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layout: Take into account sticky in ScrollTree node to world transform and cache the value
Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Oriol Brufau <obrufau@igalia.com>
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2 changed files with 188 additions and 36 deletions
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@ -65,7 +65,7 @@ fn root_transform_for_layout_node(
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.spatial_tree_node
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.borrow()
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.expect("Should always have a scroll tree node when querying bounding box.");
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Some(scroll_tree.cumulative_node_transform(&scroll_tree_node_id))
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Some(scroll_tree.cumulative_node_to_root_transform(&scroll_tree_node_id))
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}
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pub(crate) fn process_content_box_request(
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@ -4,6 +4,7 @@
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//! Defines data structures which are consumed by the Compositor.
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use std::cell::Cell;
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use std::collections::HashMap;
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use base::id::ScrollTreeNodeId;
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@ -190,6 +191,24 @@ impl ScrollableNodeInfo {
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}
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}
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/// A cached of transforms of a particular [`ScrollTree`] node in both directions:
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/// mapping from node-relative points to root-relative points and vice-versa.
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///
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/// Potential ideas for improvement:
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/// - Test optimizing simple translations to avoid having to do full matrix
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/// multiplication when transforms are not involved.
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#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize)]
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pub struct ScrollTreeNodeTransformationCache {
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node_to_root_transform: LayoutTransform,
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root_to_node_transform: Option<LayoutTransform>,
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}
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#[derive(Default)]
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struct AncestorStickyInfo {
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nearest_scrolling_ancestor_offset: LayoutVector2D,
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nearest_scrolling_ancestor_viewport: LayoutRect,
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}
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#[derive(Debug, Deserialize, Serialize)]
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/// A node in a tree of scroll nodes. This may either be a scrollable
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/// node which responds to scroll events or a non-scrollable one.
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@ -205,6 +224,10 @@ pub struct ScrollTreeNode {
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/// Specific information about this node, depending on whether it is a scroll node
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/// or a reference frame.
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pub info: SpatialTreeNodeInfo,
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/// Cached transformation information that's used to do things like hit testing
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/// and viewport bounding box calculation.
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transformation_cache: Cell<Option<ScrollTreeNodeTransformationCache>>,
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}
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impl ScrollTreeNode {
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@ -323,6 +346,7 @@ impl ScrollTree {
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parent: parent.cloned(),
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webrender_id: None,
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info,
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transformation_cache: Cell::default(),
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});
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ScrollTreeNodeId {
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index: self.nodes.len() - 1,
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@ -426,50 +450,178 @@ impl ScrollTree {
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}
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/// Traverse a scroll node to its root to calculate the transform.
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///
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/// TODO(stevennovaryo): Add caching mechanism for this.
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pub fn cumulative_node_transform(&self, node_id: &ScrollTreeNodeId) -> LayoutTransform {
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let current_node = self.get_node(node_id);
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pub fn cumulative_node_to_root_transform(&self, node_id: &ScrollTreeNodeId) -> LayoutTransform {
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let node = self.get_node(node_id);
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if let Some(cached_transforms) = node.transformation_cache.get() {
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return cached_transforms.node_to_root_transform;
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}
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let (transforms, _) = self.cumulative_node_transform_inner(node);
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node.transformation_cache.set(Some(transforms));
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transforms.node_to_root_transform
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}
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/// Traverse a scroll node to its root to calculate the transform.
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fn cumulative_node_transform_inner(
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&self,
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node: &ScrollTreeNode,
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) -> (ScrollTreeNodeTransformationCache, AncestorStickyInfo) {
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let (parent_transforms, mut sticky_info) = match node.parent {
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Some(parent_id) => self.cumulative_node_transform_inner(self.get_node(&parent_id)),
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None => (Default::default(), Default::default()),
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};
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let change_basis =
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|transform: &Transform3D<f32, LayoutPixel, LayoutPixel>, x: f32, y: f32, z: f32| {
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let pre_translation = Transform3D::translation(x, y, z);
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let post_translation = Transform3D::translation(-x, -y, -z);
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|transform: &Transform3D<f32, LayoutPixel, LayoutPixel>, x: f32, y: f32| {
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let pre_translation = Transform3D::translation(x, y, 0.0);
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let post_translation = Transform3D::translation(-x, -y, 0.0);
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post_translation.then(transform).then(&pre_translation)
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};
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// FIXME(stevennovaryo): Ideally we should optimize the computation of simpler
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// transformation like translate as it could be done
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// in smaller amount of operation compared to a normal
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// matrix multiplication.
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let node_transform = match ¤t_node.info {
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// To apply a transformation we need to make sure the rectangle's
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// coordinate space is the same as reference frame's coordinate space.
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// TODO(stevennovaryo): contrary to how Firefox are handling the coordinate space,
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// we are ignoring zoom in transforming the coordinate
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// space, and we might need to consider zoom here if it was
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// implemented completely.
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SpatialTreeNodeInfo::ReferenceFrame(info) => change_basis(
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&info.transform,
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info.frame_origin_for_query.x,
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info.frame_origin_for_query.y,
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0.0,
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),
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SpatialTreeNodeInfo::Scroll(info) => {
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Transform3D::translation(-info.offset.x, -info.offset.y, 0.0)
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let (node_to_parent_transform, parent_to_node_transform) = match &node.info {
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SpatialTreeNodeInfo::ReferenceFrame(info) => {
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// To apply a transformation we need to make sure the rectangle's
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// coordinate space is the same as reference frame's coordinate space.
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let node_to_parent_transform = change_basis(
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&info.transform,
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info.frame_origin_for_query.x,
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info.frame_origin_for_query.y,
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);
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let parent_to_node_transform = info.transform.inverse().map(|inverse_transform| {
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change_basis(&inverse_transform, -info.origin.x, info.origin.y)
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});
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sticky_info.nearest_scrolling_ancestor_viewport = sticky_info
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.nearest_scrolling_ancestor_viewport
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.translate(-info.origin.to_vector());
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(node_to_parent_transform, parent_to_node_transform)
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},
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SpatialTreeNodeInfo::Scroll(info) => {
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sticky_info.nearest_scrolling_ancestor_viewport = info.clip_rect;
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sticky_info.nearest_scrolling_ancestor_offset = -info.offset;
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(
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Transform3D::translation(-info.offset.x, -info.offset.y, 0.0),
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Some(Transform3D::translation(info.offset.x, info.offset.y, 0.0)),
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)
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},
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SpatialTreeNodeInfo::Sticky(info) => {
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let offset = Self::calculate_sticky_offset(&sticky_info, info);
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sticky_info.nearest_scrolling_ancestor_offset += offset;
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(
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Transform3D::translation(offset.x, offset.y, 0.0),
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Some(Transform3D::translation(-offset.x, -offset.y, 0.0)),
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)
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},
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// TODO(stevennovaryo): Need to consider sticky frame accurately.
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SpatialTreeNodeInfo::Sticky(_) => Default::default(),
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};
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match current_node.parent {
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// If a node is not a root, accumulate the transforms.
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Some(parent_id) => {
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let ancestors_transform = self.cumulative_node_transform(&parent_id);
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node_transform.then(&ancestors_transform)
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},
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None => node_transform,
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let node_to_root_transform =
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node_to_parent_transform.then(&parent_transforms.node_to_root_transform);
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let root_to_node_transform =
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parent_transforms
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.root_to_node_transform
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.and_then(|parent_transform| {
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parent_to_node_transform.map(|parent_to_node_transform| {
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parent_transform.then(&parent_to_node_transform)
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})
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});
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let transforms = ScrollTreeNodeTransformationCache {
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node_to_root_transform,
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root_to_node_transform,
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};
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(transforms, sticky_info)
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}
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fn calculate_sticky_offset(
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ancestor_sticky_info: &AncestorStickyInfo,
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info: &StickyNodeInfo,
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) -> LayoutVector2D {
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let viewport_scroll_offset = &ancestor_sticky_info.nearest_scrolling_ancestor_offset;
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let viewport_rect = &ancestor_sticky_info.nearest_scrolling_ancestor_viewport;
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if info.margins.top.is_none() &&
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info.margins.bottom.is_none() &&
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info.margins.left.is_none() &&
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info.margins.right.is_none()
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{
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return LayoutVector2D::zero();
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}
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// The viewport and margins of the item establishes the maximum amount that it can
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// be offset in order to keep it on screen. Since we care about the relationship
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// between the scrolled content and unscrolled viewport we adjust the viewport's
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// position by the scroll offset in order to work with their relative positions on the
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// page.
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let mut sticky_rect = info.frame_rect.translate(*viewport_scroll_offset);
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let mut sticky_offset = LayoutVector2D::zero();
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if let Some(margin) = info.margins.top {
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let top_viewport_edge = viewport_rect.min.y + margin;
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if sticky_rect.min.y < top_viewport_edge {
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// If the sticky rect is positioned above the top edge of the viewport (plus margin)
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// we move it down so that it is fully inside the viewport.
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sticky_offset.y = top_viewport_edge - sticky_rect.min.y;
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}
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}
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// If we don't have a sticky-top offset (sticky_offset.y + info.previously_applied_offset.y
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// == 0), or if we have a previously-applied bottom offset (previously_applied_offset.y < 0)
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// then we check for handling the bottom margin case. Note that the "don't have a sticky-top
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// offset" case includes the case where we *had* a sticky-top offset but we reduced it to
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// zero in the above block.
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if sticky_offset.y <= 0.0 {
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if let Some(margin) = info.margins.bottom {
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// If sticky_offset.y is nonzero that means we must have set it
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// in the sticky-top handling code above, so this item must have
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// both top and bottom sticky margins. We adjust the item's rect
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// by the top-sticky offset, and then combine any offset from
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// the bottom-sticky calculation into sticky_offset below.
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sticky_rect.min.y += sticky_offset.y;
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sticky_rect.max.y += sticky_offset.y;
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// Same as the above case, but inverted for bottom-sticky items. Here
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// we adjust items upwards, resulting in a negative sticky_offset.y,
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// or reduce the already-present upward adjustment, resulting in a positive
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// sticky_offset.y.
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let bottom_viewport_edge = viewport_rect.max.y - margin;
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if sticky_rect.max.y > bottom_viewport_edge {
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sticky_offset.y += bottom_viewport_edge - sticky_rect.max.y;
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}
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}
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}
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// Same as above, but for the x-axis.
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if let Some(margin) = info.margins.left {
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let left_viewport_edge = viewport_rect.min.x + margin;
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if sticky_rect.min.x < left_viewport_edge {
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sticky_offset.x = left_viewport_edge - sticky_rect.min.x;
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}
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}
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if sticky_offset.x <= 0.0 {
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if let Some(margin) = info.margins.right {
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sticky_rect.min.x += sticky_offset.x;
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sticky_rect.max.x += sticky_offset.x;
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let right_viewport_edge = viewport_rect.max.x - margin;
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if sticky_rect.max.x > right_viewport_edge {
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sticky_offset.x += right_viewport_edge - sticky_rect.max.x;
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}
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}
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}
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// The total "sticky offset" (which is the sum that was already applied by
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// the calling code, stored in info.previously_applied_offset, and the extra amount we
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// computed as a result of scrolling, stored in sticky_offset) needs to be
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// clamped to the provided bounds.
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let clamp =
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|value: f32, bounds: &StickyOffsetBounds| (value).max(bounds.min).min(bounds.max);
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sticky_offset.y = clamp(sticky_offset.y, &info.vertical_offset_bounds);
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sticky_offset.x = clamp(sticky_offset.x, &info.horizontal_offset_bounds);
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sticky_offset
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}
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}
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