Issue #6791: Allow more array types in bufferData and bufferSubData.

This commit is contained in:
Simon Martin 2015-12-04 23:23:17 +01:00
parent 2cfcc26d9e
commit fa555d0e2e
4 changed files with 55 additions and 9 deletions

View file

@ -127,8 +127,8 @@ pub enum CanvasWebGLMsg {
BlendFunc(u32, u32),
BlendFuncSeparate(u32, u32, u32, u32),
AttachShader(u32, u32),
BufferData(u32, Vec<f32>, u32),
BufferSubData(u32, isize, Vec<f32>),
BufferData(u32, Vec<u8>, u32),
BufferSubData(u32, isize, Vec<u8>),
Clear(u32),
ClearColor(f32, f32, f32, f32),
ClearDepth(f64),

View file

@ -37,7 +37,7 @@ use net_traits::image_cache_task::ImageResponse;
use offscreen_gl_context::GLContextAttributes;
use std::cell::Cell;
use std::sync::mpsc::channel;
use std::{mem, ptr, slice};
use std::{ptr, slice};
use util::str::DOMString;
use util::vec::byte_swap;
@ -400,9 +400,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
if buffer_data.is_null() {
return self.webgl_error(InvalidValue) // https://github.com/servo/servo/issues/5014
}
let data_f32 = JS_GetFloat32ArrayData(buffer_data, ptr::null());
let data_vec_length = length / mem::size_of::<f32>() as u32;
slice::from_raw_parts(data_f32, data_vec_length as usize).to_vec()
slice::from_raw_parts(ptr, length as usize).to_vec()
};
self.ipc_renderer
.send(CanvasMsg::WebGL(CanvasWebGLMsg::BufferData(target, data_vec, usage)))
@ -431,9 +429,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
if buffer_data.is_null() {
return self.webgl_error(InvalidValue) // https://github.com/servo/servo/issues/5014
}
let data_f32 = JS_GetFloat32ArrayData(buffer_data, ptr::null());
let data_vec_length = length / mem::size_of::<f32>() as u32;
slice::from_raw_parts(data_f32, data_vec_length as usize).to_vec()
slice::from_raw_parts(ptr, length as usize).to_vec()
};
// FIXME(simartin) Check that the defined region is inside the allocated one
// https://github.com/servo/servo/issues/8738

View file

@ -5787,6 +5787,12 @@
"url": "/_mozilla/mozilla/variadic-interface.html"
}
],
"mozilla/webgl/bufferData.html": [
{
"path": "mozilla/webgl/bufferData.html",
"url": "/_mozilla/mozilla/webgl/bufferData.html"
}
],
"mozilla/webgl/context_creation_error.html": [
{
"path": "mozilla/webgl/context_creation_error.html",

View file

@ -0,0 +1,44 @@
<!doctype html>
<meta charset="utf-8">
<title>bufferData and bufferSubData input array type check (issue #6791)</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script>
test(function() {
var gl = document.createElement("canvas").getContext("webgl");
var texture_buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, texture_buffer);
var coordI8 = new Int8Array([ 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordI8, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordI8);
var coordU8 = new Uint8Array([ 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordU8, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordU8);
var coordI16 = new Int16Array([ 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordI16, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordI16);
var coordU16 = new Uint16Array([ 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordU16, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordU16);
var coordI32 = new Int32Array([ 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordI32, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordI32);
var coordU32 = new Uint32Array([ 1, 0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordU32, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordU32);
var coordF32 = new Float32Array([ 1.0, 0.0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordF32, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordF32);
var coordF64 = new Float64Array([ 1.0, 0.0 ]);
gl.bufferData(gl.ARRAY_BUFFER, coordF64, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordF64);
});
</script>