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style: Properly track whether <angle> or <time> values came from calc() expressions.
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parent
c654c05884
commit
fc72f096a0
10 changed files with 281 additions and 90 deletions
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@ -36,7 +36,6 @@ use values::computed::{CalcLengthOrPercentage, Context, LengthOrPercentage};
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use values::computed::{MaxLength, MinLength};
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use values::computed::position::{HorizontalPosition, Position, VerticalPosition};
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use values::computed::ToComputedValue;
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use values::specified::Angle as SpecifiedAngle;
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@ -455,7 +454,7 @@ impl Interpolate for i32 {
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impl Interpolate for Angle {
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#[inline]
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fn interpolate(&self, other: &Angle, progress: f64) -> Result<Self, ()> {
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self.radians().interpolate(&other.radians(), progress).map(Angle)
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self.radians().interpolate(&other.radians(), progress).map(Angle::from_radians)
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}
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}
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@ -952,7 +951,7 @@ fn build_identity_transform_list(list: &[TransformOperation]) -> Vec<TransformOp
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result.push(TransformOperation::Matrix(identity));
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}
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TransformOperation::Skew(..) => {
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result.push(TransformOperation::Skew(Angle(0.0), Angle(0.0)));
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result.push(TransformOperation::Skew(Angle::zero(), Angle::zero()))
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}
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TransformOperation::Translate(..) => {
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result.push(TransformOperation::Translate(LengthOrPercentage::zero(),
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@ -963,7 +962,7 @@ fn build_identity_transform_list(list: &[TransformOperation]) -> Vec<TransformOp
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result.push(TransformOperation::Scale(1.0, 1.0, 1.0));
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}
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TransformOperation::Rotate(..) => {
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result.push(TransformOperation::Rotate(0.0, 0.0, 1.0, Angle(0.0)));
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result.push(TransformOperation::Rotate(0.0, 0.0, 1.0, Angle::zero()));
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}
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TransformOperation::Perspective(..) => {
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// http://dev.w3.org/csswg/css-transforms/#identity-transform-function
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@ -1052,7 +1051,7 @@ fn interpolate_transform_list(from_list: &[TransformOperation],
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}
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/// https://drafts.csswg.org/css-transforms/#Rotate3dDefined
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fn rotate_to_matrix(x: f32, y: f32, z: f32, a: SpecifiedAngle) -> ComputedMatrix {
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fn rotate_to_matrix(x: f32, y: f32, z: f32, a: Angle) -> ComputedMatrix {
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let half_rad = a.radians() / 2.0;
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let sc = (half_rad).sin() * (half_rad).cos();
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let sq = (half_rad).sin().powi(2);
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@ -419,13 +419,13 @@ ${helpers.single_keyword("overflow-x", "visible hidden scroll auto",
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}
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#[inline]
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pub fn get_initial_value() -> Time {
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Time(0.0)
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pub fn get_initial_value() -> computed_value::T {
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computed_value::T::zero()
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}
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#[inline]
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pub fn get_initial_specified_value() -> SpecifiedValue {
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SpecifiedValue(0.0)
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Time::zero()
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}
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pub fn parse(context: &ParserContext, input: &mut Parser) -> Result<SpecifiedValue,()> {
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@ -1221,7 +1221,7 @@ ${helpers.predefined_type("scroll-snap-coordinate",
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let second = input.try(|input| {
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try!(input.expect_comma());
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specified::Angle::parse(context, input)
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}).unwrap_or(specified::Angle(0.0));
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}).unwrap_or(specified::Angle::zero());
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Ok((first, second))
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}
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@ -1581,14 +1581,14 @@ ${helpers.predefined_type("scroll-snap-coordinate",
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"skewx" => {
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try!(input.parse_nested_block(|input| {
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let theta_x = try!(specified::Angle::parse(context,input));
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result.push(SpecifiedOperation::Skew(theta_x, specified::Angle(0.0)));
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result.push(SpecifiedOperation::Skew(theta_x, specified::Angle::zero()));
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Ok(())
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}))
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},
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"skewy" => {
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try!(input.parse_nested_block(|input| {
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let theta_y = try!(specified::Angle::parse(context,input));
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result.push(SpecifiedOperation::Skew(specified::Angle(0.0), theta_y));
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result.push(SpecifiedOperation::Skew(specified::Angle::zero(), theta_y));
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Ok(())
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}))
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},
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@ -1640,11 +1640,13 @@ ${helpers.predefined_type("scroll-snap-coordinate",
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let ax = ax.to_computed_value(context);
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let ay = ay.to_computed_value(context);
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let az = az.to_computed_value(context);
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let theta = theta.to_computed_value(context);
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let len = (ax * ax + ay * ay + az * az).sqrt();
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result.push(computed_value::ComputedOperation::Rotate(ax / len, ay / len, az / len, theta));
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}
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SpecifiedOperation::Skew(theta_x, theta_y) => {
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result.push(computed_value::ComputedOperation::Skew(theta_x, theta_y));
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result.push(computed_value::ComputedOperation::Skew(theta_x.to_computed_value(context),
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theta_y.to_computed_value(context)));
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}
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SpecifiedOperation::Perspective(ref d) => {
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result.push(computed_value::ComputedOperation::Perspective(d.to_computed_value(context)));
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@ -1658,7 +1660,7 @@ ${helpers.predefined_type("scroll-snap-coordinate",
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#[inline]
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fn from_computed_value(computed: &computed_value::T) -> Self {
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SpecifiedValue(computed.0.as_ref().map(|computed| {
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let mut result = vec!();
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let mut result = vec![];
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for operation in computed {
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match *operation {
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computed_value::ComputedOperation::Matrix(ref matrix) => {
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@ -1678,15 +1680,17 @@ ${helpers.predefined_type("scroll-snap-coordinate",
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Number::from_computed_value(sy),
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Number::from_computed_value(sz)));
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}
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computed_value::ComputedOperation::Rotate(ref ax, ref ay, ref az, theta) => {
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computed_value::ComputedOperation::Rotate(ref ax, ref ay, ref az, ref theta) => {
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result.push(SpecifiedOperation::Rotate(
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Number::from_computed_value(ax),
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Number::from_computed_value(ay),
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Number::from_computed_value(az),
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theta));
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specified::Angle::from_computed_value(theta)));
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}
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computed_value::ComputedOperation::Skew(theta_x, theta_y) => {
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result.push(SpecifiedOperation::Skew(theta_x, theta_y));
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computed_value::ComputedOperation::Skew(ref theta_x, ref theta_y) => {
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result.push(SpecifiedOperation::Skew(
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specified::Angle::from_computed_value(theta_x),
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specified::Angle::from_computed_value(theta_y)))
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}
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computed_value::ComputedOperation::Perspective(ref d) => {
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result.push(SpecifiedOperation::Perspective(
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@ -96,7 +96,7 @@ ${helpers.single_keyword("image-rendering",
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use std::f32::consts::PI;
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use values::CSSFloat;
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const TWO_PI: CSSFloat = 2.0*PI;
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const TWO_PI: CSSFloat = 2.0 * PI;
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#[derive(Clone, PartialEq, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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@ -125,7 +125,7 @@ ${helpers.single_keyword("image-rendering",
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}
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pub mod computed_value {
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use values::specified::Angle;
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use values::computed::Angle;
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#[derive(Clone, PartialEq, Copy, Debug)]
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#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
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@ -135,36 +135,35 @@ ${helpers.single_keyword("image-rendering",
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}
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}
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const INITIAL_ANGLE: Angle = Angle(0.0);
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#[inline]
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pub fn get_initial_value() -> computed_value::T {
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computed_value::T::AngleWithFlipped(INITIAL_ANGLE, false)
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computed_value::T::AngleWithFlipped(computed::Angle::zero(), false)
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}
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// According to CSS Content Module Level 3:
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// The computed value of the property is calculated by rounding the specified angle
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// to the nearest quarter-turn, rounding away from 0, then moduloing the value by 1 turn.
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#[inline]
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fn normalize_angle(angle: &Angle) -> Angle {
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fn normalize_angle(angle: &computed::Angle) -> computed::Angle {
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let radians = angle.radians();
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let rounded_quarter_turns = (4.0 * radians / TWO_PI).round();
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let normalized_quarter_turns = (rounded_quarter_turns % 4.0 + 4.0) % 4.0;
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let normalized_radians = normalized_quarter_turns/4.0 * TWO_PI;
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Angle::from_radians(normalized_radians)
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computed::Angle::from_radians(normalized_radians)
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}
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impl ToComputedValue for SpecifiedValue {
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type ComputedValue = computed_value::T;
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#[inline]
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fn to_computed_value(&self, _: &Context) -> computed_value::T {
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fn to_computed_value(&self, context: &Context) -> computed_value::T {
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if let Some(ref angle) = self.angle {
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let normalized_angle = normalize_angle(angle);
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let angle = angle.to_computed_value(context);
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let normalized_angle = normalize_angle(&angle);
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computed_value::T::AngleWithFlipped(normalized_angle, self.flipped)
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} else {
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if self.flipped {
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computed_value::T::AngleWithFlipped(INITIAL_ANGLE, true)
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computed_value::T::AngleWithFlipped(computed::Angle::zero(), true)
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} else {
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computed_value::T::FromImage
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}
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fn from_computed_value(computed: &computed_value::T) -> Self {
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match *computed {
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computed_value::T::FromImage => SpecifiedValue { angle: None, flipped: false },
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computed_value::T::AngleWithFlipped(angle, flipped) =>
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SpecifiedValue { angle: Some(angle), flipped: flipped },
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computed_value::T::AngleWithFlipped(ref angle, flipped) => {
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SpecifiedValue {
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angle: Some(Angle::from_computed_value(angle)),
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flipped: flipped,
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}
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}
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}
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}
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}
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@ -205,7 +208,7 @@ ${helpers.single_keyword("image-rendering",
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let angle = input.try(|input| Angle::parse(context, input)).ok();
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let flipped = input.try(|input| input.expect_ident_matching("flip")).is_ok();
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let explicit_angle = if angle.is_none() && !flipped {
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Some(INITIAL_ANGLE)
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Some(Angle::zero())
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} else {
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angle
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};
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