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Rename variables that refer to global objects.
This clarifies whether those variables will point to a Window object or an arbitrary global object. Note in particular that all IDL Constructors will accept an arbitrary global object.
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21 changed files with 95 additions and 92 deletions
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@ -40,8 +40,8 @@ impl DocumentFragment {
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Node::reflect_node(box node, document, DocumentFragmentBinding::Wrap)
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}
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pub fn Constructor(owner: &JSRef<Window>) -> Fallible<Temporary<DocumentFragment>> {
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let document = owner.Document();
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pub fn Constructor(global: &JSRef<Window>) -> Fallible<Temporary<DocumentFragment>> {
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let document = global.Document();
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let document = document.root();
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Ok(DocumentFragment::new(&document.root_ref()))
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