Rename Root<T> to DomRoot<T>

In a later PR, DomRoot<T> will become a type alias of Root<Dom<T>>,
where Root<T> will be able to handle all the things that need to be
rooted that have a stable traceable address that doesn't move for the
whole lifetime of the root. Stay tuned.
This commit is contained in:
Anthony Ramine 2017-09-26 01:53:40 +02:00
parent 577370746e
commit f87c2a8d76
291 changed files with 1774 additions and 1770 deletions

View file

@ -8,7 +8,7 @@ use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLMsgSender, WebGLPar
use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::WebGLShaderBinding;
use dom::bindings::reflector::reflect_dom_object;
use dom::bindings::root::Root;
use dom::bindings::root::DomRoot;
use dom::bindings::str::DOMString;
use dom::webgl_extensions::WebGLExtensions;
use dom::webgl_extensions::ext::oesstandardderivatives::OESStandardDerivatives;
@ -69,7 +69,7 @@ impl WebGLShader {
pub fn maybe_new(window: &Window,
renderer: WebGLMsgSender,
shader_type: u32)
-> Option<Root<WebGLShader>> {
-> Option<DomRoot<WebGLShader>> {
let (sender, receiver) = webgl_channel().unwrap();
renderer.send(WebGLCommand::CreateShader(shader_type, sender)).unwrap();
@ -81,7 +81,7 @@ impl WebGLShader {
renderer: WebGLMsgSender,
id: WebGLShaderId,
shader_type: u32)
-> Root<WebGLShader> {
-> DomRoot<WebGLShader> {
reflect_dom_object(box WebGLShader::new_inherited(renderer, id, shader_type),
window,
WebGLShaderBinding::Wrap)