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canvas: Make pixel obtaining methods take &mut GenericDrawTarget (#38264)
This will be needed for vello_cpu. While we could wrap it in RefCell for inner mut, but that would be less ergonomic and performant. Testing: Just refactoring, but the code is covered by WPT tests. Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
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3 changed files with 10 additions and 8 deletions
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@ -116,7 +116,7 @@ impl<DrawTarget: GenericDrawTarget> CanvasData<DrawTarget> {
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font_context: Arc<FontContext>,
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) -> CanvasData<DrawTarget> {
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let size = size.max(MIN_WR_IMAGE_SIZE);
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let draw_target = DrawTarget::new(size.cast());
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let mut draw_target = DrawTarget::new(size.cast());
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let image_key = compositor_api.generate_image_key_blocking().unwrap();
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let (descriptor, data) = draw_target.image_descriptor_and_serializable_data();
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compositor_api.add_image(image_key, descriptor, data);
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@ -724,7 +724,7 @@ impl<DrawTarget: GenericDrawTarget> CanvasData<DrawTarget> {
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/// read_rect: The area of the canvas we want to read from
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#[allow(unsafe_code)]
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pub(crate) fn read_pixels(
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&self,
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&mut self,
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read_rect: Option<Rect<u32>>,
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canvas_size: Option<Size2D<u32>>,
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) -> Snapshot {
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