Make reflect_dom_object take a &GlobalScope

This commit is contained in:
Anthony Ramine 2016-09-27 13:16:41 +02:00
parent 093b189b48
commit fcb59d3057
132 changed files with 488 additions and 407 deletions

View file

@ -7,10 +7,10 @@ use angle::hl::{BuiltInResources, Output, ShaderValidator};
use canvas_traits::CanvasMsg;
use dom::bindings::cell::DOMRefCell;
use dom::bindings::codegen::Bindings::WebGLShaderBinding;
use dom::bindings::global::GlobalRef;
use dom::bindings::js::Root;
use dom::bindings::reflector::reflect_dom_object;
use dom::bindings::str::DOMString;
use dom::globalscope::GlobalScope;
use dom::webglobject::WebGLObject;
use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell;
@ -65,7 +65,7 @@ impl WebGLShader {
}
}
pub fn maybe_new(global: GlobalRef,
pub fn maybe_new(global: &GlobalScope,
renderer: IpcSender<CanvasMsg>,
shader_type: u32) -> Option<Root<WebGLShader>> {
let (sender, receiver) = ipc::channel().unwrap();
@ -75,7 +75,7 @@ impl WebGLShader {
result.map(|shader_id| WebGLShader::new(global, renderer, shader_id, shader_type))
}
pub fn new(global: GlobalRef,
pub fn new(global: &GlobalScope,
renderer: IpcSender<CanvasMsg>,
id: WebGLShaderId,
shader_type: u32)