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Always use a WebGLVertexArrayObject to handle vertex attribs
This lets us clean up how buffers are reference-counted.
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3e09d7270a
commit
fba6d801a1
6 changed files with 442 additions and 561 deletions
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@ -3,9 +3,8 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use canvas_traits::webgl::{WebGLBufferId, WebGLCommand, WebGLError, WebGLResult, WebGLVertexArrayId};
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use canvas_traits::webgl::{WebGLBufferId, WebGLCommand, WebGLError, WebGLResult};
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use canvas_traits::webgl::webgl_channel;
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use dom::bindings::cell::DomRefCell;
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use dom::bindings::codegen::Bindings::WebGLBufferBinding;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants;
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use dom::bindings::inheritance::Castable;
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@ -15,8 +14,6 @@ use dom::webglobject::WebGLObject;
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use dom::webglrenderingcontext::WebGLRenderingContext;
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use dom_struct::dom_struct;
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use std::cell::Cell;
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use std::collections::HashSet;
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#[dom_struct]
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pub struct WebGLBuffer {
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@ -25,10 +22,8 @@ pub struct WebGLBuffer {
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/// The target to which this buffer was bound the first time
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target: Cell<Option<u32>>,
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capacity: Cell<usize>,
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is_deleted: Cell<bool>,
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// The Vertex Array Objects that are referencing this buffer
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vao_references: DomRefCell<Option<HashSet<WebGLVertexArrayId>>>,
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pending_delete: Cell<bool>,
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marked_for_deletion: Cell<bool>,
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attached_counter: Cell<u32>,
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/// https://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glGetBufferParameteriv.xml
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usage: Cell<u32>,
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}
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@ -37,12 +32,11 @@ impl WebGLBuffer {
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fn new_inherited(context: &WebGLRenderingContext, id: WebGLBufferId) -> Self {
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Self {
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webgl_object: WebGLObject::new_inherited(context),
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id: id,
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target: Cell::new(None),
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capacity: Cell::new(0),
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is_deleted: Cell::new(false),
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vao_references: DomRefCell::new(None),
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pending_delete: Cell::new(false),
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id,
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target: Default::default(),
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capacity: Default::default(),
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marked_for_deletion: Default::default(),
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attached_counter: Default::default(),
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usage: Cell::new(WebGLRenderingContextConstants::STATIC_DRAW),
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}
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}
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@ -68,24 +62,6 @@ impl WebGLBuffer {
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self.id
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}
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// NB: Only valid buffer targets come here
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pub fn bind(&self, target: u32) -> WebGLResult<()> {
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if self.is_deleted() || self.is_pending_delete() {
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return Err(WebGLError::InvalidOperation);
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}
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if let Some(previous_target) = self.target.get() {
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if target != previous_target {
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return Err(WebGLError::InvalidOperation);
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}
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} else {
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self.target.set(Some(target));
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}
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::BindBuffer(target, Some(self.id)));
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Ok(())
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}
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pub fn buffer_data<T>(&self, target: u32, data: T, usage: u32) -> WebGLResult<()>
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where
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T: Into<Vec<u8>>,
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@ -115,56 +91,59 @@ impl WebGLBuffer {
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self.capacity.get()
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}
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pub fn delete(&self) {
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if !self.is_deleted.get() {
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self.is_deleted.set(true);
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::DeleteBuffer(self.id));
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pub fn mark_for_deletion(&self) {
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if self.marked_for_deletion.get() {
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return;
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}
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self.marked_for_deletion.set(true);
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if self.is_deleted() {
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self.delete();
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}
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}
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fn delete(&self) {
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assert!(self.is_deleted());
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::DeleteBuffer(self.id));
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}
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pub fn is_marked_for_deletion(&self) -> bool {
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self.marked_for_deletion.get()
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}
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pub fn is_deleted(&self) -> bool {
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self.is_deleted.get()
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self.marked_for_deletion.get() && !self.is_attached()
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}
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pub fn target(&self) -> Option<u32> {
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self.target.get()
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}
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pub fn is_attached_to_vao(&self) -> bool {
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self.vao_references.borrow().as_ref().map_or(false, |vaos| !vaos.is_empty())
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}
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pub fn set_pending_delete(&self) {
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self.pending_delete.set(true);
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}
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pub fn is_pending_delete(&self) -> bool {
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self.pending_delete.get()
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}
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pub fn add_vao_reference(&self, id: WebGLVertexArrayId) {
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let mut vao_refs = self.vao_references.borrow_mut();
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if let Some(ref mut vao_refs) = *vao_refs {
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vao_refs.insert(id);
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return;
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pub fn set_target(&self, target: u32) -> WebGLResult<()> {
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if self.target.get().map_or(false, |t| t != target) {
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return Err(WebGLError::InvalidOperation);
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}
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let mut map = HashSet::new();
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map.insert(id);
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*vao_refs = Some(map);
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self.target.set(Some(target));
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Ok(())
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}
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pub fn remove_vao_reference(&self, id: WebGLVertexArrayId) {
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if let Some(ref mut vao_refs) = *self.vao_references.borrow_mut() {
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if vao_refs.take(&id).is_some() && self.pending_delete.get() {
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// WebGL spec: The deleted buffers should no longer be valid when the VAOs are deleted
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::DeleteBuffer(self.id));
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self.is_deleted.set(true);
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}
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pub fn is_attached(&self) -> bool {
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self.attached_counter.get() != 0
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}
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pub fn increment_attached_counter(&self) {
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self.attached_counter.set(
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self.attached_counter.get().checked_add(1).expect("refcount overflowed"),
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);
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}
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pub fn decrement_attached_counter(&self) {
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self.attached_counter.set(
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self.attached_counter.get().checked_sub(1).expect("refcount underflowed"),
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);
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if self.is_deleted() {
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self.delete();
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}
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}
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