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Store active attribs in DOM and optimise active attributes APIs
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parent
0e2e834d18
commit
fc593c68c5
6 changed files with 166 additions and 125 deletions
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@ -3,8 +3,10 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use canvas_traits::webgl::{WebGLCommand, WebGLError, WebGLMsgSender, WebGLProgramId, WebGLResult};
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use canvas_traits::webgl::webgl_channel;
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use canvas_traits::webgl::{ActiveAttribInfo, WebGLCommand, WebGLError, WebGLMsgSender};
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use canvas_traits::webgl::{WebGLProgramId, WebGLResult, from_name_in_compiled_shader};
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use canvas_traits::webgl::{to_name_in_compiled_shader, webgl_channel};
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use dom::bindings::cell::DomRefCell;
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use dom::bindings::codegen::Bindings::WebGLProgramBinding;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use dom::bindings::reflector::{DomObject, reflect_dom_object};
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@ -16,7 +18,7 @@ use dom::webglrenderingcontext::MAX_UNIFORM_AND_ATTRIBUTE_LEN;
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use dom::webglshader::WebGLShader;
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use dom::window::Window;
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use dom_struct::dom_struct;
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use std::cell::Cell;
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use std::cell::{Cell, Ref};
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#[dom_struct]
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pub struct WebGLProgram {
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@ -29,46 +31,7 @@ pub struct WebGLProgram {
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vertex_shader: MutNullableDom<WebGLShader>,
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#[ignore_malloc_size_of = "Defined in ipc-channel"]
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renderer: WebGLMsgSender,
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}
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/// ANGLE adds a `_u` prefix to variable names:
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///
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/// https://chromium.googlesource.com/angle/angle/+/855d964bd0d05f6b2cb303f625506cf53d37e94f
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///
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/// To avoid hard-coding this we would need to use the `sh::GetAttributes` and `sh::GetUniforms`
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/// API to look up the `x.name` and `x.mappedName` members,
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/// then build a data structure for bi-directional lookup (so either linear scan or two hashmaps).
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/// Even then, this would probably only support plain variable names like "foo".
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/// Strings passed to e.g. `GetUniformLocation` can be expressions like "foo[0].bar",
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/// with the mapping for that "bar" name in yet another part of ANGLE’s API.
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const ANGLE_NAME_PREFIX: &'static str = "_u";
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fn to_name_in_compiled_shader(s: &str) -> String {
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map_dot_separated(s, |s, mapped| {
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mapped.push_str(ANGLE_NAME_PREFIX);
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mapped.push_str(s);
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})
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}
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fn from_name_in_compiled_shader(s: &str) -> String {
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map_dot_separated(s, |s, mapped| {
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mapped.push_str(if s.starts_with(ANGLE_NAME_PREFIX) {
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&s[ANGLE_NAME_PREFIX.len()..]
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} else {
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s
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})
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})
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}
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fn map_dot_separated<F: Fn(&str, &mut String)>(s: &str, f: F) -> String {
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let mut iter = s.split('.');
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let mut mapped = String::new();
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f(iter.next().unwrap(), &mut mapped);
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for s in iter {
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mapped.push('.');
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f(s, &mut mapped);
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}
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mapped
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active_attribs: DomRefCell<Box<[ActiveAttribInfo]>>,
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}
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impl WebGLProgram {
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@ -84,6 +47,7 @@ impl WebGLProgram {
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fragment_shader: Default::default(),
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vertex_shader: Default::default(),
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renderer: renderer,
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active_attribs: DomRefCell::new(vec![].into()),
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}
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}
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@ -142,7 +106,7 @@ impl WebGLProgram {
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return Err(WebGLError::InvalidOperation);
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}
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self.linked.set(false);
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self.link_called.set(true);
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*self.active_attribs.borrow_mut() = vec![].into();
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match self.fragment_shader.get() {
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Some(ref shader) if shader.successfully_compiled() => {},
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@ -154,11 +118,18 @@ impl WebGLProgram {
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_ => return Ok(()), // callers use gl.LINK_STATUS to check link errors
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}
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self.linked.set(true);
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self.renderer.send(WebGLCommand::LinkProgram(self.id)).unwrap();
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer.send(WebGLCommand::LinkProgram(self.id, sender)).unwrap();
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let link_info = receiver.recv().unwrap();
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self.linked.set(link_info.linked);
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*self.active_attribs.borrow_mut() = link_info.active_attribs;
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Ok(())
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}
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pub fn active_attribs(&self) -> Ref<[ActiveAttribInfo]> {
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Ref::map(self.active_attribs.borrow(), |attribs| &**attribs)
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}
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/// glUseProgram
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pub fn use_program(&self) -> WebGLResult<()> {
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if self.is_deleted() {
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@ -281,19 +252,18 @@ impl WebGLProgram {
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if self.is_deleted() {
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return Err(WebGLError::InvalidValue);
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}
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer
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.send(WebGLCommand::GetActiveAttrib(self.id, index, sender))
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.unwrap();
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receiver.recv().unwrap().map(|(size, ty, name)| {
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let name = DOMString::from(from_name_in_compiled_shader(&name));
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WebGLActiveInfo::new(self.global().as_window(), size, ty, name)
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})
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let attribs = self.active_attribs.borrow();
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let data = attribs.get(index as usize).ok_or(WebGLError::InvalidValue)?;
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Ok(WebGLActiveInfo::new(
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self.global().as_window(),
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data.size,
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data.type_,
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data.name.clone().into(),
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))
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}
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/// glGetAttribLocation
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pub fn get_attrib_location(&self, name: DOMString) -> WebGLResult<Option<i32>> {
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pub fn get_attrib_location(&self, name: DOMString) -> WebGLResult<i32> {
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if !self.is_linked() || self.is_deleted() {
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return Err(WebGLError::InvalidOperation);
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}
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@ -303,21 +273,20 @@ impl WebGLProgram {
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// Check if the name is reserved
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if name.starts_with("gl_") {
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return Ok(None);
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return Ok(-1);
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}
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#GLSL_CONSTRUCTS
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if name.starts_with("webgl_") || name.starts_with("_webgl_") {
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return Ok(None);
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return Ok(-1);
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}
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let name = to_name_in_compiled_shader(&name);
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer
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.send(WebGLCommand::GetAttribLocation(self.id, name, sender))
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.unwrap();
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Ok(receiver.recv().unwrap())
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let location = self.active_attribs
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.borrow()
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.iter()
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.find(|attrib| attrib.name == &*name)
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.map_or(-1, |attrib| attrib.location);
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Ok(location)
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}
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/// glGetUniformLocation
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