Make reflect_dom_object take a &GlobalScope

This commit is contained in:
Anthony Ramine 2016-09-27 13:16:41 +02:00
parent 093b189b48
commit fcb59d3057
132 changed files with 488 additions and 407 deletions

View file

@ -5,9 +5,9 @@
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::CanvasMsg;
use dom::bindings::codegen::Bindings::WebGLBufferBinding;
use dom::bindings::global::GlobalRef;
use dom::bindings::js::Root;
use dom::bindings::reflector::reflect_dom_object;
use dom::globalscope::GlobalScope;
use dom::webglobject::WebGLObject;
use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell;
@ -39,7 +39,7 @@ impl WebGLBuffer {
}
}
pub fn maybe_new(global: GlobalRef, renderer: IpcSender<CanvasMsg>)
pub fn maybe_new(global: &GlobalScope, renderer: IpcSender<CanvasMsg>)
-> Option<Root<WebGLBuffer>> {
let (sender, receiver) = ipc::channel().unwrap();
renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateBuffer(sender))).unwrap();
@ -48,7 +48,7 @@ impl WebGLBuffer {
result.map(|buffer_id| WebGLBuffer::new(global, renderer, buffer_id))
}
pub fn new(global: GlobalRef,
pub fn new(global: &GlobalScope,
renderer: IpcSender<CanvasMsg>,
id: WebGLBufferId)
-> Root<WebGLBuffer> {