Avoid accessing DOM global from VRDisplay's destructor.

This commit is contained in:
Josh Matthews 2019-12-19 18:14:05 -05:00
parent 2e6252f256
commit fda0572a93
6 changed files with 27 additions and 28 deletions

View file

@ -7,8 +7,8 @@ use crate::dom::bindings::codegen::Bindings::VREyeParametersBinding;
use crate::dom::bindings::codegen::Bindings::VREyeParametersBinding::VREyeParametersMethods;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::globalscope::GlobalScope;
use crate::dom::vrfieldofview::VRFieldOfView;
use crate::dom::window::Window;
use crate::script_runtime::JSContext;
use dom_struct::dom_struct;
use js::jsapi::{Heap, JSObject};
@ -41,7 +41,7 @@ impl VREyeParameters {
}
#[allow(unsafe_code)]
pub fn new(parameters: WebVREyeParameters, global: &GlobalScope) -> DomRoot<VREyeParameters> {
pub fn new(parameters: WebVREyeParameters, global: &Window) -> DomRoot<VREyeParameters> {
let fov = VRFieldOfView::new(&global, parameters.field_of_view.clone());
let cx = global.get_cx();