remove no-op InitializeCompositing message

This commit is contained in:
Paul Rouget 2017-07-11 08:19:47 +02:00
parent ebfc8f5858
commit ff6dc856e6
4 changed files with 1 additions and 15 deletions

View file

@ -742,10 +742,6 @@ impl<Window: WindowMethods> IOCompositor<Window> {
self.composite();
}
WindowEvent::InitializeCompositing => {
self.initialize_compositing();
}
WindowEvent::Resize(size) => {
self.on_resize_window_event(size);
}
@ -1566,9 +1562,6 @@ impl<Window: WindowMethods> IOCompositor<Window> {
}
}
fn initialize_compositing(&mut self) {
}
fn get_root_pipeline_id(&self) -> Option<PipelineId> {
self.root_pipeline.as_ref().map(|pipeline| pipeline.id)
}

View file

@ -44,9 +44,6 @@ pub enum WindowEvent {
/// Sent when part of the window is marked dirty and needs to be redrawn. Before sending this
/// message, the window must make the same GL context as in `PrepareRenderingEvent` current.
Refresh,
/// Sent to initialize the GL context. The windowing system must have a valid, current GL
/// context when this message is sent.
InitializeCompositing,
/// Sent when the window is resized.
Resize(TypedSize2D<u32, DevicePixel>),
/// Touchpad Pressure
@ -85,7 +82,6 @@ impl Debug for WindowEvent {
match *self {
WindowEvent::Idle => write!(f, "Idle"),
WindowEvent::Refresh => write!(f, "Refresh"),
WindowEvent::InitializeCompositing => write!(f, "InitializeCompositing"),
WindowEvent::Resize(..) => write!(f, "Resize"),
WindowEvent::TouchpadPressure(..) => write!(f, "TouchpadPressure"),
WindowEvent::KeyEvent(..) => write!(f, "Key"),