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fonts: Remove the per-FontGroup cached fallback font (#35705)
Instead of keeping a per-FontGroup cache of the previously used fallback font, cache this value in the caller of `FontGroup::find_by_codepoint`. The problem with caching this value in the `FontGroup` is that it can make one layout different from the next. Still, it is important to cache the value somewhere so that, for instance, Chinese character don't have to continuously walk through the entire fallback list when laying out. The heuristic here is to try to last used font first if the `Script`s match. At the very least this should make one layout consistent with the next. Fixes #35704. Fixes #35697. Fixes #35689. Fixes #35679. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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commit
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13 changed files with 43 additions and 38 deletions
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@ -430,17 +430,29 @@ impl TextRun {
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continue;
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}
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let Some(font) =
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font_group
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.write()
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.find_by_codepoint(font_context, character, next_character)
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else {
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// If the script and BiDi level do not change, use the current font as the first fallback. This
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// can potentially speed up fallback on long font lists or with uncommon scripts which might be
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// at the bottom of the list.
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let script = Script::from(character);
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let bidi_level = bidi_info.levels[current_byte_index];
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let current_font = current.as_ref().and_then(|(text_run_segment, font)| {
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if text_run_segment.bidi_level == bidi_level && text_run_segment.script == script {
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Some(font.clone())
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} else {
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None
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}
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});
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let Some(font) = font_group.write().find_by_codepoint(
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font_context,
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character,
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next_character,
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current_font,
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) else {
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continue;
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};
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// If the existing segment is compatible with the character, keep going.
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let script = Script::from(character);
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let bidi_level = bidi_info.levels[current_byte_index];
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if let Some(current) = current.as_mut() {
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if current.0.update_if_compatible(
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&font,
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