Rename Root<T> to DomRoot<T>

In a later PR, DomRoot<T> will become a type alias of Root<Dom<T>>,
where Root<T> will be able to handle all the things that need to be
rooted that have a stable traceable address that doesn't move for the
whole lifetime of the root. Stay tuned.
This commit is contained in:
Anthony Ramine 2017-09-26 01:53:40 +02:00
parent 577370746e
commit f87c2a8d76
291 changed files with 1774 additions and 1770 deletions

View file

@ -8,7 +8,7 @@ use dom::bindings::codegen::Bindings::GamepadEventBinding::GamepadEventMethods;
use dom::bindings::error::Fallible;
use dom::bindings::inheritance::Castable;
use dom::bindings::reflector::{DomObject, reflect_dom_object};
use dom::bindings::root::{Dom, Root};
use dom::bindings::root::{Dom, DomRoot};
use dom::bindings::str::DOMString;
use dom::event::Event;
use dom::gamepad::Gamepad;
@ -41,7 +41,7 @@ impl GamepadEvent {
bubbles: bool,
cancelable: bool,
gamepad: &Gamepad)
-> Root<GamepadEvent> {
-> DomRoot<GamepadEvent> {
let ev = reflect_dom_object(box GamepadEvent::new_inherited(&gamepad),
global,
GamepadEventBinding::Wrap);
@ -53,7 +53,7 @@ impl GamepadEvent {
}
pub fn new_with_type(global: &GlobalScope, event_type: GamepadEventType, gamepad: &Gamepad)
-> Root<GamepadEvent> {
-> DomRoot<GamepadEvent> {
let name = match event_type {
GamepadEventType::Connected => "gamepadconnected",
GamepadEventType::Disconnected => "gamepaddisconnected"
@ -70,7 +70,7 @@ impl GamepadEvent {
pub fn Constructor(window: &Window,
type_: DOMString,
init: &GamepadEventBinding::GamepadEventInit)
-> Fallible<Root<GamepadEvent>> {
-> Fallible<DomRoot<GamepadEvent>> {
Ok(GamepadEvent::new(&window.global(),
Atom::from(type_),
init.parent.bubbles,
@ -81,8 +81,8 @@ impl GamepadEvent {
impl GamepadEventMethods for GamepadEvent {
// https://w3c.github.io/gamepad/#gamepadevent-interface
fn Gamepad(&self) -> Root<Gamepad> {
Root::from_ref(&*self.gamepad)
fn Gamepad(&self) -> DomRoot<Gamepad> {
DomRoot::from_ref(&*self.gamepad)
}
// https://dom.spec.whatwg.org/#dom-event-istrusted