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compositor|script: Update script's active_touch_points when hit tests on compositor fail (#37779)
[RootCause]:Tochdown executes normally, but touchup fails during hittest and does not send a touchup event to the script, causing the script to save an incorrect number of active_touch_points. The application receives an incorrect event.touches.length, causing a logic error and preventing the carousel from sliding. [Solution]: When hit test on compositor fails, we also need to send the EmbedderToConstellationMessage::ForwardInputEvent message to constellation. In the script's handle_touch_event, if it exits early, we also need to update active_touch_points. Testing: Fixes: #37763 --------- Signed-off-by: kongbai1996 <1782765876@qq.com>
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parent
068406ee6e
commit
fe7aa91235
2 changed files with 61 additions and 57 deletions
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@ -345,7 +345,22 @@ impl WebViewRenderer {
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}
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}
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pub(crate) fn dispatch_point_input_event(&mut self, mut event: InputEvent) -> bool {
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pub(crate) fn dispatch_point_input_event(&self, event: InputEvent) -> bool {
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self.dispatch_point_input_event_internal(event, true)
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}
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pub(crate) fn dispatch_pending_point_input_events(&self) {
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while let Some(event) = self.pending_point_input_events.borrow_mut().pop_front() {
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// TODO: Add multiple retry later if needed.
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self.dispatch_point_input_event_internal(event, false);
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}
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}
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pub(crate) fn dispatch_point_input_event_internal(
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&self,
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mut event: InputEvent,
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retry_on_error: bool,
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) -> bool {
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// Events that do not need to do hit testing are sent directly to the
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// constellation to filter down.
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let Some(point) = event.point() else {
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@ -354,7 +369,9 @@ impl WebViewRenderer {
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// Delay the event if the epoch is not synchronized yet (new frame is not ready),
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// or hit test result would fail and the event is rejected anyway.
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if !self.webrender_frame_ready.get() || !self.pending_point_input_events.borrow().is_empty()
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if retry_on_error &&
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(!self.webrender_frame_ready.get() ||
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!self.pending_point_input_events.borrow().is_empty())
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{
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self.pending_point_input_events
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.borrow_mut()
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@ -369,16 +386,14 @@ impl WebViewRenderer {
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.borrow()
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.hit_test_at_point(point, get_pipeline_details)
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{
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Ok(hit_test_results) => hit_test_results,
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Err(HitTestError::EpochMismatch) => {
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Ok(hit_test_results) => Some(hit_test_results),
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Err(HitTestError::EpochMismatch) if retry_on_error => {
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self.pending_point_input_events
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.borrow_mut()
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.push_back(event);
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return false;
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},
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_ => {
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.push_back(event.clone());
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return false;
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},
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_ => None,
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};
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match event {
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@ -389,15 +404,19 @@ impl WebViewRenderer {
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InputEvent::MouseLeave(_) |
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InputEvent::MouseMove(_) |
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InputEvent::Wheel(_) => {
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if let Some(ref result) = result {
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self.global
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.borrow_mut()
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.update_cursor_from_hittest(point, &result);
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.update_cursor_from_hittest(point, result);
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} else {
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warn!("Not hit test result.");
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}
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},
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_ => unreachable!("Unexpected input event type: {event:?}"),
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}
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if let Err(error) = self.global.borrow().constellation_sender.send(
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EmbedderToConstellationMessage::ForwardInputEvent(self.id, event, Some(result)),
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EmbedderToConstellationMessage::ForwardInputEvent(self.id, event, result),
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) {
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warn!("Sending event to constellation failed ({error:?}).");
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false
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@ -406,51 +425,6 @@ impl WebViewRenderer {
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}
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}
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// TODO: This function duplicates a lot of `dispatch_point_input_event.
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// Perhaps it should just be called here instead.
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pub(crate) fn dispatch_pending_point_input_events(&self) {
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while let Some(mut event) = self.pending_point_input_events.borrow_mut().pop_front() {
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// Events that do not need to do hit testing are sent directly to the
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// constellation to filter down.
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let Some(point) = event.point() else {
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continue;
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};
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// If we can't find a pipeline to send this event to, we cannot continue.
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let get_pipeline_details = |pipeline_id| self.pipelines.get(&pipeline_id);
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let Ok(result) = self
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.global
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.borrow()
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.hit_test_at_point(point, get_pipeline_details)
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else {
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// Don't need to process pending input events in this frame any more.
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// TODO: Add multiple retry later if needed.
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return;
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};
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match event {
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InputEvent::Touch(ref mut touch_event) => {
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touch_event.init_sequence_id(self.touch_handler.current_sequence_id);
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},
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InputEvent::MouseButton(_) |
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InputEvent::MouseLeave(_) |
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InputEvent::MouseMove(_) |
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InputEvent::Wheel(_) => {
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self.global
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.borrow_mut()
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.update_cursor_from_hittest(point, &result);
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},
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_ => unreachable!("Unexpected input event type: {event:?}"),
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}
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if let Err(error) = self.global.borrow().constellation_sender.send(
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EmbedderToConstellationMessage::ForwardInputEvent(self.id, event, Some(result)),
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) {
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warn!("Sending event to constellation failed ({error:?}).");
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}
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}
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}
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pub(crate) fn notify_input_event(&mut self, event: InputEvent) {
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if self.global.borrow().shutdown_state() != ShutdownState::NotShuttingDown {
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return;
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@ -2246,6 +2246,7 @@ impl Document {
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) -> TouchEventResult {
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// Ignore all incoming events without a hit test.
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let Some(hit_test_result) = hit_test_result else {
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self.update_active_touch_points_when_early_return(event);
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return TouchEventResult::Forwarded;
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};
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@ -2263,6 +2264,7 @@ impl Document {
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.filter_map(DomRoot::downcast::<Element>)
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.next()
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else {
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self.update_active_touch_points_when_early_return(event);
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return TouchEventResult::Forwarded;
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};
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@ -2348,6 +2350,34 @@ impl Document {
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}
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}
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// If hittest fails, we still need to update the active point information.
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fn update_active_touch_points_when_early_return(&self, event: TouchEvent) {
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match event.event_type {
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TouchEventType::Down => {
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// If the touchdown fails, we don't need to do anything.
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// When a touchmove or touchdown occurs at that touch point,
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// a warning is triggered: Got a touchmove/touchend event for a non-active touch point
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},
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TouchEventType::Move => {
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// The failure of touchmove does not affect the number of active points.
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// Since there is no position information when it fails, we do not need to update.
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},
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TouchEventType::Up | TouchEventType::Cancel => {
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// Remove an existing touch point
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let mut active_touch_points = self.active_touch_points.borrow_mut();
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match active_touch_points
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.iter()
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.position(|t| t.Identifier() == event.id.0)
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{
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Some(i) => {
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active_touch_points.swap_remove(i);
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},
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None => warn!("Got a touchend event for a non-active touch point"),
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}
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},
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}
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}
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#[allow(unsafe_code)]
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pub(crate) fn handle_scroll_event(&self, event: ScrollEvent, can_gc: CanGc) {
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// <https://drafts.csswg.org/cssom-view/#scrolling-events>
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