Rename variables that refer to global objects.

This clarifies whether those variables will point to a Window object or an
arbitrary global object.

Note in particular that all IDL Constructors will accept an arbitrary global
object.
This commit is contained in:
Ms2ger 2014-07-15 12:09:21 +02:00
parent ab1a188e95
commit f963ed99ac
21 changed files with 95 additions and 92 deletions

View file

@ -373,10 +373,10 @@ pub trait Reflectable {
pub fn reflect_dom_object<T: Reflectable>
(obj: Box<T>,
window: &JSRef<window::Window>,
global: &JSRef<window::Window>,
wrap_fn: extern "Rust" fn(*mut JSContext, &JSRef<window::Window>, Box<T>) -> Temporary<T>)
-> Temporary<T> {
wrap_fn(window.get_cx(), window, obj)
wrap_fn(global.get_cx(), global, obj)
}
#[allow(raw_pointer_deriving)]