webgl: Fix a few typos in comments

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Emilio Cobos Álvarez 2016-04-20 20:30:05 +02:00
parent d152c7fe88
commit f6f1e37b29
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@ -210,7 +210,7 @@ impl WebGLRenderingContext {
};
// TODO(emilio): Get more complex uniform info from ANGLE, and use it to
// properly validate that the uniform type is compatible with the
// properly validate that the uniform setter type is compatible with the
// uniform type, and that the uniform size matches.
if data.len() % uniform_type.element_count() != 0 {
self.webgl_error(InvalidOperation);
@ -320,7 +320,7 @@ impl WebGLRenderingContext {
}
// GL_INVALID_VALUE is generated if level is greater than zero and the
// texture and the texture is not power of two.
// texture is not power of two.
if level > 0 &&
(!(width as u32).is_power_of_two() ||
!(height as u32).is_power_of_two()) {