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Remove FIXMEs related to batching buffer requests
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2 changed files with 0 additions and 6 deletions
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@ -290,9 +290,6 @@ impl<C:RenderListener + Send> RenderTask<C> {
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}
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/// Renders one layer and sends the tiles back to the layer.
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///
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/// FIXME(pcwalton): We will probably want to eventually send all layers belonging to a page in
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/// one transaction, to avoid the user seeing inconsistent states.
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fn render(&mut self,
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replies: &mut Vec<(LayerId, Box<LayerBufferSet>)>,
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tiles: Vec<BufferRequest>,
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