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Unrevert the fix for hit testing through shadows
This was originally #9428 but got accidentally reverted during rebase in Fixes #9865.
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parent
55fc48e4c4
commit
f7aa6a32e9
1 changed files with 19 additions and 12 deletions
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@ -1314,23 +1314,30 @@ impl DisplayItem {
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return;
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return;
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}
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}
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if let DisplayItem::BorderClass(ref border) = *self {
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match *self {
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// If the point is inside the border, it didn't hit the border!
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DisplayItem::BorderClass(ref border) => {
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let interior_rect =
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// If the point is inside the border, it didn't hit the border!
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Rect::new(
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let interior_rect =
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Point2D::new(border.base.bounds.origin.x +
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Rect::new(
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border.border_widths.left,
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Point2D::new(border.base.bounds.origin.x +
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border.base.bounds.origin.y +
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border.border_widths.left,
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border.border_widths.top),
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border.base.bounds.origin.y +
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Size2D::new(border.base.bounds.size.width -
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border.border_widths.top),
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Size2D::new(border.base.bounds.size.width -
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(border.border_widths.left +
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(border.border_widths.left +
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border.border_widths.right),
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border.border_widths.right),
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border.base.bounds.size.height -
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border.base.bounds.size.height -
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(border.border_widths.top +
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(border.border_widths.top +
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border.border_widths.bottom)));
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border.border_widths.bottom)));
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if interior_rect.contains(&point) {
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if interior_rect.contains(&point) {
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return;
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return;
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}
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}
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}
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DisplayItem::BoxShadowClass(_) => {
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// Box shadows can never be hit.
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return
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}
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_ => {}
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}
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}
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// We found a hit!
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// We found a hit!
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