Remove FIXMEs related to batching buffer requests

This commit is contained in:
Cameron Zwarich 2014-07-10 01:31:48 -07:00
parent acc0daa519
commit fbd2b588ed
2 changed files with 0 additions and 6 deletions

View file

@ -138,9 +138,6 @@ impl CompositorData {
} }
if !request.is_empty() { if !request.is_empty() {
// Ask for tiles. // Ask for tiles.
//
// FIXME(#2003, pcwalton): We may want to batch these up in the case in which
// one page has multiple layers, to avoid the user seeing inconsistent states.
let pipeline_id = layer.extra_data.borrow().pipeline.id; let pipeline_id = layer.extra_data.borrow().pipeline.id;
let msg = ReRenderRequest { let msg = ReRenderRequest {
buffer_requests: request, buffer_requests: request,

View file

@ -290,9 +290,6 @@ impl<C:RenderListener + Send> RenderTask<C> {
} }
/// Renders one layer and sends the tiles back to the layer. /// Renders one layer and sends the tiles back to the layer.
///
/// FIXME(pcwalton): We will probably want to eventually send all layers belonging to a page in
/// one transaction, to avoid the user seeing inconsistent states.
fn render(&mut self, fn render(&mut self,
replies: &mut Vec<(LayerId, Box<LayerBufferSet>)>, replies: &mut Vec<(LayerId, Box<LayerBufferSet>)>,
tiles: Vec<BufferRequest>, tiles: Vec<BufferRequest>,