Auto merge of #10776 - dzbarsky:getVertexAttrib, r=emilio

Implement GetVertexAttrib

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This change is [<img src="https://reviewable.io/review_button.svg" height="35" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/10776)
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This commit is contained in:
bors-servo 2016-05-18 14:40:32 -07:00
commit fe116b4bd7
4 changed files with 529 additions and 1 deletions

View file

@ -193,6 +193,15 @@ impl<T: JSTraceable> JSTraceable for Vec<T> {
}
}
impl<T: JSTraceable> JSTraceable for (T, T, T, T) {
fn trace(&self, trc: *mut JSTracer) {
self.0.trace(trc);
self.1.trace(trc);
self.2.trace(trc);
self.3.trace(trc);
}
}
// XXXManishearth Check if the following three are optimized to no-ops
// if e.trace() is a no-op (e.g it is an no_jsmanaged_fields type)
impl<T: JSTraceable + 'static> JSTraceable for SmallVec<[T; 1]> {

View file

@ -83,6 +83,8 @@ pub struct WebGLRenderingContext {
bound_buffer_array: MutNullableHeap<JS<WebGLBuffer>>,
bound_buffer_element_array: MutNullableHeap<JS<WebGLBuffer>>,
current_program: MutNullableHeap<JS<WebGLProgram>>,
#[ignore_heap_size_of = "Because it's small"]
current_vertex_attrib_0: Cell<(f32, f32, f32, f32)>,
}
impl WebGLRenderingContext {
@ -111,6 +113,7 @@ impl WebGLRenderingContext {
bound_buffer_array: MutNullableHeap::new(None),
bound_buffer_element_array: MutNullableHeap::new(None),
current_program: MutNullableHeap::new(None),
current_vertex_attrib_0: Cell::new((0f32, 0f32, 0f32, 1f32)),
}
})
}
@ -175,6 +178,10 @@ impl WebGLRenderingContext {
return self.webgl_error(InvalidValue);
}
if indx == 0 {
self.current_vertex_attrib_0.set((x, y, z, w))
}
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::VertexAttrib(indx, x, y, z, w)))
.unwrap();
@ -1138,6 +1145,38 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
})
}
#[allow(unsafe_code)]
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn GetVertexAttrib(&self, cx: *mut JSContext, index: u32, pname: u32) -> JSVal {
if index == 0 && pname == constants::CURRENT_VERTEX_ATTRIB {
let mut result = RootedValue::new(cx, UndefinedValue());
let (x, y, z, w) = self.current_vertex_attrib_0.get();
let attrib = vec![x, y, z, w];
unsafe {
attrib.to_jsval(cx, result.handle_mut());
}
return result.ptr
}
let (sender, receiver) = ipc::channel().unwrap();
self.ipc_renderer.send(CanvasMsg::WebGL(WebGLCommand::GetVertexAttrib(index, pname, sender))).unwrap();
match handle_potential_webgl_error!(self, receiver.recv().unwrap(), WebGLParameter::Invalid) {
WebGLParameter::Int(val) => Int32Value(val),
WebGLParameter::Bool(val) => BooleanValue(val),
WebGLParameter::String(_) => panic!("Vertex attrib should not be string"),
WebGLParameter::Float(_) => panic!("Vertex attrib should not be float"),
WebGLParameter::FloatArray(val) => {
let mut result = RootedValue::new(cx, UndefinedValue());
unsafe {
val.to_jsval(cx, result.handle_mut());
}
result.ptr
}
WebGLParameter::Invalid => NullValue(),
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn Hint(&self, target: u32, mode: u32) {
if target != constants::GENERATE_MIPMAP_HINT {

View file

@ -595,7 +595,7 @@ interface WebGLRenderingContextBase
WebGLUniformLocation? getUniformLocation(WebGLProgram? program, DOMString name);
//any getVertexAttrib(GLuint index, GLenum pname);
any getVertexAttrib(GLuint index, GLenum pname);
//[WebGLHandlesContextLoss] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);

View file

@ -1539,3 +1539,483 @@
[WebGL test #513: getError expected: NO_ERROR. Was INVALID_VALUE : ]
expected: FAIL
[WebGL test #1: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #5: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #6: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #9: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #10: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #11: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #13: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #14: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #15: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #16: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #33: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #37: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #38: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #41: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #42: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #43: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #45: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #46: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #47: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #48: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #65: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #69: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #70: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #73: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #74: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #75: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #77: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #78: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #79: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #80: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #97: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #101: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #102: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #105: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #106: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #107: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #109: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #110: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #111: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #112: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #129: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #133: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #134: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #137: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #138: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #139: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #141: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #142: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #143: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #144: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #161: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #165: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #166: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #169: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #170: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #171: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #173: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #174: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #175: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #176: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #193: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #197: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #198: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #201: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #202: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #203: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #205: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #206: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #207: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #208: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #225: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #229: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #230: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #233: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #234: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #235: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #237: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #238: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #239: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #240: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #257: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #261: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #262: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #265: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #266: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #267: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #269: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #270: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #271: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #272: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #289: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #293: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #294: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #297: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #298: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #299: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #301: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #302: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #303: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #304: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #321: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #325: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #326: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #329: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #330: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #331: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #333: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #334: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #335: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #336: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #353: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #357: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #358: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #361: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #362: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #363: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #365: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #366: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #367: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #368: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #385: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #389: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #390: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #393: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #394: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #395: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #397: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #398: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #399: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #400: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #417: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #421: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #422: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #425: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #426: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #427: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #429: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #430: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #431: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #432: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #449: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #453: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #454: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #457: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #458: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #459: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #461: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #462: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #463: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #464: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL
[WebGL test #481: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #485: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #486: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #489: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #490: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #491: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #493: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.]
expected: FAIL
[WebGL test #494: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.]
expected: FAIL
[WebGL test #495: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.]
expected: FAIL
[WebGL test #496: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.]
expected: FAIL