style: Kill StoredRestyleHint.

Reviewed-By: bholley
Bug: 1368236
MozReview-Commit-ID: 43Cf0rJyhzO
This commit is contained in:
Emilio Cobos Álvarez 2017-06-13 12:45:04 +02:00
parent c6da6ba060
commit f9c268922d
No known key found for this signature in database
GPG key ID: 056B727BB9C1027C
4 changed files with 47 additions and 108 deletions

View file

@ -16,7 +16,6 @@ use selectors::matching::VisitedHandlingMode;
use shared_lock::{Locked, StylesheetGuards};
use std::fmt;
use stylearc::Arc;
use traversal::TraversalFlags;
/// The structure that represents the result of style computation. This is
/// effectively a tuple of rules and computed values, that is, the rule node,
@ -349,97 +348,6 @@ impl ElementStyles {
}
}
/// Restyle hint for storing on ElementData.
///
/// We wrap it in a newtype to force the encapsulation of the complexity of
/// handling the correct invalidations in this file.
///
/// TODO(emilio): This will probably be a non-issue in a bit.
#[derive(Clone, Copy, Debug)]
pub struct StoredRestyleHint(pub RestyleHint);
impl StoredRestyleHint {
/// Propagates this restyle hint to a child element.
pub fn propagate(&mut self, traversal_flags: &TraversalFlags) -> Self {
use std::mem;
// In the middle of an animation only restyle, we don't need to
// propagate any restyle hints, and we need to remove ourselves.
if traversal_flags.for_animation_only() {
self.0.remove_animation_hints();
return Self::empty();
}
debug_assert!(!self.0.has_animation_hint(),
"There should not be any animation restyle hints \
during normal traversal");
// Else we should clear ourselves, and return the propagated hint.
let new_hint = mem::replace(&mut self.0, RestyleHint::empty())
.propagate_for_non_animation_restyle();
StoredRestyleHint(new_hint)
}
/// Creates an empty `StoredRestyleHint`.
pub fn empty() -> Self {
StoredRestyleHint(RestyleHint::empty())
}
/// Creates a restyle hint that forces the whole subtree to be restyled,
/// including the element.
pub fn subtree() -> Self {
StoredRestyleHint(RestyleHint::restyle_subtree())
}
/// Creates a restyle hint that indicates the element must be recascaded.
pub fn recascade_self() -> Self {
StoredRestyleHint(RestyleHint::recascade_self())
}
/// Returns true if the hint indicates that our style may be invalidated.
pub fn has_self_invalidations(&self) -> bool {
self.0.affects_self()
}
/// Whether the restyle hint is empty (nothing requires to be restyled).
pub fn is_empty(&self) -> bool {
self.0.is_empty()
}
/// Insert another restyle hint, effectively resulting in the union of both.
pub fn insert(&mut self, other: Self) {
self.0.insert(other.0)
}
/// Contains whether the whole subtree is invalid.
pub fn contains_subtree(&self) -> bool {
self.0.contains(RestyleHint::restyle_subtree())
}
/// Returns true if the hint has animation-only restyle.
pub fn has_animation_hint(&self) -> bool {
self.0.has_animation_hint()
}
/// Returns true if the hint indicates the current element must be
/// recascaded.
pub fn has_recascade_self(&self) -> bool {
self.0.has_recascade_self()
}
}
impl Default for StoredRestyleHint {
fn default() -> Self {
Self::empty()
}
}
impl From<RestyleHint> for StoredRestyleHint {
fn from(hint: RestyleHint) -> Self {
StoredRestyleHint(hint)
}
}
/// Transient data used by the restyle algorithm. This structure is instantiated
/// either before or during restyle traversal, and is cleared at the end of node
/// processing.
@ -447,7 +355,7 @@ impl From<RestyleHint> for StoredRestyleHint {
pub struct RestyleData {
/// The restyle hint, which indicates whether selectors need to be rematched
/// for this element, its children, and its descendants.
pub hint: StoredRestyleHint,
pub hint: RestyleHint,
/// The restyle damage, indicating what kind of layout changes are required
/// afte restyling.
@ -588,8 +496,8 @@ impl ElementData {
debug_assert!(self.restyle.is_some());
let restyle_data = self.restyle.as_ref().unwrap();
let hint = restyle_data.hint.0;
let hint = restyle_data.hint;
if shared_context.traversal_flags.for_animation_only() {
// return either CascadeWithReplacements or CascadeOnly in case of
// animation-only restyle.