Implement the unicode-bidi property

This commit is contained in:
Matt Brubeck 2015-07-23 10:16:45 -07:00
parent 028707f5cd
commit f8e92b2b01
20 changed files with 128 additions and 71 deletions

View file

@ -9,7 +9,7 @@ use font::{IGNORE_LIGATURES_SHAPING_FLAG, RTL_FLAG, ShapingOptions};
use platform::font::FontTable;
use text::glyph::{CharIndex, GlyphStore, GlyphId, GlyphData};
use text::shaping::ShaperMethods;
use text::util::{float_to_fixed, fixed_to_float};
use text::util::{float_to_fixed, fixed_to_float, is_bidi_control};
use euclid::Point2D;
use harfbuzz::{HB_MEMORY_MODE_READONLY, HB_DIRECTION_LTR, HB_DIRECTION_RTL};
@ -279,7 +279,11 @@ impl Shaper {
// GlyphStore records are indexed by character, not byte offset.
// so, we must be careful to increment this when saving glyph entries.
let mut char_idx = CharIndex(0);
let (mut char_idx, char_step) = if options.flags.contains(RTL_FLAG) {
(CharIndex(char_max as isize - 1), CharIndex(-1))
} else {
(CharIndex(0), CharIndex(1))
};
debug!("Shaped text[char count={}], got back {} glyph info records.",
char_max,
@ -318,10 +322,10 @@ impl Shaper {
debug!("{} -> {}", i, loc);
}
debug!("text: {}", text);
debug!("text: {:?}", text);
debug!("(char idx): char->(glyph index):");
for (i, ch) in text.char_indices() {
debug!("{}: {} --> {}", i, ch, byte_to_glyph[i]);
debug!("{}: {:?} --> {}", i, ch, byte_to_glyph[i]);
}
// some helpers
@ -453,16 +457,20 @@ impl Shaper {
//
// NB: When we acquire the ability to handle ligatures that cross word boundaries,
// we'll need to do something special to handle `word-spacing` properly.
let shape = glyph_data.get_entry_for_glyph(glyph_span.begin(), &mut y_pos);
let character = text.char_at(char_byte_span.begin());
let advance = self.advance_for_shaped_glyph(shape.advance, character, options);
let data = GlyphData::new(shape.codepoint,
advance,
shape.offset,
false,
true,
true);
glyphs.add_glyph_for_char_index(char_idx, Some(character), &data);
if is_bidi_control(character) {
glyphs.add_nonglyph_for_char_index(char_idx, false, false);
} else {
let shape = glyph_data.get_entry_for_glyph(glyph_span.begin(), &mut y_pos);
let advance = self.advance_for_shaped_glyph(shape.advance, character, options);
let data = GlyphData::new(shape.codepoint,
advance,
shape.offset,
false,
true,
true);
glyphs.add_glyph_for_char_index(char_idx, Some(character), &data);
}
} else {
// collect all glyphs to be assigned to the first character.
let mut datas = vec!();
@ -488,7 +496,7 @@ impl Shaper {
drop(range.ch);
i = range.next;
if i >= covered_byte_span.end() { break; }
char_idx = char_idx + CharIndex(1);
char_idx = char_idx + char_step;
glyphs.add_nonglyph_for_char_index(char_idx, false, false);
}
}
@ -498,7 +506,7 @@ impl Shaper {
glyph_span.reset(end, 0);
let end = char_byte_span.end();; // FIXME: borrow checker workaround
char_byte_span.reset(end, 0);
char_idx = char_idx + CharIndex(1);
char_idx = char_idx + char_step;
}
// this must be called after adding all glyph data; it sorts the