update deps

switch to using webrender_traits::ImageData

update use of webrender_traits::StackingContext in layout

use webrender_traits::channel::msg_channel in webgl ipc

fix use of resource_override_path in components/servo/lib
This commit is contained in:
Gregory 2016-11-19 22:50:31 +08:00 committed by Glenn Watson
parent 7e34f4cb5b
commit fb98acbc4d
16 changed files with 168 additions and 146 deletions

View file

@ -11,7 +11,7 @@ use app_units::Au;
use euclid::{Matrix4D, Point2D, Rect, Size2D, TypedRect};
use gfx::display_list::{BorderRadii, BoxShadowClipMode, ClippingRegion};
use gfx::display_list::{DisplayItem, DisplayList, DisplayListTraversal, StackingContextType};
use gfx_traits::{FragmentType, ScrollPolicy, StackingContextId, ScrollRootId};
use gfx_traits::{FragmentType, ScrollPolicy, ScrollRootId};
use style::computed_values::{image_rendering, mix_blend_mode};
use style::computed_values::filter::{self, Filter};
use style::values::computed::BorderStyle;
@ -346,22 +346,14 @@ impl WebRenderDisplayItemConverter for DisplayItem {
ScrollPolicy::FixedPosition => webrender_traits::ScrollPolicy::Fixed,
};
let scroll_layer_id = if stacking_context.id == StackingContextId::root() {
Some(frame_builder.next_scroll_layer_id(ScrollRootId::root()))
} else {
None
};
let context =
webrender_traits::StackingContext::new(
scroll_layer_id,
webrender_scroll_policy,
stacking_context.bounds.to_rectf(),
stacking_context.overflow.to_rectf(),
stacking_context.z_index,
&stacking_context.transform,
&stacking_context.perspective,
stacking_context.establishes_3d_context,
stacking_context.blend_mode.to_blend_mode(),
stacking_context.filters.to_filter_ops(),
&mut frame_builder.auxiliary_lists_builder);
@ -372,14 +364,12 @@ impl WebRenderDisplayItemConverter for DisplayItem {
DisplayItem::PushScrollRoot(ref item) => {
let overflow = TypedRect::new(Point2D::zero(), item.scroll_root.size);
let context = webrender_traits::StackingContext::new(
Some(frame_builder.next_scroll_layer_id(item.scroll_root.id)),
webrender_traits::ScrollPolicy::Scrollable,
item.scroll_root.clip.to_rectf(),
overflow.to_rectf(),
0,
&Matrix4D::identity(),
&Matrix4D::identity(),
true,
mix_blend_mode::T::normal.to_blend_mode(),
filter::T::new(Vec::new()).to_filter_ops(),
&mut frame_builder.auxiliary_lists_builder);