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Fix a small texSubImage2D bug
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parent
8c100b23b1
commit
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2 changed files with 6 additions and 8 deletions
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@ -3613,7 +3613,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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height: i32,
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format: u32,
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data_type: u32,
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mut pixels: CustomAutoRooterGuard<Option<ArrayBufferView>>,
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pixels: CustomAutoRooterGuard<Option<ArrayBufferView>>,
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) -> ErrorResult {
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let validator = TexImage2DValidator::new(self, target, level,
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format, width, height,
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@ -3644,10 +3644,11 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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// If data is null, a buffer of sufficient size
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// initialized to 0 is passed.
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let buff = match *pixels {
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None => vec![0u8; expected_byte_length as usize],
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Some(ref mut data) => data.to_vec(),
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};
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let buff = handle_potential_webgl_error!(
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self,
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pixels.as_ref().map(|p| p.to_vec()).ok_or(InvalidValue),
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return Ok(())
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);
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// From the WebGL spec:
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//
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@ -1,7 +1,4 @@
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[tex-sub-image-2d-bad-args.html]
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[WebGL test #9: getError expected: INVALID_VALUE. Was NO_ERROR : null pixels]
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expected: FAIL
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[WebGL test #0: getError expected: INVALID_OPERATION. Was INVALID_VALUE : no previously defined texture image]
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expected: FAIL
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