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Rename Root<T> to DomRoot<T>
In a later PR, DomRoot<T> will become a type alias of Root<Dom<T>>, where Root<T> will be able to handle all the things that need to be rooted that have a stable traceable address that doesn't move for the whole lifetime of the root. Stay tuned.
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291 changed files with 1774 additions and 1770 deletions
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@ -5,7 +5,7 @@
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use dom::bindings::codegen::Bindings::GamepadButtonListBinding;
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use dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonListMethods;
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use dom::bindings::reflector::{Reflector, reflect_dom_object};
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use dom::bindings::root::{Dom, Root, RootedReference};
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use dom::bindings::root::{Dom, DomRoot, RootedReference};
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use dom::gamepadbutton::GamepadButton;
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use dom::globalscope::GlobalScope;
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use dom_struct::dom_struct;
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@ -27,7 +27,7 @@ impl GamepadButtonList {
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}
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}
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pub fn new_from_vr(global: &GlobalScope, buttons: &[WebVRGamepadButton]) -> Root<GamepadButtonList> {
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pub fn new_from_vr(global: &GlobalScope, buttons: &[WebVRGamepadButton]) -> DomRoot<GamepadButtonList> {
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rooted_vec!(let list <- buttons.iter()
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.map(|btn| GamepadButton::new(&global, btn.pressed, btn.touched)));
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@ -52,12 +52,12 @@ impl GamepadButtonListMethods for GamepadButtonList {
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}
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// https://w3c.github.io/gamepad/#dom-gamepad-buttons
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fn Item(&self, index: u32) -> Option<Root<GamepadButton>> {
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self.list.get(index as usize).map(|button| Root::from_ref(&**button))
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fn Item(&self, index: u32) -> Option<DomRoot<GamepadButton>> {
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self.list.get(index as usize).map(|button| DomRoot::from_ref(&**button))
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}
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// https://w3c.github.io/gamepad/#dom-gamepad-buttons
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fn IndexedGetter(&self, index: u32) -> Option<Root<GamepadButton>> {
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fn IndexedGetter(&self, index: u32) -> Option<DomRoot<GamepadButton>> {
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self.Item(index)
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}
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}
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