compositor|script: Update script's active_touch_points when hit tests on compositor fail (#37779)

[RootCause]:Tochdown executes normally, but touchup fails during hittest
and does not send a touchup event to the script, causing the script to
save an incorrect number of active_touch_points. The application
receives an incorrect event.touches.length, causing a logic error and
preventing the carousel from sliding.
[Solution]:
When hit test on compositor fails, we also need to send the
EmbedderToConstellationMessage::ForwardInputEvent message to
constellation. In the script's handle_touch_event, if it exits early, we
also need to update active_touch_points.

Testing: 
Fixes: #37763

---------

Signed-off-by: kongbai1996 <1782765876@qq.com>
This commit is contained in:
Fuguo 2025-07-04 17:57:24 +08:00 committed by GitHub
parent 068406ee6e
commit fe7aa91235
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 61 additions and 57 deletions

View file

@ -345,7 +345,22 @@ impl WebViewRenderer {
}
}
pub(crate) fn dispatch_point_input_event(&mut self, mut event: InputEvent) -> bool {
pub(crate) fn dispatch_point_input_event(&self, event: InputEvent) -> bool {
self.dispatch_point_input_event_internal(event, true)
}
pub(crate) fn dispatch_pending_point_input_events(&self) {
while let Some(event) = self.pending_point_input_events.borrow_mut().pop_front() {
// TODO: Add multiple retry later if needed.
self.dispatch_point_input_event_internal(event, false);
}
}
pub(crate) fn dispatch_point_input_event_internal(
&self,
mut event: InputEvent,
retry_on_error: bool,
) -> bool {
// Events that do not need to do hit testing are sent directly to the
// constellation to filter down.
let Some(point) = event.point() else {
@ -354,7 +369,9 @@ impl WebViewRenderer {
// Delay the event if the epoch is not synchronized yet (new frame is not ready),
// or hit test result would fail and the event is rejected anyway.
if !self.webrender_frame_ready.get() || !self.pending_point_input_events.borrow().is_empty()
if retry_on_error &&
(!self.webrender_frame_ready.get() ||
!self.pending_point_input_events.borrow().is_empty())
{
self.pending_point_input_events
.borrow_mut()
@ -369,16 +386,14 @@ impl WebViewRenderer {
.borrow()
.hit_test_at_point(point, get_pipeline_details)
{
Ok(hit_test_results) => hit_test_results,
Err(HitTestError::EpochMismatch) => {
Ok(hit_test_results) => Some(hit_test_results),
Err(HitTestError::EpochMismatch) if retry_on_error => {
self.pending_point_input_events
.borrow_mut()
.push_back(event);
return false;
},
_ => {
.push_back(event.clone());
return false;
},
_ => None,
};
match event {
@ -389,15 +404,19 @@ impl WebViewRenderer {
InputEvent::MouseLeave(_) |
InputEvent::MouseMove(_) |
InputEvent::Wheel(_) => {
if let Some(ref result) = result {
self.global
.borrow_mut()
.update_cursor_from_hittest(point, &result);
.update_cursor_from_hittest(point, result);
} else {
warn!("Not hit test result.");
}
},
_ => unreachable!("Unexpected input event type: {event:?}"),
}
if let Err(error) = self.global.borrow().constellation_sender.send(
EmbedderToConstellationMessage::ForwardInputEvent(self.id, event, Some(result)),
EmbedderToConstellationMessage::ForwardInputEvent(self.id, event, result),
) {
warn!("Sending event to constellation failed ({error:?}).");
false
@ -406,51 +425,6 @@ impl WebViewRenderer {
}
}
// TODO: This function duplicates a lot of `dispatch_point_input_event.
// Perhaps it should just be called here instead.
pub(crate) fn dispatch_pending_point_input_events(&self) {
while let Some(mut event) = self.pending_point_input_events.borrow_mut().pop_front() {
// Events that do not need to do hit testing are sent directly to the
// constellation to filter down.
let Some(point) = event.point() else {
continue;
};
// If we can't find a pipeline to send this event to, we cannot continue.
let get_pipeline_details = |pipeline_id| self.pipelines.get(&pipeline_id);
let Ok(result) = self
.global
.borrow()
.hit_test_at_point(point, get_pipeline_details)
else {
// Don't need to process pending input events in this frame any more.
// TODO: Add multiple retry later if needed.
return;
};
match event {
InputEvent::Touch(ref mut touch_event) => {
touch_event.init_sequence_id(self.touch_handler.current_sequence_id);
},
InputEvent::MouseButton(_) |
InputEvent::MouseLeave(_) |
InputEvent::MouseMove(_) |
InputEvent::Wheel(_) => {
self.global
.borrow_mut()
.update_cursor_from_hittest(point, &result);
},
_ => unreachable!("Unexpected input event type: {event:?}"),
}
if let Err(error) = self.global.borrow().constellation_sender.send(
EmbedderToConstellationMessage::ForwardInputEvent(self.id, event, Some(result)),
) {
warn!("Sending event to constellation failed ({error:?}).");
}
}
}
pub(crate) fn notify_input_event(&mut self, event: InputEvent) {
if self.global.borrow().shutdown_state() != ShutdownState::NotShuttingDown {
return;

View file

@ -2246,6 +2246,7 @@ impl Document {
) -> TouchEventResult {
// Ignore all incoming events without a hit test.
let Some(hit_test_result) = hit_test_result else {
self.update_active_touch_points_when_early_return(event);
return TouchEventResult::Forwarded;
};
@ -2263,6 +2264,7 @@ impl Document {
.filter_map(DomRoot::downcast::<Element>)
.next()
else {
self.update_active_touch_points_when_early_return(event);
return TouchEventResult::Forwarded;
};
@ -2348,6 +2350,34 @@ impl Document {
}
}
// If hittest fails, we still need to update the active point information.
fn update_active_touch_points_when_early_return(&self, event: TouchEvent) {
match event.event_type {
TouchEventType::Down => {
// If the touchdown fails, we don't need to do anything.
// When a touchmove or touchdown occurs at that touch point,
// a warning is triggered: Got a touchmove/touchend event for a non-active touch point
},
TouchEventType::Move => {
// The failure of touchmove does not affect the number of active points.
// Since there is no position information when it fails, we do not need to update.
},
TouchEventType::Up | TouchEventType::Cancel => {
// Remove an existing touch point
let mut active_touch_points = self.active_touch_points.borrow_mut();
match active_touch_points
.iter()
.position(|t| t.Identifier() == event.id.0)
{
Some(i) => {
active_touch_points.swap_remove(i);
},
None => warn!("Got a touchend event for a non-active touch point"),
}
},
}
}
#[allow(unsafe_code)]
pub(crate) fn handle_scroll_event(&self, event: ScrollEvent, can_gc: CanGc) {
// <https://drafts.csswg.org/cssom-view/#scrolling-events>