Make reflect_dom_object take a &GlobalScope

This commit is contained in:
Anthony Ramine 2016-09-27 13:16:41 +02:00
parent 093b189b48
commit fcb59d3057
132 changed files with 488 additions and 407 deletions

View file

@ -6,9 +6,9 @@
use canvas_traits::CanvasMsg;
use dom::bindings::codegen::Bindings::WebGLFramebufferBinding;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::global::GlobalRef;
use dom::bindings::js::Root;
use dom::bindings::reflector::reflect_dom_object;
use dom::globalscope::GlobalScope;
use dom::webglobject::WebGLObject;
use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell;
@ -38,7 +38,7 @@ impl WebGLFramebuffer {
}
}
pub fn maybe_new(global: GlobalRef, renderer: IpcSender<CanvasMsg>)
pub fn maybe_new(global: &GlobalScope, renderer: IpcSender<CanvasMsg>)
-> Option<Root<WebGLFramebuffer>> {
let (sender, receiver) = ipc::channel().unwrap();
renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateFramebuffer(sender))).unwrap();
@ -47,7 +47,7 @@ impl WebGLFramebuffer {
result.map(|fb_id| WebGLFramebuffer::new(global, renderer, fb_id))
}
pub fn new(global: GlobalRef,
pub fn new(global: &GlobalScope,
renderer: IpcSender<CanvasMsg>,
id: WebGLFramebufferId)
-> Root<WebGLFramebuffer> {