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Rename gleam feature to gl in compositing
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5 changed files with 15 additions and 14 deletions
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@ -6,7 +6,7 @@
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use embedder_traits::EventLoopWaker;
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use euclid::TypedScale;
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#[cfg(feature = "gleam")]
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#[cfg(feature = "gl")]
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use gleam::gl;
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use keyboard_types::KeyboardEvent;
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use msg::constellation_msg::{TopLevelBrowsingContextId, TraversalDirection};
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@ -14,7 +14,7 @@ use script_traits::{MouseButton, TouchEventType, TouchId};
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use servo_geometry::DeviceIndependentPixel;
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use servo_url::ServoUrl;
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use std::fmt::{Debug, Error, Formatter};
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#[cfg(feature = "gleam")]
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#[cfg(feature = "gl")]
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use std::rc::Rc;
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use style_traits::DevicePixel;
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use webrender_api::{DeviceIntPoint, DevicePoint, DeviceUintRect, DeviceUintSize, ScrollLocation};
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@ -131,7 +131,7 @@ pub trait WindowMethods {
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/// proceed and false if it should not.
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fn prepare_for_composite(&self) -> bool;
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/// Return the GL function pointer trait.
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#[cfg(feature = "gleam")]
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#[cfg(feature = "gl")]
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fn gl(&self) -> Rc<dyn gl::Gl>;
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/// Returns a thread-safe object to wake up the window's event loop.
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fn create_event_loop_waker(&self) -> Box<dyn EventLoopWaker>;
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