style: Properly track whether <angle> or <time> values came from calc() expressions.

This commit is contained in:
Emilio Cobos Álvarez 2017-03-27 01:45:22 +02:00
parent c654c05884
commit fc72f096a0
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GPG key ID: 056B727BB9C1027C
10 changed files with 281 additions and 90 deletions

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@ -96,7 +96,7 @@ ${helpers.single_keyword("image-rendering",
use std::f32::consts::PI;
use values::CSSFloat;
const TWO_PI: CSSFloat = 2.0*PI;
const TWO_PI: CSSFloat = 2.0 * PI;
#[derive(Clone, PartialEq, Copy, Debug)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
@ -125,7 +125,7 @@ ${helpers.single_keyword("image-rendering",
}
pub mod computed_value {
use values::specified::Angle;
use values::computed::Angle;
#[derive(Clone, PartialEq, Copy, Debug)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
@ -135,36 +135,35 @@ ${helpers.single_keyword("image-rendering",
}
}
const INITIAL_ANGLE: Angle = Angle(0.0);
#[inline]
pub fn get_initial_value() -> computed_value::T {
computed_value::T::AngleWithFlipped(INITIAL_ANGLE, false)
computed_value::T::AngleWithFlipped(computed::Angle::zero(), false)
}
// According to CSS Content Module Level 3:
// The computed value of the property is calculated by rounding the specified angle
// to the nearest quarter-turn, rounding away from 0, then moduloing the value by 1 turn.
#[inline]
fn normalize_angle(angle: &Angle) -> Angle {
fn normalize_angle(angle: &computed::Angle) -> computed::Angle {
let radians = angle.radians();
let rounded_quarter_turns = (4.0 * radians / TWO_PI).round();
let normalized_quarter_turns = (rounded_quarter_turns % 4.0 + 4.0) % 4.0;
let normalized_radians = normalized_quarter_turns/4.0 * TWO_PI;
Angle::from_radians(normalized_radians)
computed::Angle::from_radians(normalized_radians)
}
impl ToComputedValue for SpecifiedValue {
type ComputedValue = computed_value::T;
#[inline]
fn to_computed_value(&self, _: &Context) -> computed_value::T {
fn to_computed_value(&self, context: &Context) -> computed_value::T {
if let Some(ref angle) = self.angle {
let normalized_angle = normalize_angle(angle);
let angle = angle.to_computed_value(context);
let normalized_angle = normalize_angle(&angle);
computed_value::T::AngleWithFlipped(normalized_angle, self.flipped)
} else {
if self.flipped {
computed_value::T::AngleWithFlipped(INITIAL_ANGLE, true)
computed_value::T::AngleWithFlipped(computed::Angle::zero(), true)
} else {
computed_value::T::FromImage
}
@ -175,8 +174,12 @@ ${helpers.single_keyword("image-rendering",
fn from_computed_value(computed: &computed_value::T) -> Self {
match *computed {
computed_value::T::FromImage => SpecifiedValue { angle: None, flipped: false },
computed_value::T::AngleWithFlipped(angle, flipped) =>
SpecifiedValue { angle: Some(angle), flipped: flipped },
computed_value::T::AngleWithFlipped(ref angle, flipped) => {
SpecifiedValue {
angle: Some(Angle::from_computed_value(angle)),
flipped: flipped,
}
}
}
}
}
@ -205,7 +208,7 @@ ${helpers.single_keyword("image-rendering",
let angle = input.try(|input| Angle::parse(context, input)).ok();
let flipped = input.try(|input| input.expect_ident_matching("flip")).is_ok();
let explicit_angle = if angle.is_none() && !flipped {
Some(INITIAL_ANGLE)
Some(Angle::zero())
} else {
angle
};