Implemented the plumbing for paint worklets.

This commit is contained in:
Alan Jeffrey 2017-04-03 14:35:57 -05:00
parent 7e273d6c9b
commit fd17dcd604
23 changed files with 600 additions and 156 deletions

View file

@ -9,6 +9,7 @@
#![deny(missing_docs)]
#![deny(unsafe_code)]
extern crate app_units;
extern crate bluetooth_traits;
extern crate canvas_traits;
extern crate cookie as cookie_rs;
@ -30,6 +31,7 @@ extern crate rustc_serialize;
extern crate serde;
#[macro_use]
extern crate serde_derive;
extern crate servo_atoms;
extern crate servo_url;
extern crate style_traits;
extern crate time;
@ -39,6 +41,7 @@ extern crate webvr_traits;
mod script_msg;
pub mod webdriver_msg;
use app_units::Au;
use bluetooth_traits::BluetoothRequest;
use devtools_traits::{DevtoolScriptControlMsg, ScriptToDevtoolsControlMsg, WorkerId};
use euclid::Size2D;
@ -63,12 +66,13 @@ use net_traits::storage_thread::StorageType;
use profile_traits::mem;
use profile_traits::time as profile_time;
use serde::{Deserialize, Deserializer, Serialize, Serializer};
use servo_atoms::Atom;
use servo_url::ImmutableOrigin;
use servo_url::ServoUrl;
use std::collections::HashMap;
use std::fmt;
use std::sync::Arc;
use std::sync::mpsc::{Receiver, Sender};
use std::sync::mpsc::{Receiver, Sender, RecvTimeoutError};
use style_traits::CSSPixel;
use webdriver_msg::{LoadStatus, WebDriverScriptCommand};
use webrender_traits::ClipId;
@ -813,3 +817,28 @@ pub struct WorkerScriptLoadOrigin {
/// the pipeline id of the entity requesting the load
pub pipeline_id: Option<PipelineId>,
}
/// Errors from executing a paint worklet
#[derive(Debug, Deserialize, Serialize, Clone)]
pub enum PaintWorkletError {
/// Execution timed out.
Timeout,
/// No such worklet.
WorkletNotFound,
}
impl From<RecvTimeoutError> for PaintWorkletError {
fn from(_: RecvTimeoutError) -> PaintWorkletError {
PaintWorkletError::Timeout
}
}
/// Execute paint code in the worklet thread pool.<
pub trait PaintWorkletExecutor: Sync + Send {
/// https://drafts.css-houdini.org/css-paint-api/#draw-a-paint-image
fn draw_a_paint_image(&self,
name: Atom,
concrete_object_size: Size2D<Au>)
-> Result<Image, PaintWorkletError>;
}