Handle animating 2D matrices

This commit is contained in:
Manish Goregaokar 2017-10-30 17:03:03 -07:00
parent aba00be52d
commit f699b8cfb2
No known key found for this signature in database
GPG key ID: 3BBF4D3E2EF79F98
2 changed files with 70 additions and 13 deletions

View file

@ -44,7 +44,7 @@ use values::computed::{LengthOrPercentageOrNone, MaxLength};
use values::computed::{NonNegativeNumber, Number, NumberOrPercentage, Percentage};
use values::computed::length::NonNegativeLengthOrPercentage;
use values::computed::ToComputedValue;
use values::computed::transform::{DirectionVector, Matrix3D};
use values::computed::transform::{DirectionVector, Matrix, Matrix3D};
use values::generics::transform::{Transform, TransformOperation};
use values::distance::{ComputeSquaredDistance, SquaredDistance};
#[cfg(feature = "gecko")] use values::generics::FontSettings as GenericFontSettings;
@ -1033,7 +1033,14 @@ impl Animate for ComputedTransformOperation {
this.animate(other, procedure)?,
))
},
// XXXManishearth handle 2D matrix
(
&TransformOperation::Matrix(ref this),
&TransformOperation::Matrix(ref other),
) => {
Ok(TransformOperation::Matrix(
this.animate(other, procedure)?,
))
},
(
&TransformOperation::Skew(ref fx, ref fy),
&TransformOperation::Skew(ref tx, ref ty),
@ -1444,6 +1451,32 @@ impl Animate for Matrix3D {
}
}
impl Animate for Matrix {
#[cfg(feature = "servo")]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
let this = Matrix3D::from(*self);
let other = Matrix3D::from(*other);
let this = MatrixDecomposed2D::from(this);
let other = MatrixDecomposed2D::from(other);
Ok(Matrix3D::from(this.animate(&other, procedure)?).into_2d()?)
}
#[cfg(feature = "gecko")]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
let from = decompose_2d_matrix(&(*self).into());
let to = decompose_2d_matrix(&(*other).into());
match (from, to) {
(Ok(from), Ok(to)) => {
Matrix3D::from(from.animate(&to, procedure)?).into_2d()
},
// Matrices can be undecomposable due to couple reasons, e.g.,
// non-invertible matrices. In this case, we should report Err here,
// and let the caller do the fallback procedure.
_ => Err(())
}
}
}
impl ComputeSquaredDistance for Matrix3D {
#[inline]
#[cfg(feature = "servo")]

View file

@ -63,6 +63,22 @@ impl Matrix3D {
m41: 0., m42: 0., m43: 0., m44: 1.0
}
}
/// Convert to a 2D Matrix
pub fn into_2d(self) -> Result<Matrix, ()> {
if self.m13 == 0. && self.m23 == 0. &&
self.m31 == 0. && self.m32 == 0. &&
self.m33 == 1. && self.m34 == 0. &&
self.m14 == 0. && self.m24 == 0. &&
self.m43 == 0. && self.m44 == 1. {
Ok(Matrix {
a: self.m11, c: self.m21, e: self.m41,
b: self.m12, d: self.m22, f: self.m42,
})
} else {
Err(())
}
}
}
impl PrefixedMatrix3D {
@ -84,10 +100,21 @@ impl Matrix {
/// Get an identity matrix
pub fn identity() -> Self {
Self {
a: 1., c: 0., /* 0 */e: 0.,
b: 0., d: 1., /* 0 */f: 0.,
a: 1., c: 0., /* 0 0*/
b: 0., d: 1., /* 0 0*/
/* 0 0 1 0 */
/* 0 0 0 1 */
e: 0., f: 0., /* 0 1 */
}
}
}
impl From<Matrix> for Matrix3D {
fn from(m: Matrix) -> Self {
Self {
m11: m.a, m12: m.b, m13: 0.0, m14: 0.0,
m21: m.c, m22: m.d, m23: 0.0, m24: 0.0,
m31: 0.0, m32: 0.0, m33: 1.0, m34: 0.0,
m41: m.e, m42: m.f, m43: 0.0, m44: 1.0
}
}
}
@ -97,10 +124,10 @@ impl PrefixedMatrix {
/// Get an identity matrix
pub fn identity() -> Self {
Self {
a: 1., c: 0., /* 0 */e: Either::First(0.),
b: 0., d: 1., /* 0 */f: Either::First(0.),
/* 0 0 1 0 */
/* 0 0 0 1 */
a: 1., c: 0., /* 0 0 */
b: 0., d: 1., /* 0 0 */
/* 0 0 1 0 */
e: Either::First(0.), f: Either::First(0.), /* 0 1 */
}
}
}
@ -240,10 +267,7 @@ impl ToAnimatedZero for TransformOperation {
GenericTransformOperation::Scale3D(..) => {
Ok(GenericTransformOperation::Scale3D(1.0, 1.0, 1.0))
},
GenericTransformOperation::Scale(_, None) => {
Ok(GenericTransformOperation::Scale(1.0, None))
},
GenericTransformOperation::Scale(_, Some(_)) => {
GenericTransformOperation::Scale(_, _) => {
Ok(GenericTransformOperation::Scale(1.0, Some(1.0)))
},
GenericTransformOperation::ScaleX(..) => {