||||
(Some(r_top), Some(r_bottom), None, None) => (r_top, r_bottom),
|
||||
(None, None, Some(l_top), Some(l_bottom)) => (max(top, l_top), l_bottom),
|
||||
(Some(r_top), Some(r_bottom), None, None) => (max(top, r_top), r_bottom),
|
||||
(None, None, None, None) => return None,
|
||||
_ => fail!("Reached unreachable state when computing float area")
|
||||
};
|
||||
|
@ -215,7 +218,7 @@ impl FloatContextBase{
|
|||
// assertion here.
|
||||
//assert!(max_left < min_right);
|
||||
|
||||
assert!(top < bottom, "Float position error");
|
||||
assert!(top <= bottom, "Float position error");
|
||||
|
||||
Some(Rect{
|
||||
origin: Point2D(max_left, top) + self.offset,
|
||||
|
@ -236,6 +239,8 @@ impl FloatContextBase{
|
|||
f_type: info.f_type
|
||||
};
|
||||
|
||||
debug!("add_float: added float with info %?", new_info);
|
||||
|
||||
let new_float = FloatData {
|
||||
bounds: Rect {
|
||||
origin: self.place_between_floats(&new_info).origin - self.offset,
|
||||
|
@ -264,6 +269,34 @@ impl FloatContextBase{
|
|||
return false;
|
||||
}
|
||||
|
||||
/// Given the top 3 sides of the rectange, finds the largest height that
|
||||
/// will result in the rectange not colliding with any floats. Returns
|
||||
/// None if that height is infinite.
|
||||
fn max_height_for_bounds(&self, left: Au, top: Au, width: Au) -> Option<Au> {
|
||||
let top = top - self.offset.y;
|
||||
let left = left - self.offset.x;
|
||||
let mut max_height = None;
|
||||
|
||||
for self.float_data.iter().advance |float| {
|
||||
match *float {
|
||||
None => (),
|
||||
Some(f_data) => {
|
||||
if f_data.bounds.origin.y + f_data.bounds.size.height > top &&
|
||||
f_data.bounds.origin.x + f_data.bounds.size.width > left &&
|
||||
f_data.bounds.origin.x < left + width {
|
||||
let new_y = f_data.bounds.origin.y;
|
||||
max_height = Some(min(max_height.get_or_default(new_y), new_y));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
match max_height {
|
||||
None => None,
|
||||
Some(h) => Some(h + self.offset.y)
|
||||
}
|
||||
}
|
||||
|
||||
/// Given necessary info, finds the closest place a box can be positioned
|
||||
/// without colliding with any floats.
|
||||
fn place_between_floats(&self, info: &PlacementInfo) -> Rect<Au>{
|
||||
|
@ -280,10 +313,10 @@ impl FloatContextBase{
|
|||
// TODO(eatknson): integrate with overflow
|
||||
None => return match info.f_type {
|
||||
FloatLeft => Rect(Point2D(Au(0), float_y),
|
||||
Size2D(info.max_width, info.height)),
|
||||
Size2D(info.max_width, Au(max_value))),
|
||||
|
||||
FloatRight => Rect(Point2D(info.max_width - info.width, float_y),
|
||||
Size2D(info.max_width, info.height))
|
||||
Size2D(info.max_width, Au(max_value)))
|
||||
},
|
||||
|
||||
Some(rect) => {
|
||||
|
@ -292,12 +325,16 @@ impl FloatContextBase{
|
|||
|
||||
// Place here if there is enough room
|
||||
if (rect.size.width >= info.width) {
|
||||
let height = self.max_height_for_bounds(rect.origin.x,
|
||||
rect.origin.y,
|
||||
rect.size.width);
|
||||
let height = height.get_or_default(Au(max_value));
|
||||
return match info.f_type {
|
||||
FloatLeft => Rect(Point2D(rect.origin.x, float_y),
|
||||
Size2D(rect.size.width, info.height)),
|
||||
Size2D(rect.size.width, height)),
|
||||
FloatRight => {
|
||||
Rect(Point2D(rect.origin.x + rect.size.width - info.width, float_y),
|
||||
Size2D(rect.size.width, info.height))
|
||||
Size2D(rect.size.width, height))
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
@ -44,12 +44,18 @@ things like "start outer box, text, start inner box, text, end inner
|
|||
box, text, end outer box, text". This seems a little complicated to
|
||||
serve as the starting point, but the current design doesn't make it
|
||||
hard to try out that alternative.
|
||||
|
||||
Line boxes also contain some metadata used during line breaking. The
|
||||
green zone is the area that the line can expand to before it collides
|
||||
with a float or a horizontal wall of the containing block. The top
|
||||
left corner of the green zone is the same as that of the line, but
|
||||
the green zone can be taller and wider than the line itself.
|
||||
*/
|
||||
|
||||
struct LineBox {
|
||||
range: Range,
|
||||
bounds: Rect<Au>,
|
||||
available_width: Au
|
||||
green_zone: Size2D<Au>
|
||||
}
|
||||
|
||||
struct LineboxScanner {
|
||||
|
@ -74,7 +80,7 @@ impl LineboxScanner {
|
|||
pending_line: LineBox {
|
||||
range: Range::empty(),
|
||||
bounds: Rect(Point2D(Au(0), Au(0)), Size2D(Au(0), Au(0))),
|
||||
available_width: inline.position().size.width
|
||||
green_zone: Size2D(Au(0), Au(0))
|
||||
},
|
||||
lines: ~[],
|
||||
cur_y: Au(0)
|
||||
|
@ -96,7 +102,7 @@ impl LineboxScanner {
|
|||
fn reset_linebox(&mut self) {
|
||||
self.pending_line.range.reset(0,0);
|
||||
self.pending_line.bounds = Rect(Point2D(Au(0), self.cur_y), Size2D(Au(0), Au(0)));
|
||||
self.pending_line.available_width = self.flow.position().size.width;
|
||||
self.pending_line.green_zone = Size2D(Au(0), Au(0))
|
||||
}
|
||||
|
||||
pub fn scan_for_lines(&mut self, ctx: &LayoutContext) {
|
||||
|
@ -171,6 +177,8 @@ impl LineboxScanner {
|
|||
ImageRenderBoxClass(image_box) => {
|
||||
let size = image_box.image.get_size();
|
||||
let height = Au::from_px(size.get_or_default(Size2D(0, 0)).height);
|
||||
image_box.base.position.size.height = height;
|
||||
debug!("box_height: found image height: %?", height);
|
||||
height
|
||||
}
|
||||
TextRenderBoxClass(text_box) => {
|
||||
|
@ -191,7 +199,7 @@ impl LineboxScanner {
|
|||
|
||||
line_height
|
||||
}
|
||||
GenericRenderBoxClass(generic_box) => {
|
||||
GenericRenderBoxClass(_) => {
|
||||
Au(0)
|
||||
}
|
||||
_ => {
|
||||
|
@ -211,130 +219,228 @@ impl LineboxScanner {
|
|||
}
|
||||
}
|
||||
|
||||
fn try_append_to_line(&mut self, ctx: &LayoutContext, in_box: RenderBox) -> bool {
|
||||
/// Computes the position of a line that has only the provided RenderBox.
|
||||
/// Returns: the bounding rect of the line's green zone (whose origin coincides
|
||||
/// with the line's origin) and the actual width of the first box after splitting.
|
||||
fn initial_line_placement (&self, ctx: &LayoutContext, first_box: RenderBox, ceiling: Au) -> (Rect<Au>, Au) {
|
||||
debug!("LineboxScanner: Trying to place first box of line %?", self.lines.len());
|
||||
debug!("LineboxScanner: box size: %?", first_box.position().size);
|
||||
let splitable = first_box.can_split();
|
||||
let line_is_empty: bool = self.pending_line.range.length() == 0;
|
||||
let new_height = self.new_height_for_line(in_box);
|
||||
|
||||
if line_is_empty {
|
||||
let info = PlacementInfo {
|
||||
width: Au(0),
|
||||
height: in_box.position().size.height,
|
||||
ceiling: self.cur_y,
|
||||
max_width: self.flow.position().size.width,
|
||||
f_type: FloatLeft
|
||||
};
|
||||
// Initally, pretend a splitable box has 0 width.
|
||||
// We will move it later if it has nonzero width
|
||||
// and that causes problems.
|
||||
let placement_width = if splitable {
|
||||
Au(0)
|
||||
} else {
|
||||
first_box.position().size.width
|
||||
};
|
||||
|
||||
let line_bounds = self.floats.place_between_floats(&info);
|
||||
let mut info = PlacementInfo {
|
||||
width: placement_width,
|
||||
height: first_box.position().size.height,
|
||||
ceiling: ceiling,
|
||||
max_width: self.flow.position().size.width,
|
||||
f_type: FloatLeft
|
||||
};
|
||||
|
||||
self.pending_line.bounds.origin = line_bounds.origin;
|
||||
self.pending_line.available_width = line_bounds.size.width;
|
||||
let line_bounds = self.floats.place_between_floats(&info);
|
||||
|
||||
} else if new_height > self.pending_line.bounds.size.height {
|
||||
// Uh-oh, adding this box increases the height of the line, so we may collide
|
||||
// with some floats.
|
||||
|
||||
let info = PlacementInfo {
|
||||
width: in_box.position().size.width,
|
||||
height: new_height,
|
||||
ceiling: self.pending_line.bounds.origin.y,
|
||||
max_width: self.flow.position().size.width,
|
||||
f_type: FloatLeft
|
||||
};
|
||||
|
||||
let new_bounds = self.floats.place_between_floats(&info);
|
||||
|
||||
let bounds_width = new_bounds.size.width;
|
||||
let line_width = self.pending_line.bounds.size.width;
|
||||
let box_width = in_box.position().size.width;
|
||||
|
||||
// if the line and the new box can fit inside the bounds,
|
||||
// move the line.
|
||||
if bounds_width >= box_width + line_width {
|
||||
debug!("LineboxScanner: new box fits, so moving line");
|
||||
self.pending_line.bounds.origin = new_bounds.origin;
|
||||
self.pending_line.available_width =
|
||||
new_bounds.size.width - self.pending_line.bounds.size.width;
|
||||
}
|
||||
|
||||
// otherwise, we'll eventually try to split the box.
|
||||
// if this is not possible, we'll make a new line.
|
||||
debug!("LineboxScanner: found position for line: %? using placement_info: %?", line_bounds, info);
|
||||
|
||||
// Simple case: if the box fits, then we can stop here
|
||||
if line_bounds.size.width > first_box.position().size.width {
|
||||
debug!("LineboxScanner: case=box fits");
|
||||
return (line_bounds, first_box.position().size.width);
|
||||
}
|
||||
|
||||
let in_box_width = in_box.position().size.width;
|
||||
// If not, but we can't split the box, then we'll place
|
||||
// the line here and it will overflow.
|
||||
if !splitable {
|
||||
debug!("LineboxScanner: case=line doesn't fit, but is unsplittable");
|
||||
return (line_bounds, first_box.position().size.width);
|
||||
}
|
||||
|
||||
debug!("LineboxScanner: Trying to append box to line %u (box width: %?, remaining width: \
|
||||
// Otherwise, try and split the box
|
||||
// FIXME(eatkinson): calling split_to_width here seems excessive and expensive.
|
||||
// We should find a better abstraction or merge it with the call in
|
||||
// try_append_to_line.
|
||||
match first_box.split_to_width(ctx, line_bounds.size.width, line_is_empty) {
|
||||
CannotSplit(_) => {
|
||||
error!("LineboxScanner: Tried to split unsplittable render box! %s",
|
||||
first_box.debug_str());
|
||||
return (line_bounds, first_box.position().size.width);
|
||||
}
|
||||
SplitDidFit(left, right) => {
|
||||
|
||||
debug!("LineboxScanner: case=box split and fit");
|
||||
let actual_box_width = match (left, right) {
|
||||
(Some(l_box), Some(_)) => l_box.position().size.width,
|
||||
(Some(l_box), None) => l_box.position().size.width,
|
||||
(None, Some(r_box)) => r_box.position().size.width,
|
||||
(None, None) => fail!("This cas makes no sense.")
|
||||
};
|
||||
return (line_bounds, actual_box_width);
|
||||
}
|
||||
SplitDidNotFit(left, right) => {
|
||||
// The split didn't fit, but we might be able to
|
||||
// push it down past floats.
|
||||
|
||||
|
||||
debug!("LineboxScanner: case=box split and fit didn't fit; trying to push it down");
|
||||
let actual_box_width = match (left, right) {
|
||||
(Some(l_box), Some(_)) => l_box.position().size.width,
|
||||
(Some(l_box), None) => l_box.position().size.width,
|
||||
(None, Some(r_box)) => r_box.position().size.width,
|
||||
(None, None) => fail!("This cas makes no sense.")
|
||||
};
|
||||
|
||||
info.width = actual_box_width;
|
||||
let new_bounds = self.floats.place_between_floats(&info);
|
||||
|
||||
debug!("LineboxScanner: case=new line position: %?", new_bounds);
|
||||
return (new_bounds, actual_box_width);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// Returns false only if we should break the line.
|
||||
fn try_append_to_line(&mut self, ctx: &LayoutContext, in_box: RenderBox) -> bool {
|
||||
let line_is_empty: bool = self.pending_line.range.length() == 0;
|
||||
|
||||
if line_is_empty {
|
||||
let (line_bounds, _) = self.initial_line_placement(ctx, in_box, self.cur_y);
|
||||
self.pending_line.bounds.origin = line_bounds.origin;
|
||||
self.pending_line.green_zone = line_bounds.size;
|
||||
}
|
||||
|
||||
debug!("LineboxScanner: Trying to append box to line %u (box size: %?, green zone: \
|
||||
%?): %s",
|
||||
self.lines.len(),
|
||||
in_box_width,
|
||||
self.pending_line.available_width,
|
||||
in_box.position().size,
|
||||
self.pending_line.green_zone,
|
||||
in_box.debug_str());
|
||||
|
||||
if in_box_width <= self.pending_line.available_width {
|
||||
|
||||
let green_zone = self.pending_line.green_zone;
|
||||
|
||||
//assert!(green_zone.width >= self.pending_line.bounds.size.width &&
|
||||
// green_zone.height >= self.pending_line.bounds.size.height,
|
||||
// "Committed a line that overlaps with floats");
|
||||
|
||||
let new_height = self.new_height_for_line(in_box);
|
||||
if new_height > green_zone.height {
|
||||
// Uh-oh. Adding this box is going to increase the height,
|
||||
// and because of that we will collide with some floats.
|
||||
|
||||
// We have two options here:
|
||||
// 1) Move the entire line so that it doesn't collide any more.
|
||||
// 2) Break the line and put the new box on the next line.
|
||||
|
||||
// The problem with option 1 is that we might move the line
|
||||
// and then wind up breaking anyway, which violates the standard.
|
||||
// But option 2 is going to look weird sometimes.
|
||||
|
||||
// So we'll try to move the line whenever we can, but break
|
||||
// if we have to.
|
||||
|
||||
// First predict where the next line is going to be
|
||||
let this_line_y = self.pending_line.bounds.origin.y;
|
||||
let (next_line, first_box_width) = self.initial_line_placement(ctx, in_box, this_line_y);
|
||||
let next_green_zone = next_line.size;
|
||||
|
||||
let new_width = self.pending_line.bounds.size.width + first_box_width;
|
||||
// Now, see if everything can fit at the new location.
|
||||
if next_green_zone.width >= new_width && next_green_zone.height >= new_height{
|
||||
debug!("LineboxScanner: case=adding box collides vertically with floats: moving line");
|
||||
|
||||
self.pending_line.bounds.origin = next_line.origin;
|
||||
self.pending_line.green_zone = next_green_zone;
|
||||
|
||||
assert!(!line_is_empty, "Non-terminating line breaking");
|
||||
self.work_list.add_front(in_box);
|
||||
return true;
|
||||
} else {
|
||||
debug!("LineboxScanner: case=adding box collides vertically with floats: breaking line");
|
||||
self.work_list.add_front(in_box);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// If we're not going to overflow the green zone vertically, we might still do so
|
||||
// horizontally. We'll try to place the whole box on this line and break somewhere
|
||||
// if it doesn't fit.
|
||||
|
||||
let new_width = self.pending_line.bounds.size.width + in_box.position().size.width;
|
||||
|
||||
if(new_width <= green_zone.width){
|
||||
debug!("LineboxScanner: case=box fits without splitting");
|
||||
self.push_box_to_line(in_box);
|
||||
return true;
|
||||
}
|
||||
|
||||
if !in_box.can_split() {
|
||||
// force it onto the line anyway, if its otherwise empty
|
||||
// TODO(Issue #224): signal that horizontal overflow happened?
|
||||
if line_is_empty {
|
||||
debug!("LineboxScanner: case=box can't split and line %u is empty, so \
|
||||
overflowing.",
|
||||
self.lines.len());
|
||||
self.lines.len());
|
||||
self.push_box_to_line(in_box);
|
||||
return true;
|
||||
} else {
|
||||
debug!("LineboxScanner: Case=box can't split, not appending.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
let available_width = green_zone.width - self.pending_line.bounds.size.width;
|
||||
|
||||
// not enough width; try splitting?
|
||||
match in_box.split_to_width(ctx, self.pending_line.available_width, line_is_empty) {
|
||||
CannotSplit(_) => {
|
||||
error!("LineboxScanner: Tried to split unsplittable render box! %s",
|
||||
in_box.debug_str());
|
||||
return false;
|
||||
},
|
||||
SplitDidFit(left, right) => {
|
||||
debug!("LineboxScanner: case=split box did fit; deferring remainder box.");
|
||||
match (left, right) {
|
||||
(Some(left_box), Some(right_box)) => {
|
||||
self.push_box_to_line(left_box);
|
||||
self.work_list.add_front(right_box);
|
||||
},
|
||||
(Some(left_box), None) => self.push_box_to_line(left_box),
|
||||
(None, Some(right_box)) => self.push_box_to_line(right_box),
|
||||
(None, None) => error!("LineboxScanner: This split case makes no sense!"),
|
||||
match in_box.split_to_width(ctx, available_width, line_is_empty) {
|
||||
CannotSplit(_) => {
|
||||
error!("LineboxScanner: Tried to split unsplittable render box! %s",
|
||||
in_box.debug_str());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
},
|
||||
SplitDidNotFit(left, right) => {
|
||||
if line_is_empty {
|
||||
debug!("LineboxScanner: case=split box didn't fit and line %u is empty, so overflowing and deferring remainder box.",
|
||||
self.lines.len());
|
||||
// TODO(Issue #224): signal that horizontal overflow happened?
|
||||
SplitDidFit(left, right) => {
|
||||
debug!("LineboxScanner: case=split box did fit; deferring remainder box.");
|
||||
match (left, right) {
|
||||
(Some(left_box), Some(right_box)) => {
|
||||
self.push_box_to_line(left_box);
|
||||
self.work_list.add_front(right_box);
|
||||
},
|
||||
(Some(left_box), None) => {
|
||||
self.push_box_to_line(left_box);
|
||||
}
|
||||
(None, Some(right_box)) => {
|
||||
self.push_box_to_line(right_box);
|
||||
},
|
||||
(None, None) => {
|
||||
error!("LineboxScanner: This split case makes no sense!");
|
||||
}
|
||||
(Some(left_box), None) => self.push_box_to_line(left_box),
|
||||
(None, Some(right_box)) => self.push_box_to_line(right_box),
|
||||
(None, None) => error!("LineboxScanner: This split case makes no sense!"),
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
debug!("LineboxScanner: case=split box didn't fit, not appending and deferring original box.");
|
||||
self.work_list.add_front(in_box);
|
||||
return false;
|
||||
}
|
||||
SplitDidNotFit(left, right) => {
|
||||
if line_is_empty {
|
||||
debug!("LineboxScanner: case=split box didn't fit and line %u is empty, so overflowing and deferring remainder box.",
|
||||
self.lines.len());
|
||||
// TODO(Issue #224): signal that horizontal overflow happened?
|
||||
match (left, right) {
|
||||
(Some(left_box), Some(right_box)) => {
|
||||
self.push_box_to_line(left_box);
|
||||
self.work_list.add_front(right_box);
|
||||
}
|
||||
(Some(left_box), None) => {
|
||||
self.push_box_to_line(left_box);
|
||||
}
|
||||
(None, Some(right_box)) => {
|
||||
self.push_box_to_line(right_box);
|
||||
}
|
||||
(None, None) => {
|
||||
error!("LineboxScanner: This split case makes no sense!");
|
||||
}
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
debug!("LineboxScanner: case=split box didn't fit, not appending and deferring original box.");
|
||||
self.work_list.add_front(in_box);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -350,7 +456,6 @@ impl LineboxScanner {
|
|||
}
|
||||
self.pending_line.range.extend_by(1);
|
||||
self.pending_line.bounds.size.width = self.pending_line.bounds.size.width + box.position().size.width;
|
||||
self.pending_line.available_width = self.pending_line.available_width - box.position().size.width;
|
||||
self.pending_line.bounds.size.height = Au::max(self.pending_line.bounds.size.height,
|
||||
box.position().size.height);
|
||||
self.new_boxes.push(box);
|
||||
|
@ -494,12 +599,11 @@ impl InlineFlowData {
|
|||
// determine its height for computing linebox height.
|
||||
let mut scanner = LineboxScanner::new(InlineFlow(self), self.common.floats_in.clone());
|
||||
scanner.scan_for_lines(ctx);
|
||||
self.common.floats_out = scanner.floats_out();
|
||||
|
||||
// Now, go through each line and lay out the boxes inside
|
||||
for self.lines.iter().advance |line| {
|
||||
// We need to distribute extra width based on text-align.
|
||||
let mut slack_width = line.available_width;
|
||||
let mut slack_width = line.green_zone.width - line.bounds.size.width;
|
||||
if slack_width < Au(0) {
|
||||
slack_width = Au(0);
|
||||
}
|
||||
|
@ -632,7 +736,10 @@ impl InlineFlowData {
|
|||
self.lines.last().bounds.origin.y + self.lines.last().bounds.size.height
|
||||
} else {
|
||||
Au(0)
|
||||
}
|
||||
};
|
||||
|
||||
self.common.floats_out = scanner.floats_out().translate(Point2D(Au(0),
|
||||
-self.common.position.size.height));
|
||||
}
|
||||
|
||||
pub fn build_display_list_inline<E:ExtraDisplayListData>(&self,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue