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Implement very basic canvas rendering context logic. No visual display present.
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8 changed files with 411 additions and 8 deletions
147
src/components/script/dom/canvasrenderingcontext2d.rs
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147
src/components/script/dom/canvasrenderingcontext2d.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use dom::bindings::codegen::Bindings::CanvasRenderingContext2DBinding;
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use dom::bindings::global::{GlobalRef, GlobalField};
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use dom::bindings::js::{JSRef, Temporary};
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use dom::bindings::trace::Untraceable;
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use dom::bindings::utils::{Reflector, Reflectable, reflect_dom_object};
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use azure::azure_hl::{DrawTarget, Color, B8G8R8A8, SkiaBackend, StrokeOptions, DrawOptions};
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use azure::azure_hl::ColorPattern;
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use geom::point::Point2D;
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use geom::rect::Rect;
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use geom::size::Size2D;
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use std::comm;
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use std::task::TaskBuilder;
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#[deriving(Encodable)]
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pub struct CanvasRenderingContext2D {
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reflector_: Reflector,
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global: GlobalField,
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renderer: Untraceable<Sender<CanvasMsg>>,
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}
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enum CanvasMsg {
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FillRect(Rect<f32>),
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ClearRect(Rect<f32>),
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StrokeRect(Rect<f32>),
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Recreate(Size2D<i32>),
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Close,
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}
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struct CanvasRenderTask {
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drawtarget: DrawTarget,
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fill_color: ColorPattern,
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stroke_color: ColorPattern,
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stroke_opts: StrokeOptions,
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}
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impl CanvasRenderTask {
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fn new(size: Size2D<i32>) -> CanvasRenderTask {
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CanvasRenderTask {
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drawtarget: CanvasRenderTask::create(size),
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fill_color: ColorPattern::new(Color::new(0., 0., 0., 1.)),
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stroke_color: ColorPattern::new(Color::new(0., 0., 0., 1.)),
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stroke_opts: StrokeOptions::new(1.0, 1.0),
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}
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}
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fn start(size: Size2D<i32>) -> Sender<CanvasMsg> {
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let (chan, port) = comm::channel::<CanvasMsg>();
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let builder = TaskBuilder::new().named("CanvasTask");
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builder.spawn(proc() {
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let mut renderer = CanvasRenderTask::new(size);
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loop {
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match port.recv() {
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FillRect(ref rect) => renderer.fill_rect(rect),
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StrokeRect(ref rect) => renderer.stroke_rect(rect),
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ClearRect(ref rect) => renderer.clear_rect(rect),
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Recreate(size) => renderer.recreate(size),
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Close => break,
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}
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}
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});
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chan
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}
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fn fill_rect(&self, rect: &Rect<f32>) {
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let drawopts = DrawOptions::new(1.0, 0);
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self.drawtarget.fill_rect(rect, &self.fill_color, Some(&drawopts));
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}
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fn clear_rect(&self, rect: &Rect<f32>) {
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self.drawtarget.clear_rect(rect);
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}
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fn stroke_rect(&self, rect: &Rect<f32>) {
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let drawopts = DrawOptions::new(1.0, 0);
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self.drawtarget.stroke_rect(rect, &self.stroke_color, &self.stroke_opts, &drawopts);
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}
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fn create(size: Size2D<i32>) -> DrawTarget {
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DrawTarget::new(SkiaBackend, size, B8G8R8A8)
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}
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fn recreate(&mut self, size: Size2D<i32>) {
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self.drawtarget = CanvasRenderTask::create(size);
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}
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}
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impl CanvasRenderingContext2D {
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pub fn new_inherited(global: &GlobalRef, size: Size2D<i32>) -> CanvasRenderingContext2D {
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CanvasRenderingContext2D {
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reflector_: Reflector::new(),
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global: GlobalField::from_rooted(global),
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renderer: Untraceable::new(CanvasRenderTask::start(size)),
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}
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}
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pub fn new(global: &GlobalRef, size: Size2D<i32>) -> Temporary<CanvasRenderingContext2D> {
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reflect_dom_object(box CanvasRenderingContext2D::new_inherited(global, size),
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global, CanvasRenderingContext2DBinding::Wrap)
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}
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pub fn recreate(&self, size: Size2D<i32>) {
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self.renderer.send(Recreate(size));
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}
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}
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pub trait CanvasRenderingContext2DMethods {
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fn FillRect(&self, x: f64, y: f64, width: f64, height: f64);
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fn ClearRect(&self, x: f64, y: f64, width: f64, height: f64);
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fn StrokeRect(&self, x: f64, y: f64, width: f64, height: f64);
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}
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impl<'a> CanvasRenderingContext2DMethods for JSRef<'a, CanvasRenderingContext2D> {
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fn FillRect(&self, x: f64, y: f64, width: f64, height: f64) {
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let rect = Rect(Point2D(x as f32, y as f32), Size2D(width as f32, height as f32));
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self.renderer.send(FillRect(rect));
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}
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fn ClearRect(&self, x: f64, y: f64, width: f64, height: f64) {
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let rect = Rect(Point2D(x as f32, y as f32), Size2D(width as f32, height as f32));
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self.renderer.send(ClearRect(rect));
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}
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fn StrokeRect(&self, x: f64, y: f64, width: f64, height: f64) {
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let rect = Rect(Point2D(x as f32, y as f32), Size2D(width as f32, height as f32));
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self.renderer.send(StrokeRect(rect));
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}
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}
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impl Reflectable for CanvasRenderingContext2D {
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fn reflector<'a>(&'a self) -> &'a Reflector {
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&self.reflector_
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}
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}
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#[unsafe_destructor]
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impl Drop for CanvasRenderingContext2D {
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fn drop(&mut self) {
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self.renderer.send(Close);
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}
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}
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