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Rename Root<T> to DomRoot<T>
In a later PR, DomRoot<T> will become a type alias of Root<Dom<T>>, where Root<T> will be able to handle all the things that need to be rooted that have a stable traceable address that doesn't move for the whole lifetime of the root. Stay tuned.
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291 changed files with 1774 additions and 1770 deletions
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@ -9,7 +9,7 @@ use dom::bindings::codegen::Bindings::WebGLContextEventBinding::WebGLContextEven
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use dom::bindings::error::Fallible;
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use dom::bindings::inheritance::Castable;
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use dom::bindings::reflector::reflect_dom_object;
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use dom::bindings::root::Root;
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use dom::bindings::root::DomRoot;
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use dom::bindings::str::DOMString;
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use dom::event::{Event, EventBubbles, EventCancelable};
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use dom::window::Window;
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@ -42,7 +42,7 @@ impl WebGLContextEvent {
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}
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}
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pub fn new_uninitialized(window: &Window) -> Root<WebGLContextEvent> {
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pub fn new_uninitialized(window: &Window) -> DomRoot<WebGLContextEvent> {
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// according to https://www.khronos.org/registry/webgl/specs/1.0/#5.15 this is
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// additional information or the empty string if no additional information is
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// available.
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@ -57,7 +57,7 @@ impl WebGLContextEvent {
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type_: Atom,
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bubbles: EventBubbles,
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cancelable: EventCancelable,
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status_message: DOMString) -> Root<WebGLContextEvent> {
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status_message: DOMString) -> DomRoot<WebGLContextEvent> {
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let event = reflect_dom_object(
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box WebGLContextEvent::new_inherited(status_message),
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window,
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@ -73,7 +73,7 @@ impl WebGLContextEvent {
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pub fn Constructor(window: &Window,
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type_: DOMString,
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init: &WebGLContextEventInit) -> Fallible<Root<WebGLContextEvent>> {
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init: &WebGLContextEventInit) -> Fallible<DomRoot<WebGLContextEvent>> {
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let status_message = match init.statusMessage.as_ref() {
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Some(message) => message.clone(),
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None => DOMString::new(),
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