Rename Root<T> to DomRoot<T>

In a later PR, DomRoot<T> will become a type alias of Root<Dom<T>>,
where Root<T> will be able to handle all the things that need to be
rooted that have a stable traceable address that doesn't move for the
whole lifetime of the root. Stay tuned.
This commit is contained in:
Anthony Ramine 2017-09-26 01:53:40 +02:00
parent 577370746e
commit f87c2a8d76
291 changed files with 1774 additions and 1770 deletions

View file

@ -9,7 +9,7 @@ use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::codegen::Bindings::WebGLTextureBinding;
use dom::bindings::reflector::reflect_dom_object;
use dom::bindings::root::Root;
use dom::bindings::root::DomRoot;
use dom::webgl_validations::types::{TexImageTarget, TexFormat, TexDataType};
use dom::webglobject::WebGLObject;
use dom::window::Window;
@ -66,7 +66,7 @@ impl WebGLTexture {
}
pub fn maybe_new(window: &Window, renderer: WebGLMsgSender)
-> Option<Root<WebGLTexture>> {
-> Option<DomRoot<WebGLTexture>> {
let (sender, receiver) = webgl_channel().unwrap();
renderer.send(WebGLCommand::CreateTexture(sender)).unwrap();
@ -77,7 +77,7 @@ impl WebGLTexture {
pub fn new(window: &Window,
renderer: WebGLMsgSender,
id: WebGLTextureId)
-> Root<WebGLTexture> {
-> DomRoot<WebGLTexture> {
reflect_dom_object(box WebGLTexture::new_inherited(renderer, id),
window,
WebGLTextureBinding::Wrap)